SplatDev.Licensing.Tenant
1.1.11
See the version list below for details.
dotnet add package SplatDev.Licensing.Tenant --version 1.1.11
NuGet\Install-Package SplatDev.Licensing.Tenant -Version 1.1.11
<PackageReference Include="SplatDev.Licensing.Tenant" Version="1.1.11" />
<PackageVersion Include="SplatDev.Licensing.Tenant" Version="1.1.11" />
<PackageReference Include="SplatDev.Licensing.Tenant" />
paket add SplatDev.Licensing.Tenant --version 1.1.11
#r "nuget: SplatDev.Licensing.Tenant, 1.1.11"
#:package SplatDev.Licensing.Tenant@1.1.11
#addin nuget:?package=SplatDev.Licensing.Tenant&version=1.1.11
#tool nuget:?package=SplatDev.Licensing.Tenant&version=1.1.11
Licensing Client Library for C#
This is the official client library for the Licensing API for C#.
Installation
via nuget
Install-Package SplatDev.Licensing.Client
Usage
Once installed, you can use the library to interact with the Licensing API.
SplatDev.Licensing.Client.NewLicenseAsync()
Example:
var response = await SplatDev.Licensing.Client.VerificationClient.NewLicenseAsync();
This method will connect to the API endpoint and generate a new license. The method returns a License object.
Upon License creation, it must be stored in a secure location. The License object contains the following properties:
{
"licenseId": 1,
"licenseKey": "YOUR LICENSE HERE",
"verifiedOn": "2024-01-01T00:00:00.0000000Z",
"isValid": true,
"inTrial": true,
"daysLeft": 29,
"isPurchased": false
}
In order to validate a license, use the following method:
ValidateLicenseAsync(string licenseKey)
ex:
var response = await SplatDev.Licensing.Client.VerificationClient.VerifyLicenseStatusAsync("Your License Key");
licenseKey- The license key to validate.
This method will connect to the API endpoint and validate a license key. The method returns a License object.
{
"licenseId": 1,
"licenseKey": "YOUR LICENSE HERE",
"verifiedOn": "2024-01-01T00:00:00.0000000Z",
"isValid": true,
"inTrial": true,
"daysLeft": 29,
"isPurchased": false
}
Once the trial is over, the isPurchased property will be set to true and the daysLeft property will be set to 0, if the users purchases the license.
Otherwise, the application will be locked and the isValid property will be set to false.
Notice
You must implement whatever logic in your application to block its use after the trial is over and no license is purchased.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net7.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.