Ab3d.DXEngine.Wpf
7.0.8959
See the version list below for details.
dotnet add package Ab3d.DXEngine.Wpf --version 7.0.8959
NuGet\Install-Package Ab3d.DXEngine.Wpf -Version 7.0.8959
<PackageReference Include="Ab3d.DXEngine.Wpf" Version="7.0.8959" />
paket add Ab3d.DXEngine.Wpf --version 7.0.8959
#r "nuget: Ab3d.DXEngine.Wpf, 7.0.8959"
// Install Ab3d.DXEngine.Wpf as a Cake Addin #addin nuget:?package=Ab3d.DXEngine.Wpf&version=7.0.8959 // Install Ab3d.DXEngine.Wpf as a Cake Tool #tool nuget:?package=Ab3d.DXEngine.Wpf&version=7.0.8959
Ab3d.DXEngine.Wpf
Ab3d.DXEngine is a DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization.
It uses super fast rendering techniques that can fully utilize graphics cards and provide the ultimate performance. It also supports top quality visuals with PBR materials and shadows.
Ab3d.DXEngine.Wpf package is required to use Ab3d.DXEngine in WPF applications. It depends on the core Ab3d.DXEngine package.
It is also recommended to use Ab3d.PowerToys library that greatly simplifies working with 3D graphics.
Main features
- DirectX 11 based rendering engine with full hardware rendering support.
- Render millions of triangles with using instancing, smart optimizations and other techniques to get extreme GPU performance.
- Render millions of hardware accelerated 3D lines (super-smooth lines with custom thickness, line color and line pattern).
- Render millions of characters.
- Multi-threaded rendering that can in some cases achieve more then 4 times the performance of a single thread.
- With DirectX command list caching almost ANY number of objects can be rendered in practically no CPU time (can be used when only camera or lights are changed).
- Super-fast per pixel lighting and super-sampling for improved visual quality.
- Support standard and PBR (Physically Based Rendering) materials.
- Many post processing effects.
- The most versatile 3D engine - the same application can run on systems from high end graphics card (full hardware acceleration) to computers without graphics card (DirectX 11 software rendering). The same application can also run on an old computers with operating systems that do not support DirectX 11 (using WPF 3D rendering).
- The rendered 3D scene can be composed with existing WPF objects so that standard WPF controls can be added on top of the 3D scene or seen through the scene.
- Fully managed code that works with AnyCpu (x86 or x64) build targets and can be used in C# and VB.Net. DXEngine uses SharpDX as DirectX wrapper.
- Highly customizable: use custom shaders, rendering techniques, mesh data, etc.
- Support for virtual reality with split-screen and anaglyph rendering.
- Use new engine with just a few changes of the existing WPF 3D code. The engine fully supports Ab3d.PowerToys and Abd3.Reader3ds libraries.
- Great customer support by forum or email.
Samples
Ab3d.DXEngine.Wpf.Samples on GitHub Ab3d.DXEngine.WinForms.Samples on GitHub
Homepage
Online reference help
Change log
Usage
This version of Ab3d.DXEngine can be used as an evaluation and as a commercial version.
Evaluation usage: On the first usage of the library, a dialog to start a 60-days evaluation is shown. The evaluation version offers full functionality of the library but displays an evaluation info dialog once a day and occasionally shows a "Ab3d.DXEngine evaluation" watermark text. When the evaluation is expired, you can ask for evaluation extension or restart the evaluation period when a new version of the library is available.
You can see the prices of the library and purchase it on Ab3d.DXEngine price list
Commercial usage: In case you have purchased a license, you can get the license parameters from your User Account web page (https://www.ab4d.com/UserLogIn.aspx). Then set the parametes with adding the following code before the library is used:
Ab3d.Licensing.DXEngine.LicenseHelper.SetLicense(licenseOwner: "[CompanyName]", licenseType: "[LicenseType]", license: "[LicenseText]");
Note that the version that is distributed as NuGet package uses a different licensing mechanism then the commercial version that is distributed with a windows installer. Also the LicenseText that is used as a parameter to the SetLicense method is different then the license key used in the installer.
Supported platforms
- .NET Framework 4.5+
- .NET Core 3.1
- .NET 5.0
- .NET 6.0
- .NET 7.0
- .NET 8.0
See also
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net5.0-windows7.0 is compatible. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net6.0-windows7.0 is compatible. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net7.0-windows7.0 is compatible. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net8.0-windows7.0 is compatible. |
.NET Core | netcoreapp3.1 is compatible. |
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
.NETCoreApp 3.1
- Ab3d.DXEngine (= 7.0.8959)
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
-
.NETFramework 4.5
- Ab3d.DXEngine (= 7.0.8959)
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
-
net5.0-windows7.0
- Ab3d.DXEngine (= 7.0.8959)
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
-
net6.0-windows7.0
- Ab3d.DXEngine (= 7.0.8959)
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
-
net7.0-windows7.0
- Ab3d.DXEngine (= 7.0.8959)
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
-
net8.0-windows7.0
- Ab3d.DXEngine (= 7.0.8959)
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Ab3d.DXEngine.Wpf:
Package | Downloads |
---|---|
Ab3d.DXEngine.Assimp
Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0 |
|
Ab3d.DXEngine.glTF
Ab3d.DXEngine.glTF library provides a glTF 2.0 importer that can import 3D objects from glTF files to Ab3d.DXEngine 3D objects. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
7.0.8976 | 595 | 7/29/2024 |
7.0.8959 | 169 | 7/12/2024 |
7.0.8881 | 364 | 5/8/2024 |
7.0.8865 | 543 | 4/11/2024 |
6.1.8746 | 3,883 | 12/14/2023 |
6.0.8585 | 2,965 | 7/5/2023 |
5.2.8348 | 3,594 | 11/9/2022 |
5.1.8153 | 7,423 | 4/28/2022 |
5.1.8147 | 594 | 4/28/2022 |
5.0.8000 | 6,605 | 11/26/2021 |
4.4.7874 | 4,301 | 7/26/2021 |
4.4.7848 | 733 | 6/28/2021 |
4.3.7763 | 1,374 | 4/3/2021 |
4.3.7760 | 612 | 4/2/2021 |
4.2.7697 | 1,365 | 1/27/2021 |
4.2.7695 | 609 | 1/25/2021 |
4.2.7655 | 786 | 12/17/2020 |
4.1.7619 | 809 | 11/11/2020 |
4.0.7447 | 1,679 | 5/29/2020 |
3.3.7279 | 1,811 | 12/11/2019 |
3.2.7234 | 1,123 | 10/22/2019 |
Ab3d.DXEngine v7.0.8959 change log:
- Fixed changing IsVisible property on InstancedTextNode.
- Improved hit-testing by preventing creation of new objects on each hit test.
- Prevented exception when the IsVisible of DXViewportView is set to true (from false) but the size of DXViewportView is empty (0, 0).
- Corrected calculating Bounds (BoundingBox) for ScreenSpaceLineNode and ScreenSpaceLineMesh when IsPolyLine is true. Before the bounds were too big because the 2 generated adjacency positions that were required by the shader were also counted into the BoundingBox.
- Updated Bounds in ScreenSpaceLineMesh when calling RecreateMesh.
- Added new overload to RecreateMesh method in ScreenSpaceLineMesh. The new overload also takes BoundingBox as a paramater. It can be used when BoundingBox is already known - this prevents calculating new BoundingBox from new positions.
- Fixed regenerating screen-space positions in some cases when the count of line positions is changed.