SampSharp.GameMode 0.9.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package SampSharp.GameMode --version 0.9.0                
NuGet\Install-Package SampSharp.GameMode -Version 0.9.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SampSharp.GameMode" Version="0.9.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SampSharp.GameMode --version 0.9.0                
#r "nuget: SampSharp.GameMode, 0.9.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SampSharp.GameMode as a Cake Addin
#addin nuget:?package=SampSharp.GameMode&version=0.9.0

// Install SampSharp.GameMode as a Cake Tool
#tool nuget:?package=SampSharp.GameMode&version=0.9.0                

A framework for writing SA-MP game modes in C#.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on SampSharp.GameMode:

Package Downloads
SampSharp.Streamer

A SampSharp wrapper for Incognito's streamer plugin.

SampSharp.SKY

Wrapper of the SKY plugin for SampSharp.

SampSharp.YSF

Wrapper of the YSF plugin for SampSharp.

SampSharp.RakNet

A SampSharp wrapper for the Pawn.RakNet plugin.

SampSharp.UndergroundMP

A .NET Wrapper for the latest stable release of UG:MP (b1.0-SNAPSHOT4_2).

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.10.1 1,222 4/10/2022
0.10.0 986 3/29/2022
0.10.0-alpha2 193 3/25/2022
0.10.0-alpha1 261 3/11/2022
0.9.1 1,638 12/12/2020
0.9.0 1,671 12/12/2020
0.8.0 702 12/12/2020
0.8.0-alpha8 539 12/12/2020
0.8.0-alpha7 340 12/12/2020
0.8.0-alpha6 605 12/12/2020
0.8.0-alpha2 357 12/12/2020
0.8.0-alpha10 336 12/12/2020
0.8.0-alpha1 343 12/12/2020
0.7.6221.37952 666 12/12/2020
0.7.6133.31753-alpha 317 12/12/2020
0.7.6119.35177-alpha 341 12/12/2020
0.7.6119.33589-alpha 344 12/12/2020
0.7.6107.37493-alpha 339 12/12/2020
0.7.6107.36375-alpha 333 12/12/2020
0.7.6104.38929-alpha1 344 12/12/2020
0.7.6104.24305 452 12/12/2020
0.6.2 460 12/12/2020
0.6.1 459 12/12/2020
0.6.0 597 12/12/2020
0.5.0 798 12/12/2020
0.4.0 942 12/12/2020
0.3.1 989 12/12/2020
0.3.0.1 956 12/12/2020
0.3.0 958 12/12/2020
0.2.0 956 12/12/2020

- Added `Vector3.XY` which returns a `Vector2` with the x and y components (#299/#300)
- Added `Color.Brightness` property (#309)
- Added `Color.AddGrammaCorrection`, `Color.RemoveGammaCorrection`, `Color.Grayscale` methods (#309)
- Added `blendAlpha` option to `Color.Lerp`, `Color.Darken` and `Color.Lighten` (#305/#310)
- Added `Timer.Run` and `Timer.RunOnce` overloads with an `int` or `double` internal in miliseconds. (#315)
- Added `BasePlayer.PickUpPickup` event (#319)
- Added `BasePlayer.CameraTargetPlayerObject` (#320)
- Added `BasePlayer.SurfingPlayerObject` (#324)
- Added `Server.GetServerTickRate` (#295)
- Added automatic detection for command and command group names (#273)
- Added command parameter attribute `NullableParam` to indicate a `BasePlayer` or `BaseVehicle` argument is allowed to be null, enum values can be marked as nullable by using nullable enums like `VehicleModelType?` (#268/#290)
- Added `Server.GetWeaponName` (#311)
- Added `CommandAttribute.IsGroupHelp`, if this value is true, the command will run if the command group is entered by the player without a specified command in the command group
- *breaking* Added `PlayerCancelClickTextDraw` event which is called when player presses ESC while selecting textdraws, `PlayerClickTextDraw` is no longer called when ESC is pressed (#304/#321)
- Updated `VehicleModelInfo` to include seat count and a missing entry for ID 611, Utility Trailer (#302)
- Updated minimum .NET Standard version to 2.0
- *breaking* Changed `BasePlayer.CameraTargetObject` to `BasePlayer.CameraTargetGlobalObject` (#320)
- *breaking* Changed `BasePlayer.SurfingObject` to `BasePlayer.SurfingGlobalObject` (#324)
- *breaking* Changed `BaseMode.PlayerPickUp` event to have event arguments of type `PickUpPickupEventArgs` and changed the sender of event from the pickup to the player (#319)
- *breaking* Changed `Pickup.PickUp` event to have event arguments of type `PickUpPickupEventArgs` (#319)
- Fixed `Quaternion` coordinate system not matching SA-MP coordinate system
- Fixed `Edited` and `Selected` on `GlobalObject` and `PlayerObject` not being fired (#303/#306)
- Fixed `Color.FromInteger` with `ColorFormat.RGB` returning a value with 0 alpha
- Fixed conversion from `Color` to `Vector3` not returning decimal values
- Fixed enum numeric values not being recognized as an command argument if an enum value name contains the numeric value (#274)
- *breaking* Removed `ObjectModel` enum because it was too big and might not be complete