SadConsole.Host.SFML 9.0.0-alpha9

This is a prerelease version of SadConsole.Host.SFML.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole.Host.SFML --version 9.0.0-alpha9
                    
NuGet\Install-Package SadConsole.Host.SFML -Version 9.0.0-alpha9
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole.Host.SFML" Version="9.0.0-alpha9" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SadConsole.Host.SFML" Version="9.0.0-alpha9" />
                    
Directory.Packages.props
<PackageReference Include="SadConsole.Host.SFML" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SadConsole.Host.SFML --version 9.0.0-alpha9
                    
#r "nuget: SadConsole.Host.SFML, 9.0.0-alpha9"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=SadConsole.Host.SFML&version=9.0.0-alpha9&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=SadConsole.Host.SFML&version=9.0.0-alpha9&prerelease
                    
Install as a Cake Tool

A graphics hosting library for SadConsole. Targets SFML and .NET Standard 2.1.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole.Host.SFML:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
Version Downloads Last Updated
10.5.0 279 12/7/2024
10.5.0-debug 92 12/7/2024
10.4.1 229 6/13/2024
10.4.1-debug 110 6/13/2024
10.4.0 206 3/31/2024
10.4.0-debug 147 3/31/2024
10.0.3 222 3/14/2024
10.0.3-debug 155 3/14/2024
10.0.0 454 10/29/2023
10.0.0-debug 167 10/29/2023
10.0.0-beta3-debug 188 10/14/2023
10.0.0-beta3 185 10/14/2023
10.0.0-beta2-debug 199 10/11/2023
10.0.0-beta2 169 10/11/2023
10.0.0-beta1-debug 220 10/11/2023
10.0.0-beta1 203 10/11/2023
10.0.0-alpha4-debug 237 8/26/2023
10.0.0-alpha4 220 8/26/2023
10.0.0-alpha3-debug 215 8/26/2023
10.0.0-alpha3 219 8/26/2023
10.0.0-alpha2-debug 233 6/18/2023
10.0.0-alpha2 202 6/18/2023
10.0.0-alpha1-debug 221 6/4/2023
9.2.1 963 1/5/2022
9.2.0 405 12/31/2021
9.2.0-debug 282 12/31/2021
9.1.1 983 8/7/2021
9.1.1-debug 355 8/7/2021
9.1.0 489 7/6/2021
9.1.0-debug 324 7/6/2021
9.0.1 607 6/6/2021
9.0.1-debug 424 6/6/2021
9.0.0 536 6/6/2021
9.0.0-debug 424 6/6/2021
9.0.0-beta4 371 1/15/2021
9.0.0-beta3 523 12/19/2020
9.0.0-beta2 383 10/9/2020
9.0.0-beta1 503 8/1/2020
9.0.0-alpha9 558 7/25/2020
9.0.0-alpha8 409 7/13/2020
9.0.0-alpha7 425 7/11/2020
9.0.0-alpha6 564 5/28/2020
9.0.0-alpha5 440 5/26/2020
9.0.0-alpha3 456 5/1/2020
9.0.0-alpha2 473 1/28/2020
9.0.0-alpha1 545 1/26/2020

Fixed alpha blending on MonoGame. Added `Host.Settings` options related to blending. (Thanks DoctorTriagony) Renderers can override the blend setting.