Silk.NET.Vulkan.Extensions.ANDROID 2.0.0-preview2

Prefix Reserved
This is a prerelease version of Silk.NET.Vulkan.Extensions.ANDROID.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.ANDROID --version 2.0.0-preview2
                    
NuGet\Install-Package Silk.NET.Vulkan.Extensions.ANDROID -Version 2.0.0-preview2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.ANDROID" Version="2.0.0-preview2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Silk.NET.Vulkan.Extensions.ANDROID" Version="2.0.0-preview2" />
                    
Directory.Packages.props
<PackageReference Include="Silk.NET.Vulkan.Extensions.ANDROID" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Silk.NET.Vulkan.Extensions.ANDROID --version 2.0.0-preview2
                    
#r "nuget: Silk.NET.Vulkan.Extensions.ANDROID, 2.0.0-preview2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Silk.NET.Vulkan.Extensions.ANDROID&version=2.0.0-preview2&prerelease
                    
Install Silk.NET.Vulkan.Extensions.ANDROID as a Cake Addin
#tool nuget:?package=Silk.NET.Vulkan.Extensions.ANDROID&version=2.0.0-preview2&prerelease
                    
Install Silk.NET.Vulkan.Extensions.ANDROID as a Cake Tool

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Silk.NET.Vulkan.Extensions.ANDROID:

Package Downloads
Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.22.0 160 11/5/2024
2.21.0 218 4/23/2024
2.20.0 211 12/12/2023
2.19.0 184 11/14/2023
2.18.0 165 10/21/2023
2.17.1 273 4/9/2023
2.17.0 231 4/6/2023
2.16.0 466 8/2/2022
2.15.0 473 4/2/2022
2.14.0 477 3/15/2022
2.13.0 495 2/6/2022
2.12.0 280 1/7/2022
2.11.0 304 12/6/2021
2.10.1 343 11/10/2021
2.10.0 357 11/6/2021
2.9.0 331 10/5/2021
2.8.0 374 9/4/2021
2.7.0 361 8/9/2021
2.6.0 455 7/3/2021
2.5.0 376 6/8/2021
2.4.0 414 5/7/2021
2.3.0 330 4/3/2021
2.2.0 381 3/6/2021
2.1.0 335 2/16/2021
2.0.0 471 1/2/2021
2.0.0-preview5 246 12/29/2020
2.0.0-preview4 331 12/8/2020
2.0.0-preview3 337 11/17/2020
2.0.0-preview2 358 8/21/2020
2.0.0-preview 352 7/15/2020
1.9.0 449 12/4/2020
1.8.0 495 11/6/2020
1.7.0 496 10/2/2020
1.6.0 525 9/4/2020
1.5.0 476 8/7/2020
1.4.0 468 7/3/2020
1.3.0 476 6/5/2020
1.2.1 479 5/16/2020
1.2.0 496 5/1/2020
1.1.1 501 4/13/2020
1.1.0 552 4/5/2020
1.0.1 479 3/17/2020
1.0.0 506 3/6/2020
1.0.0-preview5 475 2/18/2020
1.0.0-preview4 384 2/8/2020
1.0.0-preview3 388 11/15/2019

Includes everything from the last previews, as well as:
           - SDL bindings
           - A SDL windowing backend
           - A new, AOT-friendly interop system
           - A new and improved overload system and bindings API surface
           - Miscellaneous OpenXR and GLFW fixes
           - Miscellaneous windowing and input fixes and refactorings