CSharpGL 1.0.4
See the version list below for details.
dotnet add package CSharpGL --version 1.0.4
NuGet\Install-Package CSharpGL -Version 1.0.4
<PackageReference Include="CSharpGL" Version="1.0.4" />
paket add CSharpGL --version 1.0.4
#r "nuget: CSharpGL, 1.0.4"
// Install CSharpGL as a Cake Addin #addin nuget:?package=CSharpGL&version=1.0.4 // Install CSharpGL as a Cake Tool #tool nuget:?package=CSharpGL&version=1.0.4
CSharpGL is a pure C# project that allows for modern OpenGL rendering in a Object-Oriented way.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.7.4 | 3,899 | 11/17/2016 |
1.0.7.3 | 1,647 | 11/11/2016 |
1.0.7.2 | 1,874 | 11/2/2016 |
1.0.7.1 | 1,485 | 10/26/2016 |
1.0.7 | 1,693 | 10/13/2016 |
1.0.6.8 | 1,717 | 9/28/2016 |
1.0.6.7 | 1,733 | 9/23/2016 |
1.0.6.6 | 2,357 | 9/20/2016 |
1.0.6.5 | 1,299 | 9/13/2016 |
1.0.6.4 | 1,456 | 9/8/2016 |
1.0.6.3 | 1,552 | 8/26/2016 |
1.0.6.2 | 1,470 | 8/21/2016 |
1.0.6.1 | 1,449 | 8/12/2016 |
1.0.6 | 1,514 | 8/12/2016 |
1.0.5.2 | 1,378 | 8/9/2016 |
1.0.5.1 | 1,529 | 8/7/2016 |
1.0.5 | 1,651 | 8/2/2016 |
1.0.4.13 | 2,017 | 7/30/2016 |
1.0.4.12 | 1,639 | 7/15/2016 |
1.0.4.11 | 1,497 | 7/6/2016 |
1.0.4.10 | 1,604 | 6/30/2016 |
1.0.4.9 | 1,494 | 6/22/2016 |
1.0.4.8 | 1,474 | 6/21/2016 |
1.0.4.7 | 1,661 | 6/20/2016 |
1.0.4.6 | 1,817 | 6/18/2016 |
1.0.4.5 | 1,525 | 6/17/2016 |
1.0.4.2 | 2,083 | 6/14/2016 |
1.0.4.1 | 2,659 | 6/9/2016 |
1.0.4 | 1,637 | 6/8/2016 |
1.0.3 | 1,618 | 6/4/2016 |
1.0.2 | 1,504 | 6/1/2016 |
1.0.1 | 1,511 | 5/13/2016 |
1.0.0.9 | 1,484 | 5/3/2016 |
1.0.0.2 | 1,657 | 4/29/2016 |
1.0.0.1 | 1,532 | 4/29/2016 |
# release notes:
## v1.0.4.0:
1. Renderer supports setup uniform array variable.(uniform vec3 positions[10];)
2. Different kinds of uniform arrays: float[], vec2[], vec3[], vec4[], mat2[], mat3[],mat4[], samplerValue[].
## v1.0.3.0:
1. Get a Font Resource from TTF files.
2. Font Resource supports rendering text.
## v1.0.2.0:
1. GLControls allows for control-style objects.
2. A GLAxis and GLText control.
3. More OpenGL switches and uniforms.
## v1.0.1.0:
1. Only pickable Renderer check if position buffer's DataSize is 3.
2. Adjust camera's default settings.
3. OneIndexBufferPtr can controls the first element to be rendered.
## v1.0.0.9:
1. supports picking of point, line and basic geometry(triangle, quad, polygon) from any kind of OneIndexRenderer or ZeroIndexRenderer.
2. rename *ModernRenderer*.cs to *Renderer*.cs
3. fix bug in QuadStripRecoginzer: reorder its vertexs to form a quad.(0 1 2 3 -> 0 1 3 2)
## v1.0.0.2:
1. add model: BigDipper, Tetrahedron, Cube, Sphere, Teapot.
## v1.0.0.1:
1. Modern rendering(Shader+VBO).
2. Color-coded-picking of primitives in a VBO.
3. Highlight picked primitives.
4. Draw text using glRasterPos() and CallList.
5. PolygonOffsetSwitch.
6. UILayout.