RLMatrix.Godot
0.2.421
See the version list below for details.
dotnet add package RLMatrix.Godot --version 0.2.421
NuGet\Install-Package RLMatrix.Godot -Version 0.2.421
<PackageReference Include="RLMatrix.Godot" Version="0.2.421" />
paket add RLMatrix.Godot --version 0.2.421
#r "nuget: RLMatrix.Godot, 0.2.421"
// Install RLMatrix.Godot as a Cake Addin #addin nuget:?package=RLMatrix.Godot&version=0.2.421 // Install RLMatrix.Godot as a Cake Tool #tool nuget:?package=RLMatrix.Godot&version=0.2.421
🚀 RL Matrix - Pure C# Deep Reinforcement Learning Experience with TorchSharp!
Dive into the future of type-safe Deep Reinforcement Learning with .NET & RL Matrix, powered by the might of TorchSharp. RL Matrix stands out as a user-friendly toolkit offering a collection of RL algorithms—primed for plug, play, and prosper!
🌟 Featured Algorithms:
- PPO
- DQN
- Both have 1D (Feed forward) and 2D (CNN) variants
- 0.1.2 Adds multi-head continous (PPO) discrete (PPO, DQN) and mixed (PPO) actions. See IEnvironment and IContinousEnvironment.
- 0.2.0 Adds working-ish PPO GAIL. And overhauls training method for stepwise
- 0.2.0 Adds multi-environment training
- 0.2.0 Includes Godot examples and RLMatrix.Godot nuget package for easy setup
- Only tested single-head discrete output so please open issue if it doesnt work.
🎯 What Sparks RL Matrix?
While embarking on my RL journey, I sensed a gap in the reinforcement learning world even with TorchSharp's solid foundation. It struck me—C# is the ideal choice for RL outside research circles, thanks to its pristine and intuitive coding experience. No more guessing games in environment or agent building!
With RL Matrix, our vision is to offer a seamless experience. By simply incorporating the IEnvironment interface, you're equipped to rapidly craft and unleash Reinforcement Learning Agents (RL Agents). Switching between algorithms? A breeze! It’s our nod to the elegance of Matlab's toolkit methodology.
🚀 Getting Started:
Peek into the /examples/
directory for illustrative code. But to give you a quick start:
- Craft an IEnvironment class: Comply with reinforcement learning guidelines, defining your observation shapes and action count:
public class CartPole : IEnvironment<float[]>
{
public int stepCounter { get; set; }
public int maxSteps { get; set; }
public bool isDone { get; set; }
public OneOf<int, (int, int)> stateSize { get; set; }
public int actionSize { get; set; }
CartPoleEnv myEnv;
private float[] myState;
public CartPole()
{
Initialise();
}
public float[] GetCurrentState()
{
if (myState == null)
myState = new float[4] {0,0,0,0};
return myState;
}
public void Initialise()
{
myEnv = new CartPoleEnv(WinFormEnvViewer.Factory);
stepCounter = 0;
maxSteps = 100000;
stateSize = myEnv.ObservationSpace.Shape.Size;
actionSize = myEnv.ActionSpace.Shape.Size;
myEnv.Reset();
isDone = false;
}
public void Reset()
{
//For instance:
myEnv.Reset();
isDone = false;
stepCounter = 0;
}
public float Step(int actionId)
{
//Whatever step logic, returns reward
return reward;
}
}
- Agent Instance & Training: Spawn an agent for your environment and ignite the Step method:
var opts = new DQNAgentOptions(batchSize: 64, memorySize: 10000, gamma: 0.99f, epsStart: 1f, epsEnd: 0.05f, epsDecay: 50f, tau: 0.005f, lr: 1e-4f, displayPlot: myChart);
var env = new List<IEnvironment<float[]>> { new CartPole(), new CartPole() };
var myAgent = new DQNAgent<float[]>(opts, env);
for (int i = 0; i < 10000; i++)
{
myAgent.Step();
}
Notice that TrainEpisode method was removed.
📌 Current Roadmap:
-Add RNN support for PPO and DQN -Add variations for multi-head output for PPO and DQN -More Godot examples testing multi-head continous+discrete action spaces -Create Godot plugin -Fully develop workflow for Gail and imitation learning As we innovate, anticipate breaking changes. We'll keep you in the loop!
💌 Get in Touch:
Questions? Ideas? Collaborations? Drop a line at: 📧 contact@exmachinasoft.com
🤝 Join the Journey:
We believe in collective brilliance! If you're inspired to enhance RL Matrix, please open an issue or PR. Let’s shape the future of RL together!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Godot.SourceGenerators (>= 4.2.1)
- GodotSharp (>= 4.2.1)
- GodotSharpEditor (>= 4.2.1)
- OneOf (>= 3.0.263)
- RLMatrix (>= 0.2.0)
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