Samboy063.Tomlet
1.0.0
See the version list below for details.
dotnet add package Samboy063.Tomlet --version 1.0.0
NuGet\Install-Package Samboy063.Tomlet -Version 1.0.0
<PackageReference Include="Samboy063.Tomlet" Version="1.0.0" />
paket add Samboy063.Tomlet --version 1.0.0
#r "nuget: Samboy063.Tomlet, 1.0.0"
// Install Samboy063.Tomlet as a Cake Addin #addin nuget:?package=Samboy063.Tomlet&version=1.0.0 // Install Samboy063.Tomlet as a Cake Tool #tool nuget:?package=Samboy063.Tomlet&version=1.0.0
Tomlet
A TOML library for .NET
Tomlet is a library for the TOML configuration file format. It's targeting TOML v1.0.0.
Currently supported features are as follows:
- Primitive key-value pair reading
- Table Reading
- Inline Table Reading
- Array Reading
- Table-Array Reading
- Primitive key-value pair writing
- Table Writing
- Inline Table Writing
- Array Writing
- Table-Array Writing
- Full Unit Tests for everything supported here.
A word on dotted keys
The TOML specification allows for dotted keys (e.g. a.b.c = "d"
, which creates a table a
, containing a table b
, containing the key c
with the string value d
),
as well as quoted dotted keys (e.g. a."b.c" = "d"
, which creates a table a
, containing the key b.c
, with the string value d
).
Tomlet correctly handles both of these cases, but there is room for ambiguity in calls to TomlTable#GetValue
and its sibling methods.
For ease of internal use, GetValue
and ContainsKey
will interpret keys as-above, with key names containing dots requiring the key name to be quoted. So a call to ContainsKey("a.b")
will look for a table a
containing a key b
.
Note that, if you mistakenly do this, and there is a value mapped to the key a
which is NOT a table, a TomlContainsDottedKeyNonTableException
will be thrown.
However, for a more convenient API, calls to specific typed variants of GetValue
(GetString
, GetInteger
, GetDouble
, etc.) will assume keys are supposed to be quoted. That is, a call to
GetString("a.b")
will look for a single key a.b
, not a table a
containing key b
.
Usage
Serialize a runtime object to TOML
var myClass = new MyClass("hello world", 1, 3);
TomlDocument tomlDoc = Tomlet.DocumentFrom(myClass); //TOML document representation. Can be serialized using the SerializedValue property.
string tomlString = Tomlet.TomlStringFrom(myClass); //Formatted TOML string. Equivalent to Tomlet.DocumentFrom(myClass).SerializedValue
Deserialize TOML to a runtime object
string myString = GetTomlStringSomehow(); //Web request, read file, etc.
var myClass = Tomlet.To<MyClass>(myString); //Requires a public, zero-argument constructor on MyClass.
Console.WriteLine(myClass.configurationFileVersion); //Or whatever properties you define.
Parse a TOML File
TomlParser.ParseFile
is a utility method to parse an on-disk toml file. This just uses File.ReadAllText, so I/O errors will be thrown up to your calling code.
TomlDocument document = TomlParser.ParseFile(@"C:\MyFile.toml");
//You can then convert this document to a runtime object, if you so desire.
var myClass = Tomlet.To<MyClass>(document);
Parse Arbitrary TOML input
Useful for parsing e.g. the response of a web request.
TomlParser parser = new TomlParser();
TomlDocument document = parser.Parse(myTomlString);
Creating your own mappers.
By default, serialization will call ToString on an object, and deserialization will piece together an object field-by-field using reflection, excluding fields marked as
[NonSerialized]
, and using a parameterless constructor to instantiate the object.
This approach should work for most model classes, but should something more complex be used, such as storing a colour as an integer/hex string, or if you have a more compact/proprietary method of serializing your classes, then you can override this default using code such as this:
// Example: UnityEngine.Color stored as an integer in TOML. There is no differentiation between 32-bit and 64-bit integers, so we use TomlLong.
Tomlet.RegisterMapper<Color>(
//Serializer (toml value from class)
color => new TomlLong(color.a << 24 | color.r << 16 | color.g << 8 | color.b),
//Deserializler (class from toml value)
tomlValue => {
if(!(tomlValue is TomlLong tomlLong))
throw new TomlTypeMismatchException(typeof(TomlLong), tomlValue.GetType(), typeof(Color))); //Expected type, actual type, context (type being deserialized)
int a = tomlLong.Value >> 24 & 0xFF;
int r = tomlLong.Value >> 16 & 0xFF;
int g = tomlLong.Value >> 8 & 0xFF;
int b = tomlLong.Value & 0xFF;
return new Color(r, g, b, a);
}
);
Calls to Tomlet.RegisterMapper
can specify either the serializer or deserializer as null
, in which case the default (de)serializer will be used.
Retrieve data from a TomlDocument
TomlDocument document; // See above for how to obtain one.
int someInt = document.GetInteger("myInt");
string someString = document.GetString("myString");
// TomlArray implements IEnumerable<TomlValue>, so you can iterate over it or use LINQ.
foreach(var value in document.GetArray("myArray")) {
Console.WriteLine(value.StringValue);
}
//It also has an index operator, so you can do this
Console.WriteLine(document.GetArray("myArray")[0]);
List<string> strings = document.GetArray("stringArray").Select(v => (TomlString) v).ToList();
//Retrieving sub-tables. TomlDocument is just a special TomlTable, so you can
//call GetSubTable on the resulting TomlTable too.
string subTableString = document.GetSubTable("myTable").GetString("aString");
//Date-Time objects. There's no API for these (yet)
var dateValue = document.GetValue("myDateTime");
if(dateValue is TomlOffsetDateTime tomlODT) {
DateTimeOffset date = tomlODT.Value;
Console.WriteLine(date); //27/05/1979 00:32:00 -07:00
} else if(dateValue is TomlLocalDateTime tomlLDT) {
DateTime date = tomlLDT.Value;
Console.WriteLine(date.ToUniversalTime()); //27/05/1979 07:32:00
} else if(dateValue is TomlLocalDate tomlLD) {
DateTime date = tomlLD.Value;
Console.WriteLine(date.ToUniversalTime()); //27/05/1979 00:00:00
} else if(dateValue is TomlLocalTime tomlLT) {
TimeSpan time = tomlLT.Value;
Console.WriteLine(time); //07:32:00.9999990
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (10)
Showing the top 5 NuGet packages that depend on Samboy063.Tomlet:
Package | Downloads |
---|---|
Swordfish.Library
Package Description |
|
Swordfish
Package Description |
|
Zaabee.Tomlet
The wrappers and extensions methods for Tomlet |
|
AuroraModularis.Settings.Toml
An extension for AuroraModularis to use TOML files instead of json |
|
Swordfish.Engine
Package Description |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on Samboy063.Tomlet:
Repository | Stars |
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LavaGang/MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
|
|
sinai-dev/UnityExplorer
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
|
|
MCCTeam/Minecraft-Console-Client
Lightweight console for Minecraft chat and automated scripts
|
Version | Downloads | Last updated |
---|---|---|
5.4.0 | 10,964 | 7/29/2024 |
5.3.1 | 8,185 | 3/20/2024 |
5.3.0 | 137,922 | 1/3/2024 |
5.2.0 | 10,216 | 7/16/2023 |
5.1.3 | 572 | 6/6/2023 |
5.1.2 | 4,897 | 1/20/2023 |
5.1.1 | 307 | 1/17/2023 |
5.1.0 | 318 | 1/15/2023 |
5.0.1 | 9,870 | 11/30/2022 |
5.0.0 | 2,972 | 9/21/2022 |
4.0.0 | 501 | 9/18/2022 |
3.2.2 | 2,343 | 8/8/2022 |
3.2.1 | 453 | 8/5/2022 |
3.2.0 | 559 | 8/1/2022 |
3.1.4 | 462 | 7/24/2022 |
3.1.3 | 17,861 | 1/18/2022 |
3.1.2 | 384 | 1/4/2022 |
3.1.1 | 316 | 12/29/2021 |
3.1.0 | 576 | 12/26/2021 |
3.0.1 | 280 | 12/24/2021 |
3.0.0 | 261 | 12/23/2021 |
2.2.0 | 311 | 12/18/2021 |
2.1.0 | 3,176 | 11/25/2021 |
2.0.2 | 596 | 10/16/2021 |
2.0.1 | 440 | 10/10/2021 |
2.0.0 | 458 | 8/16/2021 |
1.3.5 | 768 | 7/7/2021 |
1.3.4 | 495 | 6/20/2021 |
1.3.3 | 6,355 | 6/10/2021 |
1.3.2 | 453 | 5/23/2021 |
1.3.1 | 375 | 5/4/2021 |
1.3.0 | 329 | 5/3/2021 |
1.2.0 | 390 | 4/21/2021 |
1.1.2 | 369 | 4/18/2021 |
1.1.1 | 346 | 4/18/2021 |
1.1.0 | 363 | 4/18/2021 |
1.0.2 | 301 | 4/18/2021 |
1.0.1 | 312 | 4/18/2021 |
1.0.0 | 331 | 4/18/2021 |