libReloaded-Paths 1.1.9-fix

Additional Details

Please use Reloaded-II.

This is a prerelease version of libReloaded-Paths.
There is a newer version of this package available.
See the version list below for details.
dotnet add package libReloaded-Paths --version 1.1.9-fix                
NuGet\Install-Package libReloaded-Paths -Version 1.1.9-fix                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="libReloaded-Paths" Version="1.1.9-fix" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add libReloaded-Paths --version 1.1.9-fix                
#r "nuget: libReloaded-Paths, 1.1.9-fix"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install libReloaded-Paths as a Cake Addin
#addin nuget:?package=libReloaded-Paths&version=1.1.9-fix&prerelease

// Install libReloaded-Paths as a Cake Tool
#tool nuget:?package=libReloaded-Paths&version=1.1.9-fix&prerelease                

Arianrhod

Product Compatible and additional computed target framework versions.
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.7.2

    • No dependencies.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on libReloaded-Paths:

Package Downloads
libReloaded-IO

Provides you with access to Reloaded's parsers for the individual config formats used for storing game, mod, loader and theme information. Potential uses for modders would be allowing mods to determine other enabled mods for the current game, or global enabled mods, or for loading other mods. Includes an extra tool (RelativePaths) for cloning files directory to directory either via Hardlink or Copy, with full respect to the folder structure.

libReloaded-Input

Provides you with access to Reloaded's individual input stack, a fully featured, custom from the ground up input implementation over XInput + DInput. To get started with reading inputs, use the ControllerManager class. The Reloaded input stack supports realtime controller remapping, controller hotplugging, multi controllers per port, arbitrary axis assignment, axis to axis mapping, button to axis, deadzone per axis, radius per axis, etc...

GitHub repositories

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