Silk.NET.SDL 2.3.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.SDL --version 2.3.0                
NuGet\Install-Package Silk.NET.SDL -Version 2.3.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.SDL" Version="2.3.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.SDL --version 2.3.0                
#r "nuget: Silk.NET.SDL, 2.3.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.SDL as a Cake Addin
#addin nuget:?package=Silk.NET.SDL&version=2.3.0

// Install Silk.NET.SDL as a Cake Tool
#tool nuget:?package=Silk.NET.SDL&version=2.3.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Silk.NET.SDL:

Package Downloads
Silk.NET.Windowing.Sdl

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Stride.Graphics

Package Description

Silk.NET.Windowing.Sdl.Android

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

BitMagic.X16Emulator.Display

X16 Emulator and Debugger

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.SDL:

Repository Stars
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
soulsmods/DSMapStudio
A standalone map/level editor for Demon's Souls, Dark Souls 1/2/3, Bloodborne, Sekiro, and Elden Ring.
Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
Coloryr/ColorMC
全新的Minecraft PC启动器
vawser/Smithbox
Smithbox is a modding tool for Elden Ring, Armored Core VI, Sekiro, Dark Souls 3, Dark Souls 2, Dark Souls, Bloodborne and Demon's Souls.
Version Downloads Last updated
2.22.0 523 11/5/2024
2.21.0 26,278 4/23/2024
2.20.0 32,780 12/12/2023
2.19.0 5,561 11/14/2023
2.18.0 3,024 10/21/2023
2.17.1 25,261 4/9/2023
2.17.0 9,771 4/6/2023
2.16.0 22,058 8/2/2022
2.15.0 25,207 4/2/2022
2.14.0 4,179 3/15/2022
2.13.0 3,384 2/6/2022
2.12.0 6,816 1/7/2022
2.11.0 4,332 12/6/2021
2.10.1 14,291 11/10/2021
2.10.0 1,114 11/6/2021
2.9.0 1,861 10/5/2021
2.8.0 1,676 9/4/2021
2.7.0 1,750 8/9/2021
2.6.0 3,490 7/3/2021
2.5.0 2,876 6/8/2021
2.4.0 15,124 5/7/2021
2.3.0 1,594 4/3/2021
2.2.0 1,452 3/6/2021
2.1.0 1,451 2/16/2021
2.0.0 1,657 1/2/2021
2.0.0-preview5 647 12/29/2020
2.0.0-preview4 824 12/8/2020
2.0.0-preview3 813 11/17/2020
2.0.0-preview2 859 8/21/2020

Silk.NET April 2021 Update

           - Add a new Silk.NET.OpenGL.Extensions.ImGui package, a first-party ImGui integration for Silk.NET.OpenGL
           - Add support for native method definitions across multiple partial classes
           - Add improved SDL exception throwing, only throwing when a function indicates an error
           - Updated metadata to reference .NET Foundation and dotnet following our .NET Foundation onboarding
           - Update to SDL 2.0.14
           - Update to GLFW 3.3.3
           - Miscellaneous build system related fixes
           - Miscellaneous SourceLink related fixes