Silk.NET.Vulkan.Extensions.KHR 2.6.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.KHR --version 2.6.0                
NuGet\Install-Package Silk.NET.Vulkan.Extensions.KHR -Version 2.6.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.6.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.KHR --version 2.6.0                
#r "nuget: Silk.NET.Vulkan.Extensions.KHR, 2.6.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.6.0

// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.6.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.KHR:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

MintyCore

Early InDev Version of the MintyCore Engine.

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

IOP.SgrA.SilkNet.Vulkan

Package Description

Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories (5)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.KHR:

Repository Stars
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
Version Downloads Last updated
2.22.0 5,093 11/5/2024
2.21.0 67,437 4/23/2024
2.20.0 18,343 12/12/2023
2.19.0 2,289 11/14/2023
2.18.0 2,233 10/21/2023
2.17.1 13,478 4/9/2023
2.17.0 1,991 4/6/2023
2.16.0 182,877 8/2/2022
2.15.0 4,226 4/2/2022
2.14.0 1,361 3/15/2022
2.13.0 1,318 2/6/2022
2.12.0 1,161 1/7/2022
2.11.0 1,142 12/6/2021
2.10.1 20,158 11/10/2021
2.10.0 558 11/6/2021
2.9.0 902 10/5/2021
2.8.0 898 9/4/2021
2.7.0 850 8/9/2021
2.6.0 1,453 7/3/2021
2.5.0 1,582 6/8/2021
2.4.0 846 5/7/2021
2.3.0 683 4/3/2021
2.2.0 3,218 3/6/2021
2.1.0 1,385 2/16/2021
2.0.0 812 1/2/2021
2.0.0-preview5 283 12/29/2020
2.0.0-preview4 412 12/8/2020
2.0.0-preview3 435 11/17/2020
2.0.0-preview2 474 8/21/2020
2.0.0-preview 1,023 7/15/2020
1.9.0 701 12/4/2020
1.8.0 714 11/6/2020
1.7.0 711 10/2/2020
1.6.0 661 9/4/2020
1.5.0 641 8/7/2020
1.4.0 2,387 7/3/2020
1.3.0 1,037 6/5/2020
1.2.1 703 5/16/2020
1.2.0 747 5/1/2020
1.1.1 948 4/13/2020
1.1.0 731 4/5/2020
1.0.1 731 3/17/2020
1.0.0 1,120 3/6/2020
1.0.0-preview5 540 2/18/2020
1.0.0-preview4 452 2/8/2020
1.0.0-preview3 553 11/15/2019

Silk.NET July 2021 Update

           - Add support for OpenAL Soft native libraries for ALContext
           - Update to Vulkan 1.2.183
           - Update to latest OpenCL specifications
           - Fix struct layout issues in DirectX and OpenXR bindings
           - Fix OpenCL library name resolution on Linux
           - Fix NU5127, NU5128, and NU1701 native package NuGet errors on .NET Framework
           - Improve FileNotFoundExceptions when native library loading fails
           - Improve GlobalMemory call chains by removing unnecessary usage of Span<T>