Silk.NET 2.0.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET --version 2.0.0                
NuGet\Install-Package Silk.NET -Version 2.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET" Version="2.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET --version 2.0.0                
#r "nuget: Silk.NET, 2.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET as a Cake Addin
#addin nuget:?package=Silk.NET&version=2.0.0

// Install Silk.NET as a Cake Tool
#tool nuget:?package=Silk.NET&version=2.0.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (20)

Showing the top 5 NuGet packages that depend on Silk.NET:

Package Downloads
Meadow.Linux

Linux .NET libraries for Wilderness Labs Meadow

DotFeather

A lightweight, extensible and easy game engine.

Meadow.Windows

An implementation of the Meadow software stack for Windows targets

netcore-opengl-core

Core module contains everything useful for gl calculations and view management.

Meadow.Maui

Utility library for aiding in using Wilderness Labs' Meadow stack in a MAUI application

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET:

Repository Stars
ZacharyPatten/Towel
Throw in the towel.
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
lindexi/lindexi_gd
博客用到的代码
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
Version Downloads Last updated
2.22.0 8,773 11/5/2024
2.21.0 18,892 4/23/2024
2.20.0 13,907 12/12/2023
2.19.0 2,082 11/14/2023
2.18.0 1,937 10/21/2023
2.17.1 10,734 4/9/2023
2.17.0 1,332 4/6/2023
2.16.0 9,182 8/2/2022
2.15.0 3,598 4/2/2022
2.14.0 1,025 3/15/2022
2.13.0 978 2/6/2022
2.12.0 737 1/7/2022
2.11.0 1,183 12/5/2021
2.10.1 547 11/10/2021
2.10.0 419 11/6/2021
2.9.0 755 10/5/2021
2.8.0 730 9/4/2021
2.7.0 646 8/9/2021
2.6.0 1,357 7/3/2021
2.5.0 1,349 6/8/2021
2.4.0 678 5/7/2021
2.3.0 521 4/3/2021
2.2.0 576 3/6/2021
2.1.0 522 2/16/2021
2.0.0 591 1/2/2021
2.0.0-preview5 222 12/29/2020
2.0.0-preview4 350 12/8/2020
2.0.0-preview3 373 11/17/2020
2.0.0-preview2 392 8/21/2020
2.0.0-preview 979 7/15/2020
1.9.0 571 12/4/2020
1.8.0 555 11/6/2020
1.7.0 579 10/2/2020
1.6.0 538 9/4/2020
1.5.0 504 8/7/2020
1.4.0 2,216 7/3/2020
1.3.0 850 6/5/2020
1.2.1 546 5/16/2020
1.2.0 574 5/1/2020
1.1.1 801 4/13/2020
1.1.0 590 4/5/2020
1.0.1 583 3/17/2020
1.0.0 782 3/6/2020
1.0.0-preview5 445 2/18/2020
1.0.0-preview4 380 2/8/2020
1.0.0-preview3 492 11/15/2019

Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
           
           - Adds Assimp bindings
           - Adds SDL bindings
           - Adds a SDL windowing backend
           - Adds a new, AOT-friendly interop system (SilkTouch)
           - Adds Android support
           - Adds a generic, flexible maths library to fill in the holes left by System.Numerics
           - Adds an initial set of Microsoft DirectX bindings
           - Adds improved function pointer support
           - Adds more OpenGL framebuffer bit-depth options
           - Adds shared OpenGL contexts
           - (EXPERIMENTAL!) Adds OpenXR bindings
           - (EXPERIMENTAL!) Adds iOS support
           - Massive performance improvements
           - GLFW fixes
           - Windowing and Input fixes/refactorings
           - OpenCL and OpenAL improvements
           - Vulkan bug fixes
           - Miscellaneous bug fixes and improvements

           This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.