SadConsole.Host.MonoGame 10.6.0

dotnet add package SadConsole.Host.MonoGame --version 10.6.0
                    
NuGet\Install-Package SadConsole.Host.MonoGame -Version 10.6.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole.Host.MonoGame" Version="10.6.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SadConsole.Host.MonoGame" Version="10.6.0" />
                    
Directory.Packages.props
<PackageReference Include="SadConsole.Host.MonoGame" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SadConsole.Host.MonoGame --version 10.6.0
                    
#r "nuget: SadConsole.Host.MonoGame, 10.6.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SadConsole.Host.MonoGame@10.6.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SadConsole.Host.MonoGame&version=10.6.0
                    
Install as a Cake Addin
#tool nuget:?package=SadConsole.Host.MonoGame&version=10.6.0
                    
Install as a Cake Tool

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SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.

This is the host library for MonoGame. Note, you need to add reference in your project to a MonoGame package.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on SadConsole.Host.MonoGame:

Package Downloads
SadConsole.Debug.MonoGame

A library that adds ImGUI support to the SadConsole MonoGame host. Various debugging options are provided too.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
10.6.0 406 8/9/2025
10.6.0-debug 135 8/9/2025
10.5.0 2,078 12/7/2024
10.5.0-debug 128 12/7/2024
10.4.1 1,234 6/13/2024
10.4.1-debug 136 6/13/2024
10.4.0 556 3/31/2024
10.4.0-debug 141 3/31/2024
10.0.3 406 3/14/2024
10.0.3-debug 145 3/14/2024
10.0.0 1,292 10/29/2023
10.0.0-debug 181 10/29/2023
10.0.0-beta3-debug 244 10/14/2023
10.0.0-beta3 206 10/14/2023
10.0.0-beta2-debug 191 10/11/2023
10.0.0-beta2 183 10/11/2023
10.0.0-beta1-debug 216 10/11/2023
10.0.0-beta1 234 10/11/2023
10.0.0-alpha4-debug 343 8/26/2023
10.0.0-alpha4 259 8/26/2023
10.0.0-alpha3-debug 232 8/26/2023
10.0.0-alpha3 202 8/26/2023
10.0.0-alpha2-debug 326 6/18/2023
10.0.0-alpha2 231 6/18/2023
10.0.0-alpha1-debug 373 6/4/2023
9.2.2 2,968 1/22/2022
9.2.2-debug 349 1/22/2022
9.2.1 574 1/5/2022
9.2.0 1,175 12/31/2021
9.2.0-debug 303 12/31/2021
9.1.1 1,929 8/7/2021
9.1.1-debug 436 8/7/2021
9.1.0 647 7/6/2021
9.1.0-debug 382 7/6/2021
9.0.1 787 6/6/2021
9.0.1-debug 457 6/6/2021
9.0.0 743 6/6/2021
9.0.0-debug 487 6/6/2021
9.0.0-beta4 432 1/15/2021
9.0.0-beta3 453 12/19/2020
9.0.0-beta2 442 10/9/2020
9.0.0-beta1 516 8/1/2020
9.0.0-alpha9 579 7/25/2020
9.0.0-alpha8 470 7/13/2020
9.0.0-alpha7 482 7/11/2020
9.0.0-alpha6 597 5/28/2020
9.0.0-alpha5 527 5/26/2020
9.0.0-alpha3 521 5/1/2020
9.0.0-alpha2 537 1/28/2020
9.0.0-alpha1 661 1/26/2020

Use `TitleContainer` for serialization. This was previously removed for some reason. Configurable through the `UseTitleContainer` configuration builder option.