GBX.NET.LZO 2.1.0

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There is a newer version of this package available.
See the version list below for details.
dotnet add package GBX.NET.LZO --version 2.1.0                
NuGet\Install-Package GBX.NET.LZO -Version 2.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GBX.NET.LZO" Version="2.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GBX.NET.LZO --version 2.1.0                
#r "nuget: GBX.NET.LZO, 2.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GBX.NET.LZO as a Cake Addin
#addin nuget:?package=GBX.NET.LZO&version=2.1.0

// Install GBX.NET.LZO as a Cake Tool
#tool nuget:?package=GBX.NET.LZO&version=2.1.0                

GBX.NET.LZO

NuGet Discord

An LZO compression plugin for GBX.NET to allow de/serialization of compressed Gbx bodies. This official implementation uses lzo 2.10 from NativeSharpLzo and minilzo 2.06 port by zzattack.

The compression logic is split up from the read/write logic to allow GBX.NET 2 library to be distributed under the MIT license, as Oberhumer distributes the open source version of LZO under the GNU GPL v3. Therefore, using GBX.NET.LZO 2 requires you to license your project under the GNU GPL v3, see License.

Gbx header is not compressed and can contain useful information (icon data, replay time, ...), and also many of the internal Gbx files from Pak files are not compressed, so you can avoid LZO for these purposes.

Usage

At the beginning of your program execution, you add the Gbx.LZO = new Lzo(); to prepare the LZO compression. It should be run only once.

The Lzo implementation uses 999 compression, which is slightly more efficient than the compression used by Nadeo games.

This project example expects you to have <ImplicitUsings>enable</ImplicitUsings>. If this does not work for you, add using System.Linq;.

using GBX.NET;
using GBX.NET.Engines.Game;
using GBX.NET.LZO; // Add this

Gbx.LZO = new Lzo(); // Add this ONLY ONCE and before you start using Parse methods

var map = Gbx.ParseNode<CGameCtnChallenge>("Path/To/My.Map.Gbx");

Console.WriteLine($"Block count: {map.GetBlocks().Count()}");

You should not get the LZO exception anymore when you read a compressed Gbx file.

MiniLZO

If you want to use the port of minilzo 2.06, just use the MiniLZO class. MiniLZO uses 1 compression which is less efficient than the one used by Nadeo games.

using GBX.NET.LZO;

Gbx.LZO = new MiniLZO(); 

License

GBX.NET.LZO library is GNU GPL v3 Licensed.

If you use the LZO compression library, you must license your project under the GNU GPL v3.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

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GBX.NET.Tool.CLI

CLI implementation for the GBX.NET tool framework using Spectre.Console.

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Version Downloads Last updated
2.1.1 593 8/16/2024
2.1.0 177 7/23/2024
2.1.0-beta2 144 7/16/2024
2.1.0-beta1 92 7/16/2024
2.0.0 484 4/26/2024
2.0.0-rc1 120 4/23/2024
2.0.0-beta1 125 4/20/2024
2.0.0-alpha1 146 4/12/2024
1.0.4 1,430 11/24/2023
1.0.3 723 6/7/2023
1.0.2 3,413 2/23/2022
1.0.1 1,830 11/27/2021
1.0.0 420 6/1/2021