SadConsole.Host.MonoGame
10.5.0
dotnet add package SadConsole.Host.MonoGame --version 10.5.0
NuGet\Install-Package SadConsole.Host.MonoGame -Version 10.5.0
<PackageReference Include="SadConsole.Host.MonoGame" Version="10.5.0" />
<PackageVersion Include="SadConsole.Host.MonoGame" Version="10.5.0" />
<PackageReference Include="SadConsole.Host.MonoGame" />
paket add SadConsole.Host.MonoGame --version 10.5.0
#r "nuget: SadConsole.Host.MonoGame, 10.5.0"
#:package SadConsole.Host.MonoGame@10.5.0
#addin nuget:?package=SadConsole.Host.MonoGame&version=10.5.0
#tool nuget:?package=SadConsole.Host.MonoGame&version=10.5.0
SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
This is the host library for MonoGame. Note, you need to add reference in your project to a MonoGame package.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- SadConsole (>= 10.5.0)
-
net7.0
- SadConsole (>= 10.5.0)
-
net8.0
- SadConsole (>= 10.5.0)
-
net9.0
- SadConsole (>= 10.5.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on SadConsole.Host.MonoGame:
Package | Downloads |
---|---|
SadConsole.Debug.MonoGame
A library that adds ImGUI support to the SadConsole MonoGame host. Various debugging options are provided too. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole.Host.MonoGame:
Repository | Stars |
---|---|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
|
Version | Downloads | Last Updated |
---|---|---|
10.5.0 | 1,601 | 12/7/2024 |
10.5.0-debug | 100 | 12/7/2024 |
10.4.1 | 1,191 | 6/13/2024 |
10.4.1-debug | 111 | 6/13/2024 |
10.4.0 | 502 | 3/31/2024 |
10.4.0-debug | 115 | 3/31/2024 |
10.0.3 | 321 | 3/14/2024 |
10.0.3-debug | 130 | 3/14/2024 |
10.0.0 | 1,255 | 10/29/2023 |
10.0.0-debug | 154 | 10/29/2023 |
10.0.0-beta3-debug | 207 | 10/14/2023 |
10.0.0-beta3 | 166 | 10/14/2023 |
10.0.0-beta2-debug | 170 | 10/11/2023 |
10.0.0-beta2 | 157 | 10/11/2023 |
10.0.0-beta1-debug | 179 | 10/11/2023 |
10.0.0-beta1 | 195 | 10/11/2023 |
10.0.0-alpha4-debug | 297 | 8/26/2023 |
10.0.0-alpha4 | 223 | 8/26/2023 |
10.0.0-alpha3-debug | 195 | 8/26/2023 |
10.0.0-alpha3 | 166 | 8/26/2023 |
10.0.0-alpha2-debug | 276 | 6/18/2023 |
10.0.0-alpha2 | 190 | 6/18/2023 |
10.0.0-alpha1-debug | 299 | 6/4/2023 |
9.2.2 | 2,910 | 1/22/2022 |
9.2.2-debug | 296 | 1/22/2022 |
9.2.1 | 527 | 1/5/2022 |
9.2.0 | 1,125 | 12/31/2021 |
9.2.0-debug | 254 | 12/31/2021 |
9.1.1 | 1,879 | 8/7/2021 |
9.1.1-debug | 386 | 8/7/2021 |
9.1.0 | 599 | 7/6/2021 |
9.1.0-debug | 328 | 7/6/2021 |
9.0.1 | 730 | 6/6/2021 |
9.0.1-debug | 418 | 6/6/2021 |
9.0.0 | 703 | 6/6/2021 |
9.0.0-debug | 430 | 6/6/2021 |
9.0.0-beta4 | 380 | 1/15/2021 |
9.0.0-beta3 | 402 | 12/19/2020 |
9.0.0-beta2 | 394 | 10/9/2020 |
9.0.0-beta1 | 462 | 8/1/2020 |
9.0.0-alpha9 | 528 | 7/25/2020 |
9.0.0-alpha8 | 418 | 7/13/2020 |
9.0.0-alpha7 | 412 | 7/11/2020 |
9.0.0-alpha6 | 536 | 5/28/2020 |
9.0.0-alpha5 | 467 | 5/26/2020 |
9.0.0-alpha3 | 454 | 5/1/2020 |
9.0.0-alpha2 | 475 | 1/28/2020 |
9.0.0-alpha1 | 609 | 1/26/2020 |
Use `TitleContainer` for serialization. This was previously removed for some reason. Configurable through the `UseTitleContainer` configuration builder option.