Xilophor.StaticNetcodeLib 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Xilophor.StaticNetcodeLib --version 1.0.0                
NuGet\Install-Package Xilophor.StaticNetcodeLib -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Xilophor.StaticNetcodeLib" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Xilophor.StaticNetcodeLib --version 1.0.0                
#r "nuget: Xilophor.StaticNetcodeLib, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Xilophor.StaticNetcodeLib as a Cake Addin
#addin nuget:?package=Xilophor.StaticNetcodeLib&version=1.0.0

// Install Xilophor.StaticNetcodeLib as a Cake Tool
#tool nuget:?package=Xilophor.StaticNetcodeLib&version=1.0.0                

StaticNetcodeLib

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This lib allows BepInEx mods to use Netcode for GameObjects in a static context.

Usage

Add the appropriate BepInDependency attribute to your plugin class, like so:

[BepInDependency(StaticNetcodeLib.Guid, DependencyFlags.HardDependency)
public class ExampleMod : BaseUnityPlugin

Then add the StaticNetcode attribute to any classes that have static rpcs.

[StaticNetcode]
public class ExampleNetworkingClass

After that, you can simply use Server & Client Rpcs as you normally would (even outside NetworkBehaviours), but in a static context, like so:

[ClientRpc]
public static void ExampleClientRpc(string exampleString)
{
    ExampleMod.Logger.LogDebug(exampleString);
}

/* ... */

ExampleClientRpc("Hello, world!");

Note: The Rpc attribute params are not respected for this. For example, ServerRpcs are static and thus cannot have an owner, and are used as if it had the RequireOwnership = false parameter.

Acknowledgements

Thank you @Lordfirespeed for being my rubber ducky.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.1.1 151 7/3/2024
1.1.0 105 6/13/2024
1.0.3 171 4/3/2024
1.0.2 127 4/3/2024
1.0.1 129 3/27/2024
1.0.0 160 3/9/2024