StateMachine.Pro
3.0.6
dotnet add package StateMachine.Pro --version 3.0.6
NuGet\Install-Package StateMachine.Pro -Version 3.0.6
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="StateMachine.Pro" Version="3.0.6" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="StateMachine.Pro" Version="3.0.6" />
<PackageReference Include="StateMachine.Pro" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add StateMachine.Pro --version 3.0.6
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: StateMachine.Pro, 3.0.6"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package StateMachine.Pro@3.0.6
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=StateMachine.Pro&version=3.0.6
#tool nuget:?package=StateMachine.Pro&version=3.0.6
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Overview
The library that allows you to easily implement a stateful object.
Reference
System.StateMachine.Pro
namespace System.StateMachine.Pro;
public abstract class StateMachineBase {
}
public abstract class StateMachineBase<TRoot> : StateMachineBase where TRoot : class, IState {
protected TRoot? Root { get; }
public StateMachineBase();
protected virtual void SetRoot(TRoot? root, object? argument, Action<TRoot, object?>? callback);
}
public interface IState {
public StateMachineBase? Machine { get; }
[MemberNotNullWhen( false, nameof( Parent ) )] public bool IsRoot { get; }
public IState Root { get; }
public IState? Parent { get; }
public IEnumerable<IState> Ancestors { get; }
public IEnumerable<IState> AncestorsAndSelf { get; }
public Activity Activity { get; }
public IEnumerable<IState> Children { get; }
public IEnumerable<IState> Descendants { get; }
public IEnumerable<IState> DescendantsAndSelf { get; }
}
public enum Activity {
Inactive,
Activating,
Active,
Deactivating,
}
// StateBase
public abstract partial class StateBase : IState {
public StateMachineBase? Machine { get; }
[MemberNotNullWhen( false, nameof( Parent ) )] public bool IsRoot { get; }
public IState Root { get; }
public IState? Parent { get; }
public IEnumerable<IState> Ancestors { get; }
public IEnumerable<IState> AncestorsAndSelf { get; }
public Activity Activity { get; }
public StateBase();
}
public abstract partial class StateBase {
protected abstract void OnAttach(object? argument);
protected virtual void OnBeforeAttach(object? argument);
protected virtual void OnAfterAttach(object? argument);
protected abstract void OnDetach(object? argument);
protected virtual void OnBeforeDetach(object? argument);
protected virtual void OnAfterDetach(object? argument);
}
public abstract partial class StateBase {
protected abstract void OnActivate(object? argument);
protected virtual void OnBeforeActivate(object? argument);
protected virtual void OnAfterActivate(object? argument);
protected abstract void OnDeactivate(object? argument);
protected virtual void OnBeforeDeactivate(object? argument);
protected virtual void OnAfterDeactivate(object? argument);
}
// ChildableStateBase
public abstract partial class ChildableStateBase : IState {
public StateMachineBase? Machine { get; }
[MemberNotNullWhen( false, nameof( Parent ) )] public bool IsRoot { get; }
public IState Root { get; }
public IState? Parent { get; }
public IEnumerable<IState> Ancestors { get; }
public IEnumerable<IState> AncestorsAndSelf { get; }
public Activity Activity { get; }
public IState? Child { get; }
public IEnumerable<IState> Descendants { get; }
public IEnumerable<IState> DescendantsAndSelf { get; }
public ChildableStateBase();
}
public abstract partial class ChildableStateBase {
protected abstract void OnAttach(object? argument);
protected virtual void OnBeforeAttach(object? argument);
protected virtual void OnAfterAttach(object? argument);
protected abstract void OnDetach(object? argument);
protected virtual void OnBeforeDetach(object? argument);
protected virtual void OnAfterDetach(object? argument);
}
public abstract partial class ChildableStateBase {
protected abstract void OnActivate(object? argument);
protected virtual void OnBeforeActivate(object? argument);
protected virtual void OnAfterActivate(object? argument);
protected abstract void OnDeactivate(object? argument);
protected virtual void OnBeforeDeactivate(object? argument);
protected virtual void OnAfterDeactivate(object? argument);
}
public abstract partial class ChildableStateBase {
protected virtual void SetChild(IState? child, object? argument, Action<IState, object?>? callback);
}
// ChildrenableStateBase
public abstract partial class ChildrenableStateBase : IState {
public StateMachineBase? Machine { get; }
[MemberNotNullWhen( false, nameof( Parent ) )] public bool IsRoot { get; }
public IState Root { get; }
public IState? Parent { get; }
public IEnumerable<IState> Ancestors { get; }
public IEnumerable<IState> AncestorsAndSelf { get; }
public Activity Activity { get; }
public IReadOnlyList<IState> Children { get; }
public IEnumerable<IState> Descendants { get; }
public IEnumerable<IState> DescendantsAndSelf { get; }
public ChildrenableStateBase();
}
public abstract partial class ChildrenableStateBase {
protected abstract void OnAttach(object? argument);
protected virtual void OnBeforeAttach(object? argument);
protected virtual void OnAfterAttach(object? argument);
protected abstract void OnDetach(object? argument);
protected virtual void OnBeforeDetach(object? argument);
protected virtual void OnAfterDetach(object? argument);
}
public abstract partial class ChildrenableStateBase {
protected abstract void OnActivate(object? argument);
protected virtual void OnBeforeActivate(object? argument);
protected virtual void OnAfterActivate(object? argument);
protected abstract void OnDeactivate(object? argument);
protected virtual void OnBeforeDeactivate(object? argument);
protected virtual void OnAfterDeactivate(object? argument);
}
public abstract partial class ChildrenableStateBase {
protected virtual void AddChild(IState child, object? argument);
protected void AddChildren(IEnumerable<IState> children, object? argument);
protected virtual void RemoveChild(IState child, object? argument, Action<IState, object?>? callback);
protected bool RemoveChild(Func<IState, bool> predicate, object? argument, Action<IState, object?>? callback);
protected int RemoveChildren(Func<IState, bool> predicate, object? argument, Action<IState, object?>? callback);
protected int RemoveChildren(object? argument, Action<IState, object?>? callback);
protected virtual void Sort(List<IState> children);
}
Link
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on StateMachine.Pro:
Package | Downloads |
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GameFramework.Pro
The framework that allows you to design high-quality architecture of your game project. |
GitHub repositories
This package is not used by any popular GitHub repositories.