LfrlAnvil.Reactive.State 0.2.1

dotnet add package LfrlAnvil.Reactive.State --version 0.2.1                
NuGet\Install-Package LfrlAnvil.Reactive.State -Version 0.2.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LfrlAnvil.Reactive.State" Version="0.2.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add LfrlAnvil.Reactive.State --version 0.2.1                
#r "nuget: LfrlAnvil.Reactive.State, 0.2.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install LfrlAnvil.Reactive.State as a Cake Addin
#addin nuget:?package=LfrlAnvil.Reactive.State&version=0.2.1

// Install LfrlAnvil.Reactive.State as a Cake Tool
#tool nuget:?package=LfrlAnvil.Reactive.State&version=0.2.1                

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LfrlAnvil.Reactive.State

This project contains a few functionalities related to state management.

Documentation

Technical documentation can be found here.

Examples

Following is an example of a string variable:

// creates a new variable with initial 'foo' value,
// error validator that does not allow empty strings
// and warnings validator that warns about strings containing more than 10 characters
var variable = Variable.Create(
    initialValue: "foo",
    errorsValidator: FormattableValidators<string>.NotEmpty( "IsEmpty" ),
    warningsValidator: FormattableValidators<string>.MaxLength( 10, "LongText" ) );

// attaches a listener to the 'OnChange' event stream
variable.OnChange.Listen(
    EventListener.Create<VariableValueChangeEvent<string, ValidationMessage<string>>>(
        e => Console.WriteLine( $"'{e.PreviousValue}' => '{e.NewValue}', State: {e.NewState}" ) ) );

// attaches a listener to the 'OnValidate' event stream
variable.OnValidate.Listen(
    EventListener.Create<VariableValidationEvent<string, ValidationMessage<string>>>(
        e =>
        {
            var errors = string.Join( " & ", e.NewErrors.Select( m => $"({m})" ) );
            errors = errors.Length > 0 ? $"Errors: {errors}" : "No errors";

            var warnings = string.Join( " & ", e.NewWarnings.Select( m => $"({m})" ) );
            warnings = warnings.Length > 0 ? $"Warnings: {warnings}" : "No warnings";

            Console.WriteLine( $"{errors}, {warnings}" );
        } ) );

// changes the underlying value
variable.Change( "bar" );

// expected console output:
// 'foo' => 'bar', State: Changed, Dirty
// No errors, No warnings

// changes the underlying value again, to an invalid empty string
variable.Change( string.Empty );

// expected console output:
// 'bar' => '', State: Changed, Invalid, Dirty
// Errors: (Resource: 'IsEmpty', Parameters: 0), No warnings

// changes the underlying value again, to a string that causes a warning
variable.Change( "lorem ipsum" );

// expected console output:
// '' => 'lorem ipsum', State: Changed, Warning, Dirty
// No errors, Warnings: (Resource: 'LongText', Parameters: 1)

// changes the underlying value again, to the initial value
variable.Change( "foo" );

// expected console output:
// 'lorem ipsum' => 'foo', State: Dirty
// No errors, No warnings

// disposes the variable
variable.Dispose();

Following is an example of a collection variable:

// creates a new collection variable with (string, int) pair elements,
// where each element is identified by their string key,
// with error validator that does not allow empty collections
// and element error validator that does not allow negative values
var variable = CollectionVariable.Create(
    initialElements: new[] { KeyValuePair.Create( "foo", 1 ) },
    keySelector: e => e.Key,
    errorsValidator: FormattableValidators<string>.NotEmpty<KeyValuePair<string, KeyValuePair<string, int>>>( "IsEmpty" )
        .For( (ICollectionVariableElements<string, KeyValuePair<string, int>, ValidationMessage<string>> e) => e ),
    elementErrorsValidator: FormattableValidators<string>.GreaterThanOrEqualTo( 0, "IsNegative" )
        .For( (KeyValuePair<string, int> e) => e.Value ) );

// attaches a listener to the 'OnChange' event stream
variable.OnChange.Listen(
    EventListener.Create<CollectionVariableChangeEvent<string, KeyValuePair<string, int>, ValidationMessage<string>>>(
        e =>
        {
            var added = string.Join(
                " & ",
                e.AddedElements.Select( s => $"(['{s.Element.Key}', {s.Element.Value}], State: {s.NewState})" ) );

            added = added.Length > 0 ? $"Added: {added}" : "No added elements";
            var removed = string.Join(
                " & ",
                e.RemovedElements.Select( s => $"(['{s.Element.Key}', {s.Element.Value}], State: {s.NewState})" ) );

            removed = removed.Length > 0 ? $"Removed: {removed}" : "No removed elements";
            var replaced = string.Join(
                " & ",
                e.ReplacedElements.Select(
                    s => $"(['{s.Element.Key}', {s.PreviousElement.Value} => {s.Element.Value}], State: {s.NewState})" ) );

            replaced = replaced.Length > 0 ? $"Replaced: {replaced}" : "No replaced elements";

            Console.WriteLine( $"{added}, {removed}, {replaced}" );
        } ) );

// attaches a listener to the 'OnValidate' event stream
variable.OnValidate.Listen(
    EventListener.Create<CollectionVariableValidationEvent<string, KeyValuePair<string, int>, ValidationMessage<string>>>(
        e =>
        {
            var errors = string.Join( " & ", e.NewErrors.Select( m => $"({m})" ) );
            errors = errors.Length > 0 ? $"Errors: {errors}" : "No errors";

            var warnings = string.Join( " & ", e.NewWarnings.Select( m => $"({m})" ) );
            warnings = warnings.Length > 0 ? $"Warnings: {warnings}" : "No warnings";

            Console.WriteLine( $"{errors}, {warnings}, State: {e.NewState}" );
        } ) );

// adds a new element
variable.Add( KeyValuePair.Create( "bar", 42 ) );

// expected console output:
// Added: (['bar', 42], State: Added), No removed elements, No replaced elements
// No errors, No warnings, State: Changed, Dirty

// adds one more invalid element and replaces existing 'foo' element
variable.AddOrReplace( new[] { KeyValuePair.Create( "qux", -1 ), KeyValuePair.Create( "foo", -2 ) } );

// expected console output:
// Added: (['qux', -1], State: Invalid, Added), No removed elements, Replaced: (['foo', 1 => -2], State: Changed, Invalid)
// No errors, No warnings, State: Changed, Invalid, Dirty

// removes two elements
variable.Remove( new[] { "qux", "foo" } );

// expected console output:
// No added elements, Removed: (['qux', -1], State: NotFound) & (['foo', -2], State: Removed), No replaced elements
// No errors, No warnings, State: Changed, Dirty

// clears the collection
variable.Clear();

// expected console output:
// No added elements, Removed: (['bar', 42], State: NotFound), No replaced elements
// Errors: (Resource: 'IsEmpty', Parameters: 0), No warnings, State: Changed, Invalid, Dirty

// sets elements to the initial collection
variable.Change( new[] { KeyValuePair.Create( "foo", 1 ) } );

// expected console output:
// Added: (['foo', 1], State: Default), No removed elements, No replaced elements
// No errors, No warnings, State: Dirty

// disposes the variable
variable.Dispose();

Following is an example of a variable root, that is a variable that contains other child variables:

// creates a new variable root
var variable = new Root();

// attaches a listener to the 'OnChange' event stream
variable.OnChange.Listen(
    EventListener.Create<VariableRootChangeEvent<string>>( e => Console.WriteLine( $"ChangedKey: '{e.NodeKey}'" ) ) );

// attaches a listener to the 'OnValidate' event stream
variable.OnValidate.Listen(
    EventListener.Create<VariableRootValidationEvent<string>>(
        e => Console.WriteLine( $"ValidatedKey: '{e.NodeKey}', State: {e.NewState}" ) ) );

// attaches a listener to the 'OnChange' event stream of the 'Text' property
variable.Text.OnChange.Listen(
    EventListener.Create<VariableValueChangeEvent<string, ValidationMessage<string>>>(
        e => Console.WriteLine( $"[Text] '{e.PreviousValue}' => '{e.NewValue}', State: {e.NewState}" ) ) );

// attaches a listener to the 'OnValidate' event stream of the 'Text' property
variable.Text.OnValidate.Listen(
    EventListener.Create<VariableValidationEvent<string, ValidationMessage<string>>>(
        e =>
        {
            var errors = string.Join( " & ", e.NewErrors.Select( m => $"({m})" ) );
            errors = errors.Length > 0 ? $"Errors: {errors}" : "No errors";

            var warnings = string.Join( " & ", e.NewWarnings.Select( m => $"({m})" ) );
            warnings = warnings.Length > 0 ? $"Warnings: {warnings}" : "No warnings";

            Console.WriteLine( $"[Text] {errors}, {warnings}" );
        } ) );

// attaches a listener to the 'OnChange' event stream of the 'Ordinal' property
variable.Ordinal.OnChange.Listen(
    EventListener.Create<VariableValueChangeEvent<int, ValidationMessage<string>>>(
        e => Console.WriteLine( $"[Ordinal] {e.PreviousValue} => {e.NewValue}, State: {e.NewState}" ) ) );

// attaches a listener to the 'OnValidate' event stream of the 'Ordinal' property
variable.Ordinal.OnValidate.Listen(
    EventListener.Create<VariableValidationEvent<int, ValidationMessage<string>>>(
        e =>
        {
            var errors = string.Join( " & ", e.NewErrors.Select( m => $"({m})" ) );
            errors = errors.Length > 0 ? $"Errors: {errors}" : "No errors";

            var warnings = string.Join( " & ", e.NewWarnings.Select( m => $"({m})" ) );
            warnings = warnings.Length > 0 ? $"Warnings: {warnings}" : "No warnings";

            Console.WriteLine( $"[Ordinal] {errors}, {warnings}" );
        } ) );

// sets 'Text' value
variable.SetText( "foo" );

// expected console output:
// ChangedKey: 'Text'
// [Text] '' => 'foo', State: Changed, Dirty
// ValidatedKey: 'Text', State: Changed, Invalid, Dirty
// [Text] No errors, No warnings

// sets 'Ordinal' value
variable.SetOrdinal( 42 );

// expected console output:
// ChangedKey: 'Ordinal'
// [Ordinal] 0 => 42, State: Changed, Dirty
// ValidatedKey: 'Ordinal', State: Changed, Dirty
// [Ordinal] No errors, No warnings

// disposes the variable
variable.Dispose();

There also exists a collection version of a variable root.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.2.1 109 6/16/2024
0.2.0 102 6/16/2024
0.1.1 103 5/29/2024
0.1.0 102 5/26/2024