Reaper.SourceGenerator 0.1.0-alpha.0.41

This is a prerelease version of Reaper.SourceGenerator.
dotnet add package Reaper.SourceGenerator --version 0.1.0-alpha.0.41                
NuGet\Install-Package Reaper.SourceGenerator -Version 0.1.0-alpha.0.41                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Reaper.SourceGenerator" Version="0.1.0-alpha.0.41" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Reaper.SourceGenerator --version 0.1.0-alpha.0.41                
#r "nuget: Reaper.SourceGenerator, 0.1.0-alpha.0.41"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Reaper.SourceGenerator as a Cake Addin
#addin nuget:?package=Reaper.SourceGenerator&version=0.1.0-alpha.0.41&prerelease

// Install Reaper.SourceGenerator as a Cake Tool
#tool nuget:?package=Reaper.SourceGenerator&version=0.1.0-alpha.0.41&prerelease                

Reaper

Reaper

Reaper is a .NET 8+ source-generator based, AOT focused library for writing your endpoints as classes in ASP.NET Core.

Inspired by the awesome, and more full-featured FastEndpoints, Reaper aims to provide a REPR pattern implementation experience with a focus on performance and simplicity.

Motivation

Minimal APIs are great. They're fast, they're simple, and they're easy to reason about. However trying to separate your endpoints results in a tonne of classes.

FastEndpoints is even better. It's fast (obviously), very well structured, very well documented, and provides a tonne of excellent features out of the box.

But what if you want to sit in the middleground like us? Having FastEndpoints-style REPR endpoint definitions, but with Native AOT, lower runtime overhead, and an even more minimal approach?

That's where we found ourselves whilst building out microservices to be deployed to ACA and looking for a super-simple way to build our endpoints in a pattern that we know and love, with super minimalistic memory footprints and Minimal API performance. For these smaller services, Minimal APIs were a better choice, but we wanted them to be more structured. For larger services, FastEndpoints is still used and is likely a much better choice.

So is Reaper good for you? As with everything in development, it depends.

Getting Started

Reaper only supports .NET 8+.

Add Reaper.Core and Reaper.SourceGenerator from NuGet.

Edit your csproj to allow the generated namespace:

<PropertyGroup>
    <InterceptorsPreviewNamespaces>$(InterceptorsPreviewNamespaces);Reaper.Generated</InterceptorsPreviewNamespaces>
</PropertyGroup>

Add the following to your Program.cs:

builder.UseReaper();

// ... var app = builder.Build(); ...

app.UseReaperMiddleware();
app.MapReaperEndpoints();

Create your first Reaper Endpoint:

public class TestRequest
{
    public string Test { get; set; }
}

public class TestResponse
{
    public string Input { get; set; }
    public DateTime GeneratedAt { get; set; }
}

[ReaperRoute(HttpVerbs.Post, "reflector")]
public class ReflectorEndpoint : ReaperEndpoint<TestRequest, TestResponse>
{
    public override async Task ExecuteAsync(TestRequest request)
    {
        Result = new TestResponse()
        {
            GeneratedAt = DateTime.UtcNow,
            Input = request.Test
        };
    }
}

Enjoy.

Responses

(This is a recent change and a work in progress)

By default, your endpoint will return a 200 OK response with the Result property (which is typed). If you need to send something other than the typed response, you can use the StatusCode method (or others below).

public override async Task ExecuteAsync(MyRequestType request) {
    if (request.Something) {
        await BadRequest();
    }
    
    if (creditsAvailable < 0) {
        await StatusCode(402);
        return;
    }
    
    Result = new MyResponseType();
}

Convenience methods available are Ok, NotFound, BadRequest, NoContent, InternalServerError.

Good Endpoints

The idea even if you have multiple input/output types, is to always consume and return a specific type. This not only means Reaper doesn't have to do too much binding work at any point, it also helps your endpoints to be more well defined.

For example, if you wanted to return a list from an endpoint then sure, you could do:

public class AListingEndpoint : ReaperEndpointXR<List<MyDto>>

But in our very opinionated fashion, it's better to do:

public class AListingResponse { public IReadOnlyCollection<MyDto> Items { get; set; } }

public class AListingEndpoint : ReaperEndpointXR<AListingResponse>

Why? Well, first off it's a bit more explicit, you're not using generic types for your endpoints, rather a defined DTO. Also if you've ever built a real app, you'll know that things change, like, a lot.

What if you did want to add something else to the return from this endpoint? Without changing your implementation of clients etc, you can't. You'd have to change the type of the endpoint, which is a breaking change. With the above, you could add additional properties with no cost (assuming your client serializer isn't too strict of course).

Request Binding

When it comes to Request objects, we take a different approach from what you may be used to in Minimal APIs or Controllers, but we do reuse their [FromBody], [FromQuery] and [FromRoute] attributes. It's more akin to what is available in FastEndpoints, though more explicit as you may expect.

With a route of /test/{id}, you'd write something like this:

// Controller Action
[HttpGet("/test/{id}")]
public IActionResult Test(int id) { /* ... */ }

// Minimal APIs
app.MapGet("/test/{id}", (int id) => { /* ... */ });

// FastEndpoints
public class RequestDto { public string Id { get; set; } }
public class TestEndpoint : Endpoint<RequestDto> { 
    public override void Configure() {
        Get("/test/{id}");
    }
    /* ... */
}

// Reaper
public class RequestDto { [FromRoute] public string Id { get; set; } }
[ReaperRoute(HttpVerbs.Get, "/test/{id}")]
public class TestEndpoint : ReaperEndpointRX<RequestDto> { /* ... */ }

Notice the explicit [FromRoute] attribute. This is because there is no magic binding other than converting a whole Request DTO from JSON.

What this means is, if you have any [From*] attributes, the request object will not be bound from JSON. If you need this in addition, create another object (it can be nested, though make sure it's uniquely named for the JSON Source Generator) and use it within the base Request DTO with [FromBody] for example:

public class RequestDto
{
    [FromRoute] public string Id { get; set; }
    
    [FromBody] public RequestBodyDto Body { get; set; }
    
    public class RequestBodyDto
    {
        public string Name { get; set; }
    }
}

This follows the philosophy of "less magic" and more definition that is prevalent throughout Reaper.

Other Endpoint Bases

Reaper provides a few other endpoint bases for your convenience:

public class NothingEndpoint : ReaperEndpoint { /* Use the HttpContext for anything directly */ }
public class RequestOnlyEndpoint : ReaperEndpointRX<TRequest> { /* Use the Request only */ }
public class ResponseOnlyEndpoint : ReaperEndpointXR<TResponse> { /* Use the Response only */ }

Validators

To add validation support (via FluentValidation), add Reaper.Validation from NuGet.

Before your call to UseReaper(), also add UseReaperValidation().

You can then create validators by extending from RequestValidator<TRequest> and using FluentValidator just as you normally would:

public class TestRequest
{
    public string Test { get; set; }
}

public class TestRequestValidator : RequestValidator<TestRequest>
{
    public TestRequestValidator()
    {
        RuleFor(x => x.Test).NotEmpty();
    }
}

Note again that validators are created as singletons so don't maintain state in your validator. Soon, the same type of mapping will be applied as for endpoints (reusing [ReaperScoped]).

Validation results are formatted using a compatible version of the RFC7807 Problem Details.

You can override the response by implementing your own IValidationFailureHandler, you're basically responsible for doing everything to return a valid response (ie. you get the HttpContext, go wild). This API is subject to change.

For Native AOT support, the actual result type returned is Reaper.Validation.Responses.ValidationProblemDetails and lives in its own JsonSerializerContext. If you're modifying the type returned yourself and need Native AOT support, you'll need your own context (see below).

Native AOT Support

The core of Reaper is Native AOT compatible.

We currently generate a context for JSON Source Generation named ReaperJsonSerializerContext which will work for all of your request and response objects.

It's also registered automatically against the Http.JsonOptions, if you need to use them elsewhere you can register it in the .TypeResolverChain of your JsonSerializerOptions like this:

options.SerializerOptions.TypeInfoResolverChain.Insert(0, ReaperJsonSerializerContext.Default);

If you are (de)serializing other types, it's recommended to create a new context with the objects you require. Due to the (super hacky) way that the context generator works, we're actually generating it in memory, so it's not possible to extend our context with your own types (even if you add another partial class). There's a huge discussion for chaining generators that is probably going nowhere, so we'll have to wait and see if this gets better.

Implementation

Your Endpoint is injected as a singleton by default. This means that you should not store any state in your Endpoint (not that you would anyway, right?). Your ExecuteAsync method is invoked on a per-request basis.

To resolve services further services (scoped etc), use the Resolve<TService>() method (which includes singletons etc).

An example would be:

var myService = Resolve<IMyService>();

You can also use constructor injection, with the default rules being a singleton service being injected by the constructor, and use Resolve for any scoped services.

Alternatively (though there may be a very minor performance hit), apply the [ReaperScoped] attribute to the endpoint and constructor injection will work the same way as you may be familiar with.

What's coming

  • Convenience methods for sending responses, where the type is too restrictive
  • Ability to bind Request object from route, etc (e.g per-prop [FromRoute])
  • Automatic (and customisable) Mapper support
  • Automatic generation of Source Generatable DTOs (Request/Response)
  • More documentation
  • Tests, obvs
  • More examples
  • Support for FluentValidation
  • Support for MessagePack
  • Support for MemoryPack
  • ๐Ÿคจ Our own bare metal (read: Kestrel) routing implementation? Who knows. Maybe.

Benchmarks

Our own internal tool for benchmarking is not scientific (it's mainly designed to compare our own relative performance over time), but it does have somewhat representative results to our goals (below ordered by req/sec).

This is a sample injecting a (singleton) service from the most recent version of our tool. The service simply creates a memory stream, writes the "Hello, World!" string to it in 2 parts, reads it back as a string, and returns it to the endpoint for sending back to the client.

The possible reason that we're faster in this scenario as we resolve the service up front, whereas Minimal APIs resolve them per request as they support scoped. This is basically the exact scenario that we're working towards.

Framework Startup Time Memory Usage (MiB) - Startup Memory Usage (MiB) - Load Test Requests/sec
reaper-aot 21 20 88 121,284
minimal-aot 21 18 85 119,071
reaper 108 20 312 110,220
carter 118 20 313 106,719
minimal 98 20 313 105,830
fastendpoints 137 23 317 99,591
controllers 145 23 316 98,128

This is from our original benchmark tool which just hits an endpoint with no interaction.

Framework Startup Time Memory Usage (MiB) - Startup Memory Usage (MiB) - Load Test Requests/sec
minimal-aot 21 21 27 144,060
reaper-aot 21 19 31 139,910
minimal 103 22 258 123,264
reaper 109 20 294 121,946
carter 115 23 270 121,725
fastendpoints 134 24 304 118,513
controllers 143 24 309 106,056

We've submitted to the TechEmpower Framework Benchmark, however preliminary results (from an M1 Ultra, 128GB RAM) are available for plaintext and json.

Prerelease notice

Reaper is currently in prerelease. It may or may not support everything you need. It may or may not be stable. It may or may not be a good idea to use it in production.

Code is messy right now. What's committed is an early proof of concept. It's not pretty but it works. This will be tidied up in due course.

We are building Reaper alongside our own microservice requirements which are currently running in production. If you have any feedback, please feel free to open an issue or PR.

Important: Note that the API is subject to change. We're trying to make things as customisable as possible without sacrificing performance or, of course, AOT compatibility. But do note that in this version, if you've overridden certain things, they may change in the future.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

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Version Downloads Last updated
0.1.0-alpha.0.41 60 5/18/2024
0.1.0-alpha.0.40 62 1/15/2024
0.1.0-alpha.0.39 52 1/15/2024
0.1.0-alpha.0.38 63 1/14/2024
0.1.0-alpha.0.37 53 1/11/2024
0.1.0-alpha.0.32 78 11/22/2023
0.1.0-alpha.0.31 71 11/22/2023
0.1.0-alpha.0.26 67 11/21/2023
0.1.0-alpha.0.21 67 11/19/2023
0.1.0-alpha.0.10 88 11/18/2023
0.1.0-alpha.0.9 61 11/18/2023
0.1.0-alpha.0.8 63 11/18/2023
0.1.0-alpha.0.7 60 11/17/2023
0.1.0-alpha.0.6 444 11/17/2023
0.1.0-alpha.0.5 69 11/17/2023
0.1.0-alpha.0.4 62 11/17/2023
0.1.0-alpha.0.3 63 11/17/2023