UrhoSharp.SharpReality
1.5.2
Prefix Reserved
See the version list below for details.
Requires NuGet 2.8.1 or higher.
dotnet add package UrhoSharp.SharpReality --version 1.5.2
NuGet\Install-Package UrhoSharp.SharpReality -Version 1.5.2
<PackageReference Include="UrhoSharp.SharpReality" Version="1.5.2" />
paket add UrhoSharp.SharpReality --version 1.5.2
#r "nuget: UrhoSharp.SharpReality, 1.5.2"
// Install UrhoSharp.SharpReality as a Cake Addin #addin nuget:?package=UrhoSharp.SharpReality&version=1.5.2 // Install UrhoSharp.SharpReality as a Cake Tool #tool nuget:?package=UrhoSharp.SharpReality&version=1.5.2
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples
Product | Versions Compatible and additional computed target framework versions. |
---|---|
Universal Windows Platform | uap was computed. uap10.0 is compatible. |
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.9.67 | 2,124 | 12/4/2018 |
1.8.93 | 1,706 | 3/21/2018 |
1.8.91 | 1,394 | 3/5/2018 |
1.8.90 | 1,413 | 3/5/2018 |
1.8.71 | 2,063 | 2/27/2018 |
1.8.65 | 1,270 | 2/26/2018 |
1.8.60 | 1,297 | 2/24/2018 |
1.8.51 | 1,357 | 2/22/2018 |
1.8.50 | 1,335 | 2/21/2018 |
1.7.3-pre | 1,163 | 10/24/2017 |
1.7.0-pre | 1,188 | 9/19/2017 |
1.5.22 | 1,439 | 9/19/2017 |
1.5.10 | 1,463 | 8/5/2017 |
1.5.2 | 1,952 | 8/4/2017 |
1.4.47 | 1,555 | 5/14/2017 |
1.4.38 | 1,378 | 5/9/2017 |
1.4.18 | 2,290 | 5/1/2017 |
Features:
Added byte[] Image.SavePNG
Added optional argments everywhere
Added Equals() and GetHashCode() to Rect and IntRect
Added several methods to RenderPathCommand
improved error handling
Custom urho events (SubscribeToEvent(String eventName, Action handler))
Bugfixes:
Fix #210 Crash after attempting to display an UrhoSharp ContentPage for the 2nd time in UWP
Fix #222 UIElement.IsInside crashes
Fix #203 and fix Playgrounds.Droid prj
Fix #214 System.InvalidOperationException when using Button.Released += ...
Fix Shape.Clone
Several events could hang on 64bit platforms
Windows, macOS: Fix memory leak
Android: UrhoSurface crash
Forms: fix possible race condition