YeelightAPI 1.7.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package YeelightAPI --version 1.7.0                
NuGet\Install-Package YeelightAPI -Version 1.7.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="YeelightAPI" Version="1.7.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add YeelightAPI --version 1.7.0                
#r "nuget: YeelightAPI, 1.7.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install YeelightAPI as a Cake Addin
#addin nuget:?package=YeelightAPI&version=1.7.0

// Install YeelightAPI as a Cake Tool
#tool nuget:?package=YeelightAPI&version=1.7.0                

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YeelightAPI

C# API (.Net) to control Xiaomi Yeelight Color Bulbs

Contribution

If you find this package useful, please make a gift on Paypal : https://www.paypal.me/roddone

Prerequisites

  • The console project uses C# 7.1 "Async Main Method" Feature, make sure your visual studio version is up to date !
  • Enable the "developer mode" on your devices, otherwhise they will neither be discovered nor usable by this API

Installation

To install the latest release from NuGet package manager:

Install-Package YeelightAPI

Usage

Single Device

The YeelightAPI.Device allows you to create a device. Just instanciate a new Device with an ip adress or a hostname: Device device = new Device("hos.tna.meo.rIP"); and initiate connection : device.Connect();. Then you can use the device object to control the device :

  • Power on / off : device.SetPower(true);
  • Toggle State : device.Toggle();
  • Change brightness level : device.SetBrightness(100);
  • Change color : device.SetRGBColor(80, 244, 255);
  • ...

Some methods use an optional parameter named "smooth", it refers to the duration in milliseconds of the effect you want to apply. For a progressive brightness change, use device.SetBrightness(100, 3000);.

If you need a method that is not implemented, you can use the folowing methods :

  • ExecuteCommandWithResponse(METHODS method, int id = 0, List<object> parameters = null) (with response)
  • ExecuteCommand(METHODS method, int id = 0, List<object> parameters = null) (without response).

These methods are generic and use the METHODS enumeration and a list of parameters, which allows you to call any known method with any parameter. All the parameters are defined in the doc "Yeelight WiFi Light Inter-Operation Specification", section 4.1 : COMMAND Message.

Multiple-devices

If you need to control multiple devices at a time, you can use the YeelightAPI.DeviceGroup class. This class simply ihnerits from native .net List<Device> and implements the IDeviceController interface, allowing you to control multiple devices the exact same way you control a single device.

	DeviceGroup group = new DeviceGroup();
	group.Add(device1);
	group.Add(device2);

	group.Connect();
	group.Toggle();
	...

Color Flow

Old School

You can create a Color Flow to "program" your device with different state changes. Changes can be : RGB color, color temperature and brightness. Just create a new ColorFlow(), add some new ColorFlowExpression() to it, and starts the color flow with your ColorFlow object.

    	ColorFlow flow = new ColorFlow(0, ColorFlowEndAction.Restore);
    	flow.Add(new ColorFlowRGBExpression(255, 0, 0, 1, 500)); // color : red / brightness : 1% / duration : 500
    	flow.Add(new ColorFlowRGBExpression(0, 255, 0, 100, 500)); // color : green / brightness : 100% / duration : 500
    	flow.Add(new ColorFlowRGBExpression(0, 0, 255, 50, 500)); // color : blue / brightness : 50% / duration : 500
    	flow.Add(new ColorFlowSleepExpression(2000)); // sleeps for 2 seconds
    	flow.Add(new ColorFlowTemperatureExpression(2700, 100, 500)); // color temperature : 2700k / brightness : 100 / duration : 500
    	flow.Add(new ColorFlowTemperatureExpression(5000, 1, 500)); // color temperature : 5000k / brightness : 100 / duration : 500
    	device.StartColorFlow(flow); // start

	/* Do Some amazing stuff ... */

	device.StopColorFlow(); // stop the color flow

The ColorFlow constructor has 2 parameters : the first one defines the number of repetitions (or 0 for infinite), the second one defines what to do when the flow is stopped. you can choose to restore to the previous state, keep the last state or turn off the device.

Fluent

Another way to create color flow is to use the device.Flow() method. This method returns a FluentFLow object you can use to create a flow in a "Fluent-syntax" way. example :

	FluentFlow flow = await backgroundDevice.BackgroundFlow()
                        .RgbColor(255, 0, 0, 50, 1000)
                        .Sleep(2000)
                        .RgbColor(0, 255, 0, 50) //without timing
                        .During(1000) // set the timing of the previous instruction
                        .Sleep(2000)
                        .RgbColor(0, 0, 255, 50, 1000)
                        .Sleep(2000)
                        .Temperature(2700, 100, 1000)
                        .Sleep(2000)
                        .Temperature(6500, 100, 1000)
                        .Play(ColorFlowEndAction.Keep);

	await flow.StopAfter(5000);

	//use the same object to create a new flow
	await flow.Reset()
		.RgbColor(0, 255, 0, 50, 1000)
		.Temperature(3000, 100, 1000)
		.Play(ColorFlowEndAction.Keep);

Find devices

If you want to find what devices are connected, you can use YeelightAPI.DeviceLocator to find them :

	List<Device> devices = await DeviceLocator.Discover();

Async / Await

Almost every methods are asynchronous and are awaitable tasks. you can either call them with await, or wait the result : Example :

	// with single device
	await device.Connect();
	device.Toggle().Result;

	//with groups
	group.Connect().Result;
	await group.Toggle();
	...

Events

Notifications

When you call a method that changes the state of the device, it sends a notification to inform that its state really change. You can receive these notification using the "OnNotificationReceived" event. Example :

   device.OnNotificationReceived += (object sender, NotificationReceivedEventArgs arg) =>
   {
       Console.WriteLine("Notification received !! value : " + JsonConvert.SerializeObject(arg.Result));
   };

Errors

When an unknown error occurs, a "OnError" event is fired. Example :

   device.OnError += (object sender, UnhandledExceptionEventArgs e) =>
   {
       Console.WriteLine($"An error occurred : {e.ExceptionObject}");
   };

Device Found

When DeviceLocator.Discover() finds a device, the event "DeviceFound" is thrown. Example :

   DeviceLocator.DeviceFound += (object sender, DeviceFoundEventArgs e) =>
   {
       Console.WriteLine($"A device has been found : {e.Device}");
   };

VNext

  • correct bugs if needed

Nothing else planned, if you have any ideas please contact me at "romain.oddone.github@outlook.com"

Help

If there is a functionality that you need which is not implemented, or even worse if there is a bug, you can create a pull request or contacts me at "romain.oddone.github@outlook.com"

Licence

Apache Licence

Source

This code is an implementation of the "Yeelight WiFi Light Inter-Operation Specification" as defined on January 1st, 2018

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 is compatible.  net461 was computed.  net462 was computed.  net463 was computed.  net47 is compatible.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on YeelightAPI:

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Version Downloads Last updated
1.11.0-beta-CI-20221212-082524 214 12/12/2022
1.10.2 12,984 3/21/2021
1.10.1 1,433 2/8/2021
1.10.0 2,469 12/28/2020
1.9.0 3,879 8/11/2020
1.8.0 1,150 7/1/2020
1.7.0 1,456 12/15/2019
1.6.0 534 12/7/2019
1.5.2 673 10/14/2019
1.5.1 534 10/10/2019
1.5.0 2,510 8/25/2018
1.4.1 839 8/7/2018
1.4.0 1,072 7/13/2018
1.3.3 1,038 4/29/2018
1.3.2 863 4/3/2018
1.3.1 963 3/22/2018
1.3.0 953 3/5/2018
1.2.3 950 2/25/2018
1.2.2 958 2/22/2018
1.2.1 1,045 2/15/2018
1.2.0 981 2/15/2018
1.1.5 996 2/9/2018
1.1.4 942 2/7/2018
1.1.3 930 2/4/2018
1.1.2 863 1/28/2018
1.1.1 858 1/28/2018
1.1.0 961 1/27/2018
1.0.6 996 1/7/2018
1.0.5 1,091 1/7/2018
1.0.4 1,040 1/6/2018
1.0.2 1,005 1/3/2018
1.0.1 977 1/3/2018
1.0.0 992 1/3/2018

* Add "DeviceFound" event when DeviceLocator finds a device