ShaderTools 1.0.1
See the version list below for details.
dotnet add package ShaderTools --version 1.0.1
NuGet\Install-Package ShaderTools -Version 1.0.1
<PackageReference Include="ShaderTools" Version="1.0.1" />
paket add ShaderTools --version 1.0.1
#r "nuget: ShaderTools, 1.0.1"
// Install ShaderTools as a Cake Addin #addin nuget:?package=ShaderTools&version=1.0.1 // Install ShaderTools as a Cake Tool #tool nuget:?package=ShaderTools&version=1.0.1
Work In Progress. Please stand by.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on ShaderTools:
Package | Downloads |
---|---|
BloomEffectRenderer
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer. |
GitHub repositories
This package is not used by any popular GitHub repositories.