Chickensoft.Serialization.Godot
0.7.21
See the version list below for details.
dotnet add package Chickensoft.Serialization.Godot --version 0.7.21
NuGet\Install-Package Chickensoft.Serialization.Godot -Version 0.7.21
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.21" />
<PackageVersion Include="Chickensoft.Serialization.Godot" Version="0.7.21" />
<PackageReference Include="Chickensoft.Serialization.Godot" />
paket add Chickensoft.Serialization.Godot --version 0.7.21
#r "nuget: Chickensoft.Serialization.Godot, 0.7.21"
#addin nuget:?package=Chickensoft.Serialization.Godot&version=0.7.21
#tool nuget:?package=Chickensoft.Serialization.Godot&version=0.7.21
Godot Serialization
Godot-specific JSON converters for Chickensoft.Serialization.
Please contribute! This only supports the following types:
- ✅
Vector2
- ✅
Vector2i
- ✅
Transform2D
- ✅
Vector3
- ✅
Vector3i
- ✅
Basis
- ✅
Transform3D
- ✅
Color
Be sure to place the following line somewhere before you start serializing/deserializing:
GodotSerialization.Setup();
<p align="center"> <img alt="Chickensoft.Serialization.Godot" src="Chickensoft.Serialization.Godot/icon.png" width="200"> </p>
🐣 Package generated from a 🐤 Chickensoft Template — https://chickensoft.games
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- Chickensoft.Serialization (>= 3.0.0)
- GodotSharp (>= 4.4.1)
- System.Text.Json (>= 9.0.5)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Chickensoft.Serialization.Godot:
Repository | Stars |
---|---|
chickensoft-games/GameDemo
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
|
Version | Downloads | Last updated |
---|---|---|
0.7.23 | 31 | 5/15/2025 |
0.7.22 | 36 | 5/14/2025 |
0.7.21 | 41 | 5/14/2025 |
0.7.20 | 91 | 5/9/2025 |
0.7.19 | 128 | 5/8/2025 |
0.7.18 | 131 | 5/8/2025 |
0.7.17 | 162 | 5/4/2025 |
0.7.16 | 239 | 4/24/2025 |
0.7.15 | 133 | 4/12/2025 |
0.7.14 | 210 | 4/10/2025 |
0.7.13 | 165 | 4/9/2025 |
0.7.12 | 175 | 4/9/2025 |
0.7.11 | 178 | 3/26/2025 |
0.7.10 | 458 | 3/26/2025 |
0.7.9 | 285 | 3/13/2025 |
0.7.8 | 142 | 3/12/2025 |
0.7.7 | 166 | 3/11/2025 |
0.7.6 | 469 | 3/4/2025 |
0.7.5 | 525 | 2/12/2025 |
0.7.4 | 108 | 2/11/2025 |
0.7.3 | 122 | 2/9/2025 |
0.7.2 | 407 | 1/24/2025 |
0.7.1 | 141 | 1/15/2025 |
0.7.0 | 165 | 1/10/2025 |
0.6.1 | 323 | 12/3/2024 |
0.6.0 | 128 | 12/3/2024 |
0.5.0 | 119 | 11/30/2024 |
0.4.10 | 284 | 11/13/2024 |
0.4.9 | 109 | 11/13/2024 |
0.4.8 | 255 | 10/23/2024 |
0.4.7 | 144 | 10/12/2024 |
0.4.6 | 132 | 10/9/2024 |
0.4.5 | 125 | 10/8/2024 |
0.4.4 | 154 | 9/27/2024 |
0.4.3 | 218 | 9/17/2024 |
0.4.2 | 179 | 9/11/2024 |
0.4.1 | 136 | 9/10/2024 |
0.4.0 | 278 | 8/24/2024 |
0.3.12 | 188 | 8/20/2024 |
0.3.11 | 151 | 8/16/2024 |
0.3.10 | 165 | 8/15/2024 |
0.3.9-godot4.3.0-rc.3 | 73 | 8/14/2024 |
0.3.8-godot4.3.0-rc.3 | 80 | 8/9/2024 |
0.3.7-godot4.3.0-rc.3 | 68 | 8/8/2024 |
0.3.6-godot4.3.0-rc.2 | 43 | 8/2/2024 |
0.3.5-godot4.3.0-rc.2 | 52 | 8/1/2024 |
0.3.4-godot4.3.0-rc.1 | 82 | 7/25/2024 |
0.3.3-godot4.3.0-beta.3 | 69 | 7/25/2024 |
0.3.2-godot4.3.0-beta.3 | 83 | 7/20/2024 |
0.3.1 | 296 | 7/25/2024 |
0.3.1-godot4.3.0-beta.3 | 65 | 7/20/2024 |
0.3.0 | 135 | 7/18/2024 |
0.2.0 | 507 | 6/10/2024 |
0.1.0 | 109 | 6/10/2024 |
Chickensoft.Serialization.Godot release.