LfrlAnvil.Reactive.State
0.2.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package LfrlAnvil.Reactive.State --version 0.2.0
NuGet\Install-Package LfrlAnvil.Reactive.State -Version 0.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LfrlAnvil.Reactive.State" Version="0.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add LfrlAnvil.Reactive.State --version 0.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: LfrlAnvil.Reactive.State, 0.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install LfrlAnvil.Reactive.State as a Cake Addin #addin nuget:?package=LfrlAnvil.Reactive.State&version=0.2.0 // Install LfrlAnvil.Reactive.State as a Cake Tool #tool nuget:?package=LfrlAnvil.Reactive.State&version=0.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
(root)
LfrlAnvil.Reactive.State
This project contains a few functionalities related to state management.
Documentation
Technical documentation can be found here.
Examples
Following is an example of a string
variable:
// creates a new variable with initial 'foo' value,
// error validator that does not allow empty strings
// and warnings validator that warns about strings containing more than 10 characters
var variable = Variable.Create(
initialValue: "foo",
errorsValidator: FormattableValidators<string>.NotEmpty( "IsEmpty" ),
warningsValidator: FormattableValidators<string>.MaxLength( 10, "LongText" ) );
// attaches a listener to the 'OnChange' event stream
variable.OnChange.Listen(
EventListener.Create<VariableValueChangeEvent<string, ValidationMessage<string>>>(
e => Console.WriteLine( $"'{e.PreviousValue}' => '{e.NewValue}', State: {e.NewState}" ) ) );
// attaches a listener to the 'OnValidate' event stream
variable.OnValidate.Listen(
EventListener.Create<VariableValidationEvent<string, ValidationMessage<string>>>(
e =>
{
var errors = string.Join( " & ", e.NewErrors.Select( m => $"({m})" ) );
errors = errors.Length > 0 ? $"Errors: {errors}" : "No errors";
var warnings = string.Join( " & ", e.NewWarnings.Select( m => $"({m})" ) );
warnings = warnings.Length > 0 ? $"Warnings: {warnings}" : "No warnings";
Console.WriteLine( $"{errors}, {warnings}" );
} ) );
// changes the underlying value
variable.Change( "bar" );
// expected console output:
// 'foo' => 'bar', State: Changed, Dirty
// No errors, No warnings
// changes the underlying value again, to an invalid empty string
variable.Change( string.Empty );
// expected console output:
// 'bar' => '', State: Changed, Invalid, Dirty
// Errors: (Resource: 'IsEmpty', Parameters: 0), No warnings
// changes the underlying value again, to a string that causes a warning
variable.Change( "lorem ipsum" );
// expected console output:
// '' => 'lorem ipsum', State: Changed, Warning, Dirty
// No errors, Warnings: (Resource: 'LongText', Parameters: 1)
// changes the underlying value again, to the initial value
variable.Change( "foo" );
// expected console output:
// 'lorem ipsum' => 'foo', State: Dirty
// No errors, No warnings
// disposes the variable
variable.Dispose();
Following is an example of a collection variable:
// creates a new collection variable with (string, int) pair elements,
// where each element is identified by their string key,
// with error validator that does not allow empty collections
// and element error validator that does not allow negative values
var variable = CollectionVariable.Create(
initialElements: new[] { KeyValuePair.Create( "foo", 1 ) },
keySelector: e => e.Key,
errorsValidator: FormattableValidators<string>.NotEmpty<KeyValuePair<string, KeyValuePair<string, int>>>( "IsEmpty" )
.For( (ICollectionVariableElements<string, KeyValuePair<string, int>, ValidationMessage<string>> e) => e ),
elementErrorsValidator: FormattableValidators<string>.GreaterThanOrEqualTo( 0, "IsNegative" )
.For( (KeyValuePair<string, int> e) => e.Value ) );
// attaches a listener to the 'OnChange' event stream
variable.OnChange.Listen(
EventListener.Create<CollectionVariableChangeEvent<string, KeyValuePair<string, int>, ValidationMessage<string>>>(
e =>
{
var added = string.Join(
" & ",
e.AddedElements.Select( s => $"(['{s.Element.Key}', {s.Element.Value}], State: {s.NewState})" ) );
added = added.Length > 0 ? $"Added: {added}" : "No added elements";
var removed = string.Join(
" & ",
e.RemovedElements.Select( s => $"(['{s.Element.Key}', {s.Element.Value}], State: {s.NewState})" ) );
removed = removed.Length > 0 ? $"Removed: {removed}" : "No removed elements";
var replaced = string.Join(
" & ",
e.ReplacedElements.Select(
s => $"(['{s.Element.Key}', {s.PreviousElement.Value} => {s.Element.Value}], State: {s.NewState})" ) );
replaced = replaced.Length > 0 ? $"Replaced: {replaced}" : "No replaced elements";
Console.WriteLine( $"{added}, {removed}, {replaced}" );
} ) );
// attaches a listener to the 'OnValidate' event stream
variable.OnValidate.Listen(
EventListener.Create<CollectionVariableValidationEvent<string, KeyValuePair<string, int>, ValidationMessage<string>>>(
e =>
{
var errors = string.Join( " & ", e.NewErrors.Select( m => $"({m})" ) );
errors = errors.Length > 0 ? $"Errors: {errors}" : "No errors";
var warnings = string.Join( " & ", e.NewWarnings.Select( m => $"({m})" ) );
warnings = warnings.Length > 0 ? $"Warnings: {warnings}" : "No warnings";
Console.WriteLine( $"{errors}, {warnings}, State: {e.NewState}" );
} ) );
// adds a new element
variable.Add( KeyValuePair.Create( "bar", 42 ) );
// expected console output:
// Added: (['bar', 42], State: Added), No removed elements, No replaced elements
// No errors, No warnings, State: Changed, Dirty
// adds one more invalid element and replaces existing 'foo' element
variable.AddOrReplace( new[] { KeyValuePair.Create( "qux", -1 ), KeyValuePair.Create( "foo", -2 ) } );
// expected console output:
// Added: (['qux', -1], State: Invalid, Added), No removed elements, Replaced: (['foo', 1 => -2], State: Changed, Invalid)
// No errors, No warnings, State: Changed, Invalid, Dirty
// removes two elements
variable.Remove( new[] { "qux", "foo" } );
// expected console output:
// No added elements, Removed: (['qux', -1], State: NotFound) & (['foo', -2], State: Removed), No replaced elements
// No errors, No warnings, State: Changed, Dirty
// clears the collection
variable.Clear();
// expected console output:
// No added elements, Removed: (['bar', 42], State: NotFound), No replaced elements
// Errors: (Resource: 'IsEmpty', Parameters: 0), No warnings, State: Changed, Invalid, Dirty
// sets elements to the initial collection
variable.Change( new[] { KeyValuePair.Create( "foo", 1 ) } );
// expected console output:
// Added: (['foo', 1], State: Default), No removed elements, No replaced elements
// No errors, No warnings, State: Dirty
// disposes the variable
variable.Dispose();
Following is an example of a variable root, that is a variable that contains other child variables:
// creates a new variable root
var variable = new Root();
// attaches a listener to the 'OnChange' event stream
variable.OnChange.Listen(
EventListener.Create<VariableRootChangeEvent<string>>( e => Console.WriteLine( $"ChangedKey: '{e.NodeKey}'" ) ) );
// attaches a listener to the 'OnValidate' event stream
variable.OnValidate.Listen(
EventListener.Create<VariableRootValidationEvent<string>>(
e => Console.WriteLine( $"ValidatedKey: '{e.NodeKey}', State: {e.NewState}" ) ) );
// attaches a listener to the 'OnChange' event stream of the 'Text' property
variable.Text.OnChange.Listen(
EventListener.Create<VariableValueChangeEvent<string, ValidationMessage<string>>>(
e => Console.WriteLine( $"[Text] '{e.PreviousValue}' => '{e.NewValue}', State: {e.NewState}" ) ) );
// attaches a listener to the 'OnValidate' event stream of the 'Text' property
variable.Text.OnValidate.Listen(
EventListener.Create<VariableValidationEvent<string, ValidationMessage<string>>>(
e =>
{
var errors = string.Join( " & ", e.NewErrors.Select( m => $"({m})" ) );
errors = errors.Length > 0 ? $"Errors: {errors}" : "No errors";
var warnings = string.Join( " & ", e.NewWarnings.Select( m => $"({m})" ) );
warnings = warnings.Length > 0 ? $"Warnings: {warnings}" : "No warnings";
Console.WriteLine( $"[Text] {errors}, {warnings}" );
} ) );
// attaches a listener to the 'OnChange' event stream of the 'Ordinal' property
variable.Ordinal.OnChange.Listen(
EventListener.Create<VariableValueChangeEvent<int, ValidationMessage<string>>>(
e => Console.WriteLine( $"[Ordinal] {e.PreviousValue} => {e.NewValue}, State: {e.NewState}" ) ) );
// attaches a listener to the 'OnValidate' event stream of the 'Ordinal' property
variable.Ordinal.OnValidate.Listen(
EventListener.Create<VariableValidationEvent<int, ValidationMessage<string>>>(
e =>
{
var errors = string.Join( " & ", e.NewErrors.Select( m => $"({m})" ) );
errors = errors.Length > 0 ? $"Errors: {errors}" : "No errors";
var warnings = string.Join( " & ", e.NewWarnings.Select( m => $"({m})" ) );
warnings = warnings.Length > 0 ? $"Warnings: {warnings}" : "No warnings";
Console.WriteLine( $"[Ordinal] {errors}, {warnings}" );
} ) );
// sets 'Text' value
variable.SetText( "foo" );
// expected console output:
// ChangedKey: 'Text'
// [Text] '' => 'foo', State: Changed, Dirty
// ValidatedKey: 'Text', State: Changed, Invalid, Dirty
// [Text] No errors, No warnings
// sets 'Ordinal' value
variable.SetOrdinal( 42 );
// expected console output:
// ChangedKey: 'Ordinal'
// [Ordinal] 0 => 42, State: Changed, Dirty
// ValidatedKey: 'Ordinal', State: Changed, Dirty
// [Ordinal] No errors, No warnings
// disposes the variable
variable.Dispose();
There also exists a collection version of a variable root.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- LfrlAnvil.Reactive.Core (>= 0.2.0)
- LfrlAnvil.Validation (>= 0.2.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.