SharpNoise 0.10.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package SharpNoise --version 0.10.0                
NuGet\Install-Package SharpNoise -Version 0.10.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpNoise" Version="0.10.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpNoise --version 0.10.0                
#r "nuget: SharpNoise, 0.10.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpNoise as a Cake Addin
#addin nuget:?package=SharpNoise&version=0.10.0

// Install SharpNoise as a Cake Tool
#tool nuget:?package=SharpNoise&version=0.10.0                

A library for generating coherent noise. It can be used to procedurally create natural-looking textures (such as wood, stone, or clouds), terrain heightmaps, and other things. This is a port of libNoise to C#.

Hosted at GitHub! https://github.com/rthome/SharpNoise

Product Compatible and additional computed target framework versions.
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on SharpNoise:

Package Downloads
MineNET

MinecraftBE Server

SharpNoise.Utilities

A library for generating coherent noise (utility library).

EngineGL

C# 100% GameEngine

Obsidian.API

The plugin API for Obsidian, a Minecraft server.

VL.SharpNoise

Libnoise Wrapper for vvvv Gamma

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SharpNoise:

Repository Stars
ObsidianMC/Obsidian
A C# implementation of the Minecraft server protocol.
Version Downloads Last updated
0.12.1.1 16,605 3/18/2020
0.12.1 781 3/18/2020
0.12.0 1,473 4/4/2019
0.11.0 3,176 7/22/2016
0.10.0 2,442 7/22/2014
0.9.0.38022 1,327 5/13/2013
0.8.0.16970 1,238 5/13/2013

0.10.0:

- NoiseMapBuilders now run builds in parallel, utilizing all available CPUs & cores.
- New 'OpenGLExample' example application, which shows how to use SharpNoise in a realtime scenario, to deform a rotating sphere.
- New 'NoiseTester' example application (still in development) which shows a hierarchical view of a tree of noise modules and theor outputs.
- New 3D NoiseCube and NoiseCubeBuilders.
- Filtering for NoiseMaps and NoiseCubes, allowing up- and downscaling of noise data.
- Some code cleanups and small optimizations
- Fix some bugs, notably in the Select module

Note that example applications are not included in the NuGet package. See project page: https://bitbucket.org/rthome/sharpnoise

A big 'Thank you!' to Tomi Valkeinen (https://bitbucket.org/tombah), who did a lot of the work for this version, including the parallelization for NoiseMapBuilders, NoiseCubes, and NoiseMap filtering.

0.9.0:

This release fixes some small problems. It also breaks API compatibility.