rbfx.template.thirdperson 0.0.35

There is a newer version of this package available.
See the version list below for details.
dotnet new install rbfx.template.thirdperson::0.0.35                
This package contains a .NET Template Package you can call from the shell/command line.

Rebel Framework Thrid Person Project Template

IMAGE ALT TEXT HERE

Install the Third-Person Project Template:

Open your terminal or command prompt.

Use the following command to install the rbfx.template.thirdperson template package from NuGet:

dotnet new install rbfx.template.thirdperson

This command will download and install the template package. If you want to install a specific version, you can specify it using the format rbfx.template.thirdperson::<package-version>.

Create a New Solution Using the Installed Template:

Navigate to the directory where you want to create your solution.

Run the following command to generate a new solution based on the installed template:

dotnet new rbfx.thirdperson -n MyAwesomeGame

Replace MyAwesomeGame with your desired solution name.

This command will create a new solution with the necessary project structure and files based on the Third-Person template.

Explore and Customize:

Inside the newly created solution folder (MyAwesomeGame in this example), youโ€™ll find project files for the game, character, and other related components.

Customize the project files according to your requirements. You can add more game features, modify existing code, and create additional projects within the solution.

Build and Run:

Build the solution using the following command:

dotnet build

Run your game using:

dotnet run --project MyAwesomeGame.Desktop/MyAwesomeGame.Desktop.csproj

This will compile your solution and execute the game. Remember to adjust the commands and folder names based on your specific setup. Happy coding! ๐Ÿš€๐ŸŽฎ

For more information, you can refer to the official documentation on installing and managing SDK templates.

GitHub Actions Workflow Execution:

Whenever you push changes to the master branch, GitHub Actions will automatically trigger the workflow.

It will build your game, create a GitHub release, and upload the precompiled game artifact.

Verify the Release:

Visit the Releases section of your repository to verify that the release was created successfully.

Optional: itch.io Publishing:

If you want to publish to itch.io setup itch.io token. Go to your GitHub repository. Navigate to Settings > Secrets and variables. Add a new secret named BUTLER_API_KEY and set its value to your itch.io personal access token. Add new variable ITCH_PROJECT to the itch.io project id like rebelfork/rbfx-csharp-thirdperson

Thatโ€™s it! Your GitHub Actions workflow will now build your game and make it available for download via GitHub Releases. Optionally, it can also publish to itch.io if configured. ๐Ÿš€๐ŸŽฎ

  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.0.55 135 9/3/2024
0.0.54 125 9/1/2024
0.0.53 133 8/27/2024
0.0.52 113 8/27/2024
0.0.51 111 8/27/2024
0.0.50 136 8/24/2024
0.0.49 110 7/27/2024
0.0.48 76 7/27/2024
0.0.47 161 7/14/2024
0.0.46 127 7/12/2024
0.0.45 93 7/11/2024
0.0.44 143 7/10/2024
0.0.43 133 7/5/2024
0.0.42 119 7/4/2024
0.0.41 728 5/8/2024
0.0.40 99 5/3/2024
0.0.39 84 5/3/2024
0.0.38 88 5/2/2024
0.0.37 149 4/27/2024
0.0.36 117 4/27/2024
0.0.35 135 4/26/2024
0.0.34 148 4/23/2024
0.0.33 223 4/7/2024
0.0.32 173 4/6/2024
0.0.31 805 2/25/2024
0.0.30 335 2/19/2024
0.0.29 707 1/29/2024
0.0.28 294 1/24/2024
0.0.27 205 1/23/2024
0.0.26 184 1/22/2024
0.0.25 1,162 12/15/2023
0.0.24 502 12/4/2023
0.0.23 171 12/3/2023
0.0.22 218 12/1/2023
0.0.21 196 11/30/2023
0.0.20 177 11/30/2023
0.0.17 303 11/25/2023
0.0.16 403 11/14/2023
0.0.15 135 11/14/2023
0.0.14 696 10/26/2023
0.0.13 272 10/25/2023
0.0.12 261 10/24/2023
0.0.11 242 10/23/2023
0.0.10 728 10/6/2023
0.0.9 419 9/29/2023
0.0.7 267 9/25/2023
0.0.1 278 9/25/2023