Silk.NET.Vulkan.Extensions.MVK
1.0.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.MVK --version 1.0.0
NuGet\Install-Package Silk.NET.Vulkan.Extensions.MVK -Version 1.0.0
<PackageReference Include="Silk.NET.Vulkan.Extensions.MVK" Version="1.0.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.MVK" Version="1.0.0" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.MVK" />
paket add Silk.NET.Vulkan.Extensions.MVK --version 1.0.0
#r "nuget: Silk.NET.Vulkan.Extensions.MVK, 1.0.0"
#:package Silk.NET.Vulkan.Extensions.MVK@1.0.0
#addin nuget:?package=Silk.NET.Vulkan.Extensions.MVK&version=1.0.0
#tool nuget:?package=Silk.NET.Vulkan.Extensions.MVK&version=1.0.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0)
- Silk.NET.Vulkan (>= 1.0.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Silk.NET.Vulkan.Extensions.MVK:
| Package | Downloads |
|---|---|
|
Veldrid.Maui
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.23.0 | 223 | 1/23/2026 |
| 2.22.0 | 521 | 11/5/2024 |
| 2.21.0 | 443 | 4/23/2024 |
| 2.20.0 | 399 | 12/12/2023 |
| 2.19.0 | 248 | 11/14/2023 |
| 2.18.0 | 261 | 10/21/2023 |
| 2.17.1 | 366 | 4/9/2023 |
| 2.17.0 | 341 | 4/6/2023 |
| 2.16.0 | 600 | 8/2/2022 |
| 2.15.0 | 602 | 4/2/2022 |
| 2.14.0 | 587 | 3/15/2022 |
| 2.13.0 | 648 | 2/6/2022 |
| 2.12.0 | 435 | 1/7/2022 |
| 2.11.0 | 467 | 12/6/2021 |
| 2.10.1 | 516 | 11/10/2021 |
| 2.10.0 | 487 | 11/6/2021 |
| 2.9.0 | 497 | 10/5/2021 |
| 2.8.0 | 506 | 9/4/2021 |
| 2.7.0 | 535 | 8/9/2021 |
| 1.0.0 | 666 | 3/6/2020 |
This is the first full release of Silk.NET. Changes since Preview 5:
- Add window icons
- Add more in-depth OpenGL context-management methods.
- Add click events
- Add OpenGL direct state access overloads
- Add Vulkan boolean & version helpers