GleamTech.VideoUltimate
4.5.5
dotnet add package GleamTech.VideoUltimate --version 4.5.5
NuGet\Install-Package GleamTech.VideoUltimate -Version 4.5.5
<PackageReference Include="GleamTech.VideoUltimate" Version="4.5.5" />
<PackageVersion Include="GleamTech.VideoUltimate" Version="4.5.5" />
<PackageReference Include="GleamTech.VideoUltimate" />
paket add GleamTech.VideoUltimate --version 4.5.5
#r "nuget: GleamTech.VideoUltimate, 4.5.5"
#:package GleamTech.VideoUltimate@4.5.5
#addin nuget:?package=GleamTech.VideoUltimate&version=4.5.5
#tool nuget:?package=GleamTech.VideoUltimate&version=4.5.5
VideoUltimate is a .NET Video Reader and a .NET Video Thumbnailer
which can read any video file format on the planet.
It supports .NET 5.0+ or .NET Core 3.1 and .NET Framework 4.7.2+ web/console/desktop applications.
It allows you read a video file frame by frame or generate meaningful thumbnails.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 is compatible. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.7.2
- GleamTech.Common (>= 6.7.0)
-
.NETStandard 2.0
- GleamTech.Common (>= 6.7.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on GleamTech.VideoUltimate:
Package | Downloads |
---|---|
GleamTech.FileUltimate
FileUltimate is an ASP.NET File Manager and Uploader which supports ASP.NET Core 5.0+, ASP.NET Core 2.1+, ASP.NET MVC 3.0+ and ASP.NET WebForms 4.7.2+ web applications/web sites. Integrate a file manager into your ASP.NET application or site rapidly. - Browse and manage files with access control. - Accept files with the advanced upload functionality. - Offer a structured and neat download area. - Preview documents (70+ file formats, including PDF © Microsoft Office), images, audios and videos. Note: This package contains a fully working version of the product, however without a license key it will run in trial mode. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
4.5.5 | 36 | 9/26/2025 |
4.5.2 | 243 | 9/11/2025 |
4.5.1 | 307 | 9/1/2025 |
4.5.0 | 276 | 8/27/2025 |
4.4.9 | 592 | 7/3/2025 |
4.4.8 | 629 | 5/6/2025 |
4.4.7 | 602 | 4/18/2025 |
4.4.6 | 418 | 4/12/2025 |
4.4.5 | 552 | 3/30/2025 |
4.4.0 | 1,360 | 3/8/2025 |
4.3.1 | 543 | 3/4/2025 |
4.3.0 | 1,100 | 1/7/2025 |
4.2.0 | 1,282 | 12/1/2024 |
4.0.2 | 2,034 | 9/1/2024 |
4.0.1 | 921 | 8/8/2024 |
4.0.0 | 615 | 7/22/2024 |
3.8.8 | 1,574 | 5/3/2024 |
3.8.7 | 640 | 4/18/2024 |
3.8.6 | 7,664 | 8/27/2023 |
3.8.5 | 9,992 | 4/23/2023 |
3.8.3 | 3,338 | 4/16/2023 |
3.8.2 | 2,950 | 4/11/2023 |
3.8.1 | 2,976 | 4/7/2023 |
3.8.0 | 2,982 | 4/3/2023 |
3.7.1 | 3,624 | 3/7/2023 |
3.7.0 | 3,401 | 2/23/2023 |
3.6.1 | 4,876 | 1/10/2023 |
3.6.0 | 9,336 | 8/14/2022 |
3.5.0 | 4,591 | 6/24/2022 |
3.4.2 | 4,703 | 6/3/2022 |
3.4.1 | 4,800 | 5/11/2022 |
3.4.0 | 8,342 | 4/20/2022 |
3.3.0 | 6,239 | 3/14/2022 |
3.2.0 | 42,843 | 3/5/2022 |
3.1.0 | 4,134 | 2/22/2022 |
3.0.0 | 5,768 | 11/28/2021 |
2.6.1 | 19,045 | 5/26/2021 |
2.6.0 | 15,081 | 4/19/2021 |
2.5.5 | 8,412 | 3/23/2021 |
2.5.3 | 13,572 | 2/16/2021 |
2.5.2 | 4,963 | 1/1/2021 |
2.5.1 | 11,218 | 11/23/2020 |
2.5.0 | 3,615 | 11/17/2020 |
2.4.5 | 2,107 | 11/14/2020 |
2.4.0 | 11,259 | 9/15/2020 |
2.3.5 | 14,619 | 8/6/2020 |
2.3.0 | 6,331 | 6/23/2020 |
2.1.9 | 4,270 | 6/15/2020 |
2.1.8 | 3,739 | 6/3/2020 |
2.1.7 | 3,691 | 5/22/2020 |
2.1.6 | 11,004 | 1/24/2020 |
2.1.5 | 3,894 | 1/9/2020 |
2.1.2 | 6,696 | 12/6/2019 |
2.1.1 | 5,635 | 11/20/2019 |
## Version 4.5.5 - September 26, 2025
- **Improved:** The default value for `GleamTechConfiguration.TemporaryFolder` will now be `[AppData Temporary Folder]`
if current user has read/write access, if not it will be `[System Temporary Folder]`.
This change is done so that developer is only concerned about write permissions to `[AppData Temporary Folder]`
when publishing to production and not system temporary folders such as `C:\Windows\Temp`.
This way, everything will be on the table i.e. all generated files (AssemblyResolver files, cache files, log files) will be in a single place.
Files from old system temporary folder will be migrated/moved to this new location on application startup (if has write access).
`[AppData Temporary Folder]` can be different for different environments:
- For ASP.NET Core apps, the resolved result of `~/App_Data`:
- `[AppBase]\wwwroot\App_Data\Temporary`
- For ASP.NET Classic apps, the resolved result of `~/App_Data`:
- `[AppBase]\App_Data\Temporary`
- For Console or other non-web apps:
- `[AppBase]\AppData\Temporary`
`[System Temporary Folder]` can be different for different environments:
- For ASP.NET Core apps, the result of `Path.GetTempPath()` which
depends on "TMP", "TEMP" and "USERPROFILE" environment variables:
- `C:\Windows\Temp\GleamTech\[AppName]-[AppHash]`
- `C:\Users\Cem Alacayir\AppData\Local\Temp\GleamTech\[AppName]-[AppHash]`
(if "Load User Profile" is enabled for AppPool in IIS)
- For ASP.NET Classic apps:
- `C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Temporary ASP.NET Files\[AppName]\[AppHash]\GleamTech`
- `C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\[AppName]\[AppHash]\GleamTech`
(if 32-bit AppPool)
- `C:\Users\Cem Alacayir\AppData\Local\Temp\Temporary ASP.NET Files\vs\[AppHash]\GleamTech`
(when debugging in Visual Studio)
- For Console or other non-web apps, the result of `Path.GetTempPath()` which
depends on "TMP", "TEMP" and "USERPROFILE" environment variables:
- `C:\Users\Cem Alacayir\AppData\Local\Temp\GleamTech\[AppName]-[AppHash]`
- `C:\Windows\Temp\GleamTech\[AppName]-[AppHash]`
- For apps running on unix-like platforms:
- `/tmp/GleamTech/[AppName]-[AppHash]`
- **Improved:** `ImpersonationContext` is improved to support multi-threads and async threads.
Ensured `ImpersonationInfo` and `LogonCredential` do not lose access tokens (re-cache when necessary).
- **Improved:** `TemporaryFolder`, `FileCache` and `DbProvider` will now do two tries for access, if first one fails,
will try again by reverting possible impersonation.
- **Changed:** Removed legacy `GleamTechConfiguration.AlphaFileSystemEnabled` property.