OpenTK.Graphics 4.6.5

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Graphics --version 4.6.5                
NuGet\Install-Package OpenTK.Graphics -Version 4.6.5                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Graphics" Version="4.6.5" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Graphics --version 4.6.5                
#r "nuget: OpenTK.Graphics, 4.6.5"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Graphics as a Cake Addin
#addin nuget:?package=OpenTK.Graphics&version=4.6.5

// Install OpenTK.Graphics as a Cake Tool
#tool nuget:?package=OpenTK.Graphics&version=4.6.5                

GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (20)

Showing the top 5 NuGet packages that depend on OpenTK.Graphics:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

OpenTK.GLControl

A WinForms control designed to wrap the OpenTK 4.x APIs.

GLWidget

GLWigdet for GTKSharp, using Opentk.

OpenTK.WinForms

A WinForms control designed to wrap the OpenTK 4.x APIs.

SharpGfx.OpenTK

Package Description

GitHub repositories (8)

Showing the top 5 popular GitHub repositories that depend on OpenTK.Graphics:

Repository Stars
Ryubing/Ryujinx
Nintendo Switch emulator written in C#, originally created by gdkchan.
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
h4lfheart/FortnitePorting
Automation of the Fortnite Porting Process
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Helion-Engine/Helion
A modern fast paced Doom FPS engine
Version Downloads Last updated
5.0.0-pre.13 3,356 4 months ago
5.0.0-pre.12 1,810 5 months ago
5.0.0-pre.11 1,591 7 months ago
5.0.0-pre.10 5,008 3/7/2024
5.0.0-pre.9 3,233 10/16/2023
5.0.0-pre.8 16,612 10/28/2022
5.0.0-pre.7 9,294 4/19/2022
5.0.0-pre.6 4,439 6/16/2021
5.0.0-pre.5 559 5/29/2021
5.0.0-pre.4 468 5/22/2021
5.0.0-pre.3 8,552 3/10/2021
5.0.0-pre.2 349 3/9/2021
5.0.0-pre.1 808 3/8/2021
4.9.3 31,812 3 months ago
4.9.2 3,799 3 months ago
4.9.1 4,772 3 months ago
4.8.2 312,963 12/2/2023
4.8.1 39,515 9/27/2023
4.8.0 38,680 7/17/2023
4.7.7 116,498 2/23/2023
4.7.6 5,879 2/22/2023
4.7.5 100,570 9/8/2022
4.7.4 66,563 6/17/2022
4.7.3 5,365 6/17/2022
4.7.2 1,415,665 5/3/2022
4.7.1 32,071 2/17/2022
4.6.7 83,242 9/13/2021
4.6.6 5,169 9/13/2021
4.6.5 4,976 9/13/2021
4.6.4 81,027 5/28/2021
4.6.3 21,373 3/27/2021
4.6.2 7,392 3/19/2021
4.6.1 6,984 3/19/2021
4.6.0 7,859 3/18/2021
4.5.0 115,321 2/14/2021
4.4.0 27,943 12/16/2020
4.3.0 121,949 11/21/2020
4.2.0 6,681 11/12/2020
4.1.0 7,758 11/6/2020
4.0.6 11,316 10/18/2020
4.0.5 5,707 10/18/2020
4.0.4 5,921 10/17/2020
4.0.3 6,009 10/14/2020
4.0.2 6,067 10/11/2020
4.0.1 7,243 10/6/2020
4.0.0 15,162 10/2/2020
4.0.0-pre9.10 518 10/1/2020
4.0.0-pre9.9 444 9/30/2020
4.0.0-pre9.8 398 9/29/2020
4.0.0-pre9.7 860 9/20/2020
4.0.0-pre9.6 590 9/14/2020
4.0.0-pre9.5 386 9/14/2020
4.0.0-pre9.4 1,253 8/30/2020

API: Added settings in `NativeWindowSettings` for controlling backbuffer parameters such as `DepthBits` and `StencilBits`. (@deccer)
API: Added `SwapInterval` to `IGraphicsContext` and moved `VSync` property from `GameWindow` to `NativeWindow` to allow for more control over vsync. (@softwareantics)
Updated GLFW to 3.3.4. (@NogginBops)
FIX: Fixed `Box2i.Center` and `Box3i.Center` returning wrong values. (@NogginBops, thanks @g7ChoGXh for the bug report)
FIX: Implemented proper disposing of `NativeWindow`. (@NogginBops, thanks @xiejiang2014 for the bug report)
FIX: Fixed calling conventions on glfw callbacks in 32-bit builds. (@NogginBops)