LethalCompany.Plugin.Sdk
1.1.0-rc.10
<Sdk Name="LethalCompany.Plugin.Sdk" Version="1.1.0-rc.10" />
LethalCompany.Plugin.Sdk
An MSBuild Sdk for creating Lethal Company mods that:
- Optimizes Build Defaults
- Enables Modern Language Features with
PolySharp
- References Publicized Binaries from
LethalAPI.GameLibs
- Restores & Resolves References to Thunderstore Dependencies
- Creates Thunderstore Packages with
dotnet publish
- Stages Directly to a Thunderstore/r2modman Profile
- And More...
Prerequisites
- MSBuild 17.8.3+
- .NET 8.0+
- VSCode/VS2022+
- Thunderstore/r2modman
Getting Started
Create a Class Library
Create a new Class Library for the plugin:
$ dotnet new classlib -n {NAME}
In the new .csproj
, update the Sdk="Microsoft.NET.Sdk"
attribute at the top of the file to Sdk="LethalCompany.Plugin.Sdk/{VERSION}"
, and replace any existing content with metadata about the plugin:
<Project Sdk="LethalCompany.Plugin.Sdk/{VERSION}">
<PropertyGroup>
<Title>Plugin Example</Title>
<Description>My example plugin!</Description>
<PluginId>example.plugin</PluginId>
<Version>1.0.0</Version>
</PropertyGroup>
</Project>
Or (recommended)
Create a global.json
file in the root of your solution, and specify the LethalCompany.Plugin.Sdk
:
{
"sdk": {
"allowPrerelease": false,
"rollForward": "latestMajor",
"version": "8.0.100"
},
"msbuild-sdk": {
"LethalCompany.Plugin.Sdk": "{VERSION}"
}
}
In your project file, update the Sdk
attribute:
<Project Sdk="LethalCompany.Plugin.Sdk">
</Project>
For more information on using MSBuild Sdks, see "How project SDKs are resolved"
Define Plugin
In your project, add a new .cs
file to define the BepInEx
plugin:
[BepInPlugin(GeneratedPluginInfo.Identifier, GeneratedPluginInfo.Name, GeneratedPluginInfo.Version)]
public sealed class SamplePlugin : BaseUnityPlugin
{
// ...
}
The Sdk generates a
GeneratedPluginInfo
class from the metadata provided in your project for usage in code.The name of the generated class can be changed using the
<PluginInfoTypeName />
MSBuild property.By default, the generated class is
internal static
, this can be changed using the<PluginInfoTypeModifiers />
MSBuild property.
Publish to Thunderstore
In order to create a Thunderstore Package, the Sdk requires that
icon.png
andREADME.md
files exist at the project root.
The location of the
CHANGELOG.md
andREADME.md
files can be changed using the<PluginChangeLogFile />
and<PluginReadMeFile />
MSBuild properties.
In the .csproj
of the plugin, provide the metadata used to generate a manifest.json
for publishing:
<Project Sdk="LethalCompany.Plugin.Sdk">
<PropertyGroup>
<Description>My example plugin!</Description>
<ThunderId>ExamplePlugin</ThunderId>
<ThunderWebsiteUrl>https://example.com</ThunderWebsiteUrl>
<Version>1.0.0</Version>
</PropertyGroup>
<ItemGroup>
<ThunderDependency Include="ExampleTeam-OtherPlugin" Version="1.0.0" />
</ItemGroup>
</Project>
The following manifest.json
would be generated for the example metadata:
{
"name": "ExamplePlugin",
"dependencies": ["BepInEx-BepInExPack-5.4.2100", "ExampleTeam-OtherPlugin-1.0.0"],
"description": "My example plugin!",
"version_number": "1.0.0",
"website_url": "https://example.com"
}
To create a Thunderstore package, use dotnet publish
:
$ dotnet publish -c Release
MSBuild version 17.8.3+195e7f5a3 for .NET
Determining projects to restore...
All projects are up-to-date for restore.
ExamplePlugin -> .\bin\Debug\netstandard2.1\ExamplePlugin.dll
ExamplePlugin -> .\bin\Debug\netstandard2.1\publish\
Zipping directory ".\bin\Debug\netstandard2.1\publish\" to ".\bin\Debug\netstandard2.1\ExamplePlugin-1.0.0.zi
p".
Staging Plugins
"Staging" a plugin refers to the process of publishing a plugin directly to a local Thunderstore profile, and is performed by specifiying the PluginStagingProfile
MSBuild property when publishing:
dotnet publish -p:PluginStagingProfile="..."
It is recommended to set the
<PluginStagingProfile />
MSBuild property in a.csproj.user
file.
Specify Thunderstore Dependencies
To specify a dependency on another Thunderstore plugin, use the ThunderDependency
item:
<ItemGroup>
<ThunderDependency Include="ExampleTeam-ExamplePlugin" Version="1.0.0" />
</ItemGroup>
Configure Referenced Assemblies
When a ThunderDependency
is specified, the Sdk will restore & resolve assemblies for the dependency.
Assembly resolution can be configured by specifying glob patterns for the ExcludeAssets
/IncludeAssets
metadata:
<ItemGroup>
<ThunderDependency Include="ExampleTeam-ExamplePlugin" Version="1.0.0">
<ExludeAssets>path-to-ignore\*.dll</ExcludeAssets>
</ThunderDependency>
</ItemGroup>
The Sdk specifies a default
ThunderDependency
onBepInExPack
, specifying one yourself is unnecessary.
When publishing a plugin, the Sdk will use the specified
ThunderDependency
items to produce a value for thedependencies
key of the generatedmanifest.json
.
Restore Plugins During Solution Restore
Due to limitiations in how MSBuild handles solution files, the Sdk is unable restore Thunderstore dependencies when directly restoring a solution (e.g. via dotnet restore example-plugin.sln
).
To workaround this, create a Directory.Solution.targets
file adjacent to the .sln
file, that directly imports Solution.targets
from the Sdk:
<Project>
<Import Project="Solution.targets" Sdk="LethalCompany.Plugin.Sdk" />
<Project>
It is recommended to use
global.json
when usingDirectory.Solution.targets
to centralize the versioning ofLethalCompany.Plugin.Sdk
.
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.7.2
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.1.0-rc.10 | 236 | 1/8/2024 |
1.1.0-rc.9 | 92 | 1/6/2024 |
1.1.0-rc.3 | 82 | 1/4/2024 |
1.1.0-rc.2 | 71 | 1/4/2024 |
1.0.2 | 340 | 12/20/2023 |
1.0.1 | 189 | 12/20/2023 |
1.0.1-rc.0.1 | 77 | 12/20/2023 |
1.0.0 | 206 | 12/20/2023 |
1.0.0-rc.0.16 | 67 | 12/20/2023 |