TheSadRogue.Primitives 1.5.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package TheSadRogue.Primitives --version 1.5.0
                    
NuGet\Install-Package TheSadRogue.Primitives -Version 1.5.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TheSadRogue.Primitives" Version="1.5.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="TheSadRogue.Primitives" Version="1.5.0" />
                    
Directory.Packages.props
<PackageReference Include="TheSadRogue.Primitives" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add TheSadRogue.Primitives --version 1.5.0
                    
#r "nuget: TheSadRogue.Primitives, 1.5.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=TheSadRogue.Primitives&version=1.5.0
                    
Install TheSadRogue.Primitives as a Cake Addin
#tool nuget:?package=TheSadRogue.Primitives&version=1.5.0
                    
Install TheSadRogue.Primitives as a Cake Tool

A collection of primitive data structures for working with a 2-dimensional grid.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.
  • .NETStandard 2.1

    • No dependencies.
  • net5.0

    • No dependencies.
  • net6.0

    • No dependencies.
  • net7.0

    • No dependencies.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on TheSadRogue.Primitives:

Package Downloads
SadConsole

A library that emulates old-school console and command prompt style graphics.

GoRogue

Roguelike/2D game utility library.

TheSadRogue.Primitives.MonoGame

A collection of extension methods that allow TheSadRogue.Primitives types to easily interface with MonoGame's equivalents.

TheSadRogue.Primitives.SFML

A collection of extension methods that allow TheSadRogue.Primitives types to easily interface with SFML's equivalents.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on TheSadRogue.Primitives:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
Chris3606/GoRogue
.NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.
Version Downloads Last updated
1.6.0-rc3-debug 2,643 6/18/2023
1.6.0-rc3 11,996 6/18/2023
1.6.0-rc2-debug 2,282 5/11/2023
1.6.0-rc2 1,632 5/11/2023
1.6.0-rc1-debug 174 3/18/2023
1.6.0-rc1 2,098 3/18/2023
1.5.1 2,383 1/31/2023
1.5.1-debug 173 1/31/2023
1.5.0 1,701 1/27/2023
1.5.0-debug 158 1/27/2023
1.4.1 3,376 10/8/2022
1.4.1-debug 182 10/8/2022
1.4.0 434 10/7/2022
1.4.0-debug 165 10/7/2022
1.3.2 526 9/25/2022
1.3.2-debug 199 9/25/2022
1.3.1 580 5/13/2022
1.3.1-debug 207 5/13/2022
1.3.0 3,885 2/12/2022
1.3.0-debug 196 2/12/2022
1.2.0 1,436 1/8/2022
1.2.0-debug 203 1/8/2022
1.1.1 13,057 9/30/2021
1.1.1-debug 227 9/30/2021
1.1.0 448 8/21/2021
1.1.0-debug 253 8/21/2021
1.0.0 14,761 3/23/2021
1.0.0-debug 309 3/23/2021
1.0.0-alpha9-debug 262 1/25/2021
1.0.0-alpha9 254 1/25/2021
1.0.0-alpha8-debug 1,822 12/11/2020
1.0.0-alpha8 1,181 12/11/2020
1.0.0-alpha7-debug 1,822 11/23/2020
1.0.0-alpha7 328 11/23/2020
1.0.0-alpha6-debug 344 10/25/2020
1.0.0-alpha6 1,039 10/25/2020
1.0.0-alpha5-debug 3,003 7/14/2020
1.0.0-alpha5 1,091 7/14/2020
1.0.0-alpha4-debug 2,296 6/28/2020
1.0.0-alpha4 1,281 6/28/2020
1.0.0-alpha3-debug 2,296 5/23/2020
1.0.0-alpha3 397 5/23/2020
1.0.0-alpha2-debug 2,068 4/18/2020
1.0.0-alpha2 367 4/18/2020
1.0.0-alpha1-debug 2,372 12/8/2019
1.0.0-alpha1 1,254 12/8/2019

- **Color Changes**
       - GetHue can no longer return 360 instead of 0 in some cases
       - GetHue, GetSaturation, and GetBrightness are obsolete; use GetHSVHue / GetHSLHue, GetHSVSaturation / GetHSLSaturation, etc instead as required
       - FromHSL now performs color translation correctly (it previously produced incorrect values in a significant number of cases)
       - Deconstruction of a Color object into a float now properly returns a value between 0 and 1 (it would return between 0 and 255 previously)
     - **Point Hasher Changes**
       - Fixed off-by-one issue in point hasher calculations
       - Renamed properties to reflect their actual values
     - **Area Changes**
       - Optimized Area.Intersects to avoid full comparisons for referentially equal values
     - **DiffAwareGridView Changes**
       - Fixed serialization (implicit conversion to/from its serialized type was broken and wouldn't restore CurrentIndex properly)
       - You can now set history index to -1 when using SetHistory
     - **Rectangle Changes**
       - IsEmpty now returns the correct value
       - Rectangle.PositionsOnSide now throws ArgumentException as applicable
     - **Point Changes**
       - BearingOfLine overloads taking 2 points or 4 ints now return the correct line instead of the reciprocal one
       - Using division operator on a Point and a value now returns a Point instead of a value tuple
     - **Gradient Changes**
       - Gradient constructor now throws ArgumentException as applicable
     - **Palette Changes**
       - Palette now implements IReadOnlyList
       - Removed unnecessary in-memory value duplication in some constructors
     - **IGridView Extension Changes**
       - IGridView.ExtendToString no longer adds too many element separators in overloads which take a field size