Ab3d.DXEngine.Wpf 6.1.8746

There is a newer version of this package available.
See the version list below for details.
dotnet add package Ab3d.DXEngine.Wpf --version 6.1.8746
                    
NuGet\Install-Package Ab3d.DXEngine.Wpf -Version 6.1.8746
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Ab3d.DXEngine.Wpf" Version="6.1.8746" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Ab3d.DXEngine.Wpf" Version="6.1.8746" />
                    
Directory.Packages.props
<PackageReference Include="Ab3d.DXEngine.Wpf" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Ab3d.DXEngine.Wpf --version 6.1.8746
                    
#r "nuget: Ab3d.DXEngine.Wpf, 6.1.8746"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Ab3d.DXEngine.Wpf&version=6.1.8746
                    
Install Ab3d.DXEngine.Wpf as a Cake Addin
#tool nuget:?package=Ab3d.DXEngine.Wpf&version=6.1.8746
                    
Install Ab3d.DXEngine.Wpf as a Cake Tool

Ab3d.DXEngine.Wpf library provides support for using Ab3d.DXEngine rendering engine in WPF applications and supports rendering WPF 3D objects with the engine.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net5.0-windows7.0 is compatible.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net6.0-windows7.0 is compatible.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net7.0-windows7.0 is compatible.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net8.0-windows7.0 is compatible.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Ab3d.DXEngine.Wpf:

Package Downloads
Ab3d.DXEngine.Assimp

Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0

Ab3d.DXEngine.glTF

Ab3d.DXEngine.glTF library provides a glTF 2.0 importer that can import 3D objects from glTF files to Ab3d.DXEngine 3D objects.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
7.1.9105 914 12/5/2024
7.0.8976 737 7/29/2024
7.0.8959 225 7/12/2024
7.0.8881 428 5/8/2024
7.0.8865 666 4/11/2024
6.1.8746 5,417 12/14/2023
6.0.8585 3,900 7/5/2023
5.2.8348 3,695 11/9/2022
5.1.8153 7,459 4/28/2022
5.1.8147 619 4/28/2022
5.0.8000 6,879 11/26/2021
4.4.7874 4,386 7/26/2021
4.4.7848 757 6/28/2021
4.3.7763 1,402 4/3/2021
4.3.7760 640 4/2/2021
4.2.7697 1,400 1/27/2021
4.2.7695 640 1/25/2021
4.2.7655 816 12/17/2020
4.1.7619 843 11/11/2020
4.0.7447 1,711 5/29/2020
3.3.7279 1,846 12/11/2019
3.2.7234 1,186 10/22/2019

Ab3d.DXEngine.Wpf v6.1.8746 change log:   
- Added build for .Net 8.0
- Fixed showing 3D lines that are created by passing a line Visual3D object (object derived from BaseLineVisual3D) to the constructor of WpfModelVisual3DNode.
- Added GetRenderingStepsDumpString and DumpRenderingSteps methods to DXScene and DXView. The methods in the DXView can also show information about RenderingSteps in child DXView objects.
- Fixed using transformation when rendering 3D lines in some cases when a line with depth bias is rendered after a line without any depth bias and both lines have the same transformation matrix.
- Fixed adding new sprites to an existing SpriteBatch.
- Improved check that prevents using invalid values for Near and Far camera planes.
- Added PointClampSampler to DXDevice.CommonStates. It can be used to disable color interpolation when rendering textures. This is demonstrated in the updated "Contour lines" sample - there is a new option to use gradient colors without interpolation.
- Added support for light transformations. DXEngine light objects do not support transformation, but WPF Light objects have Transform property and they can be also added to parent ModelVisual3D or Model3DGroup objects that have Transform properties. The new version transforms the DXEngine lights that are created from WPF lights so that they appear as they would be rendered by WPF 3D.
- Added support for rendering shadows on objects with MultiMapMaterial.