Silk.NET.Input.Glfw
2.2.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Input.Glfw --version 2.2.0
NuGet\Install-Package Silk.NET.Input.Glfw -Version 2.2.0
<PackageReference Include="Silk.NET.Input.Glfw" Version="2.2.0" />
paket add Silk.NET.Input.Glfw --version 2.2.0
#r "nuget: Silk.NET.Input.Glfw, 2.2.0"
// Install Silk.NET.Input.Glfw as a Cake Addin #addin nuget:?package=Silk.NET.Input.Glfw&version=2.2.0 // Install Silk.NET.Input.Glfw as a Cake Tool #tool nuget:?package=Silk.NET.Input.Glfw&version=2.2.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Input.Common (>= 2.2.0)
- Silk.NET.Windowing.Glfw (>= 2.2.0)
-
.NETStandard 2.0
- Silk.NET.Input.Common (>= 2.2.0)
- Silk.NET.Windowing.Glfw (>= 2.2.0)
-
.NETStandard 2.1
- Silk.NET.Input.Common (>= 2.2.0)
- Silk.NET.Windowing.Glfw (>= 2.2.0)
-
net5.0
- Silk.NET.Input.Common (>= 2.2.0)
- Silk.NET.Windowing.Glfw (>= 2.2.0)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Silk.NET.Input.Glfw:
Package | Downloads |
---|---|
Silk.NET.Input
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Frank.Libraries.Gaming
Package Description |
|
SharpPhysics
A 2d renderer & physics simulator made entirely with C#. WARNING! THIS PROGRAM IS STILL UNDER DEVELOPMENT! |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Silk.NET.Input.Glfw:
Repository | Stars |
---|---|
sinshu/managed-doom
A Doom port written in C#
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 11,648 | 11/5/2024 |
2.21.0 | 26,242 | 4/23/2024 |
2.20.0 | 17,485 | 12/12/2023 |
2.19.0 | 6,296 | 11/14/2023 |
2.18.0 | 3,039 | 10/21/2023 |
2.17.1 | 17,711 | 4/9/2023 |
2.17.0 | 10,886 | 4/6/2023 |
2.16.0 | 21,847 | 8/2/2022 |
2.15.0 | 9,923 | 4/2/2022 |
2.14.0 | 3,642 | 3/15/2022 |
2.13.0 | 2,447 | 2/6/2022 |
2.12.0 | 7,056 | 1/7/2022 |
2.11.0 | 4,745 | 12/6/2021 |
2.10.1 | 1,160 | 11/10/2021 |
2.10.0 | 803 | 11/6/2021 |
2.9.0 | 1,699 | 10/5/2021 |
2.8.0 | 1,410 | 9/4/2021 |
2.7.0 | 1,253 | 8/9/2021 |
2.6.0 | 2,873 | 7/3/2021 |
2.5.0 | 2,379 | 6/8/2021 |
2.4.0 | 1,154 | 5/7/2021 |
2.3.0 | 1,138 | 4/3/2021 |
2.2.0 | 968 | 3/6/2021 |
2.1.0 | 981 | 2/16/2021 |
2.0.0 | 1,012 | 1/2/2021 |
2.0.0-preview5 | 425 | 12/29/2020 |
2.0.0-preview4 | 541 | 12/8/2020 |
2.0.0-preview3 | 561 | 11/17/2020 |
2.0.0-preview2 | 646 | 8/21/2020 |
Silk.NET March 2021 Update
- Add memory pooling for Input State Capture extensions
- Add Input State Capture stability and robustness improvements
- Update to Vulkan 1.2.171
- Update to latest OpenGL as of 22nd February 2021
- Update to latest OpenCL as of 2nd March 2021
- Fix window disposal/reset bugs
- Fix a build toolchain issue where packages released in Debug mode (#416)
- Fix a string marshalling issue and OpenAL regression (#414)