LethalCompany.Plugin.Sdk 1.0.1-rc.0.1

This is a prerelease version of LethalCompany.Plugin.Sdk.
There is a newer version of this package available.
See the version list below for details.
<Sdk Name="LethalCompany.Plugin.Sdk" Version="1.0.1-rc.0.1" />                
For projects that support Sdk, copy this XML node into the project file to reference the package.

LethalCompany.Plugin.Sdk

NuGet Build Language

An MSBuild Sdk for creating Lethal Company mods that:

  • Optimizes Build Defaults
  • Enables Modern Language Features with PolySharp
  • References Publicized Binaries from LethalAPI.GameLibs
  • References BepInEx packages from the BepInEx Registry
  • Creates Thunderstore Packages with dotnet publish
  • Stages plugins to local a Thunderstore profile
  • And More...

Usage

To start using the Sdk, create a new Class Library:

$ dotnet new classlib -n {NAME}

In the new .csproj, update the Sdk="Microsoft.NET.Sdk" attribute at the top of the file to Sdk="LethalCompany.Plugin.Sdk/{VERSION}", and replace any existing content with metadata about the plugin:

<Project Sdk="LethalCompany.Plugin.Sdk/1.0.0">
  
  <PropertyGroup>
    <Title>Plugin Example</Title>
    <Description>My example plugin!</Description>
    <PluginId>example.plugin</PluginId>
    <Version>1.0.0</Version>
  </PropertyGroup>

</Project>

Add a new .cs file, and define the plugin:

[BepInPlugin(GeneratedPluginInfo.Identifier, GeneratedPluginInfo.Name, GeneratedPluginInfo.Version)]
public sealed class SamplePlugin : BaseUnityPlugin
{
    // ...
}

The Sdk generates a GeneratedPluginInfo class from the metadata provided in your project for usage in code.

The name of the generated class can be changed using the <PluginInfoTypeName /> MSBuild property.

By default, the generated class is internal static, this can be changed using the <PluginInfoTypeAccessModifier /> MSBuild property.

Publish to Thunderstore

In order to create a Thunderstore Package, the Sdk requires that icon.png and README.md files exist at the project root.

The location of the CHANGELOG.md and README.md files can be customized using the <PluginChangelogFile /> and <PluginReadMeFile /> MSBuild properties.

In the .csproj of the plugin, provide the metadata used to generate a manifest.json for publishing:

<Project Sdk="LethalCompany.Plugin.Sdk/1.0.0">
  
  <PropertyGroup>
    

    <Description>My example plugin!</Description>
    <ThunderId>ExamplePlugin</ThunderId>
    <ThunderWebsiteUrl>https://example.com</ThunderWebsiteUrl>
    <Version>1.0.0</Version>
  </PropertyGroup>

  <ItemGroup>
    <ThunderDependency Include="ExampleTeam-OtherPlugin-1.0.0" />
  </ItemGroup>

</Project>

The following manifest.json would be generated for the example metadata:

{
  "name": "ExamplePlugin",
  "dependencies": ["BepInEx-BepInExPack-5.4.2100", "ExampleTeam-OtherPlugin-1.0.0"],
  "description": "My example plugin!",
  "version_number": "1.0.0",
  "website_url": "https://example.com"
}

To create a Thunderstore package, use dotnet publish:

$ dotnet publish -c Release
MSBuild version 17.8.3+195e7f5a3 for .NET
  Determining projects to restore...
  All projects are up-to-date for restore.
  ExamplePlugin -> .\bin\Debug\netstandard2.1\ExamplePlugin.dll
  ExamplePlugin -> .\bin\Debug\netstandard2.1\publish\
  Zipping directory ".\bin\Debug\netstandard2.1\publish\" to ".\bin\Debug\netstandard2.1\ExamplePlugin-1.0.0.zi
  p".
Staging Plugins

"Staging" a plugin refers to the process of publishing a plugin directly to a local Thunderstore profile, and is performed by specifiying the PluginStagingProfile MSBuild property when publishing:

dotnet publish -p:PluginStagingProfile="..."

It is recommended to set the <PluginStagingProfile /> MSBuild property in a .csproj.user file.

Specify Thunderstore Dependencies

To specify Thunderstore dependencies in the generated manifest.json, use the ThunderDependency item:

<ItemGroup>
  <ThunderDependency Include="ExampleTeam-ExamplePlugin-1.0.0" />
</ItemGroup>

The Sdk specifies a default ThunderDependency on BepInExPack, specifying one yourself is unnecessary.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.0-rc.10 236 1/8/2024
1.1.0-rc.9 92 1/6/2024
1.1.0-rc.3 82 1/4/2024
1.1.0-rc.2 71 1/4/2024
1.0.2 338 12/20/2023
1.0.1 187 12/20/2023
1.0.1-rc.0.1 77 12/20/2023
1.0.0 204 12/20/2023
1.0.0-rc.0.16 67 12/20/2023