Tornseglare.XBoxController 1.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package Tornseglare.XBoxController --version 1.0.2                
NuGet\Install-Package Tornseglare.XBoxController -Version 1.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tornseglare.XBoxController" Version="1.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Tornseglare.XBoxController --version 1.0.2                
#r "nuget: Tornseglare.XBoxController, 1.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Tornseglare.XBoxController as a Cake Addin
#addin nuget:?package=Tornseglare.XBoxController&version=1.0.2

// Install Tornseglare.XBoxController as a Cake Tool
#tool nuget:?package=Tornseglare.XBoxController&version=1.0.2                

XBoxController

Using the Vortice.Windows nuget, see https://github.com/amerkoleci/Vortice.Windows for more examples.

How to use

using Vortice.XInput;
using MASK;

// Starts a task which periodically look for newly connected controllers.
XBoxControllerPoller.StartPolling();

// Somewhere in your game/app:
if (XBoxControllerPoller.xBoxControllers.Count > 0)
{
  // Once a controller has been detected and added by the XBoxControllerPoller, it will always remain. 
  XBoxController controller = XBoxControllerPoller.xBoxControllers[0];
  
  if (controller.Connected)
  {
    if (controller.Update())
    {
      if (controller.JustPressedA)
      {
        // A button pressed.
      }
      
      if (controller.RightTrigger > Gamepad.TriggerThreshold)
      {
        // Using the Vortice.XInput functionality here.
        if (XInput.SetVibration(controller.UserIndex, 0.0f, controller.RightTrigger / 255.0f) == false)
        {
          Console.WriteLine("Device not connected!");
        }
      }
    }
  }
  else
  {
    // Player/User has disconnected the controller. Urge them to reconnect it.
  }
}


// Somewhere in your code during exiting the app you should terminate the polling task.
XBoxControllerPoller.StopPolling();

For a working demo, please see the XBoxController_Tests project here: https://github.com/tornseglare/XBoxController/tree/main/XBoxController_Tests

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.4 281 4/7/2023
1.0.3 218 3/21/2023
1.0.2 226 3/14/2023
1.0.1 237 3/10/2023
1.0.0 230 3/10/2023

docs included. interface IController created. updated README.