GBX.NET.LZO
2.1.1
Prefix Reserved
dotnet add package GBX.NET.LZO --version 2.1.1
NuGet\Install-Package GBX.NET.LZO -Version 2.1.1
<PackageReference Include="GBX.NET.LZO" Version="2.1.1" />
paket add GBX.NET.LZO --version 2.1.1
#r "nuget: GBX.NET.LZO, 2.1.1"
// Install GBX.NET.LZO as a Cake Addin #addin nuget:?package=GBX.NET.LZO&version=2.1.1 // Install GBX.NET.LZO as a Cake Tool #tool nuget:?package=GBX.NET.LZO&version=2.1.1
GBX.NET.LZO
An LZO compression plugin for GBX.NET to allow de/serialization of compressed Gbx bodies. This official implementation uses lzo 2.10 from NativeSharpLzo and minilzo 2.06 port by zzattack.
The compression logic is split up from the read/write logic to allow GBX.NET 2 library to be distributed under the MIT license, as Oberhumer distributes the open source version of LZO under the GNU GPL v3. Therefore, using GBX.NET.LZO 2 requires you to license your project under the GNU GPL v3, see License.
Gbx header is not compressed and can contain useful information (icon data, replay time, ...), and also many of the internal Gbx files from Pak files are not compressed, so you can avoid LZO for these purposes.
Usage
At the beginning of your program execution, you add the Gbx.LZO = new Lzo();
to prepare the LZO compression. It should be run only once.
The Lzo
implementation uses 999
compression, which is slightly more efficient than the compression used by Nadeo games.
This project example expects you to have
<ImplicitUsings>enable</ImplicitUsings>
. If this does not work for you, addusing System.Linq;
.
using GBX.NET;
using GBX.NET.Engines.Game;
using GBX.NET.LZO; // Add this
Gbx.LZO = new Lzo(); // Add this ONLY ONCE and before you start using Parse methods
var map = Gbx.ParseNode<CGameCtnChallenge>("Path/To/My.Map.Gbx");
Console.WriteLine($"Block count: {map.GetBlocks().Count()}");
You should not get the LZO exception anymore when you read a compressed Gbx file.
MiniLZO
If you want to use the port of minilzo 2.06, just use the MiniLZO
class. MiniLZO uses 1
compression which is less efficient than the one used by Nadeo games.
using GBX.NET.LZO;
Gbx.LZO = new MiniLZO();
License
GBX.NET.LZO library is GNU GPL v3 Licensed.
If you use the LZO compression library, you must license your project under the GNU GPL v3.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- GBX.NET (>= 2.0.7)
- NativeSharpLzo (>= 0.3.3)
-
net6.0
- GBX.NET (>= 2.0.7)
- NativeSharpLzo (>= 0.3.3)
-
net8.0
- GBX.NET (>= 2.0.7)
- NativeSharpLzo (>= 0.3.3)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on GBX.NET.LZO:
Package | Downloads |
---|---|
GBX.NET.Tool.CLI
CLI implementation for the GBX.NET tool framework using Spectre.Console. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.1.1 | 580 | 8/16/2024 |
2.1.0 | 176 | 7/23/2024 |
2.1.0-beta2 | 144 | 7/16/2024 |
2.1.0-beta1 | 92 | 7/16/2024 |
2.0.0 | 484 | 4/26/2024 |
2.0.0-rc1 | 120 | 4/23/2024 |
2.0.0-beta1 | 125 | 4/20/2024 |
2.0.0-alpha1 | 146 | 4/12/2024 |
1.0.4 | 1,430 | 11/24/2023 |
1.0.3 | 723 | 6/7/2023 |
1.0.2 | 3,413 | 2/23/2022 |
1.0.1 | 1,830 | 11/27/2021 |
1.0.0 | 420 | 6/1/2021 |