OpenTK.Graphics
4.7.1
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Graphics --version 4.7.1
NuGet\Install-Package OpenTK.Graphics -Version 4.7.1
<PackageReference Include="OpenTK.Graphics" Version="4.7.1" />
paket add OpenTK.Graphics --version 4.7.1
#r "nuget: OpenTK.Graphics, 4.7.1"
// Install OpenTK.Graphics as a Cake Addin #addin nuget:?package=OpenTK.Graphics&version=4.7.1 // Install OpenTK.Graphics as a Cake Tool #tool nuget:?package=OpenTK.Graphics&version=4.7.1
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
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.NETCoreApp 3.1
- OpenTK.Core (>= 4.7.1 && < 4.8.0)
- OpenTK.Mathematics (>= 4.7.1 && < 4.8.0)
-
.NETStandard 2.1
- OpenTK.Core (>= 4.7.1 && < 4.8.0)
- OpenTK.Mathematics (>= 4.7.1 && < 4.8.0)
NuGet packages (20)
Showing the top 5 NuGet packages that depend on OpenTK.Graphics:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.GLControl
A WinForms control designed to wrap the OpenTK 4.x APIs. |
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GLWidget
GLWigdet for GTKSharp, using Opentk. |
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OpenTK.WinForms
A WinForms control designed to wrap the OpenTK 4.x APIs. |
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SharpGfx.OpenTK
Package Description |
GitHub repositories (7)
Showing the top 5 popular GitHub repositories that depend on OpenTK.Graphics:
Repository | Stars |
---|---|
Ryubing/Ryujinx
Nintendo Switch emulator written in C#, originally created by gdkchan.
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ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
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h4lfheart/FortnitePorting
Automation of the Fortnite Porting Process
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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Helion-Engine/Helion
A modern fast paced Doom FPS engine
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Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 2,018 | 11/11/2024 |
5.0.0-pre.12 | 1,736 | 9/25/2024 |
5.0.0-pre.11 | 1,566 | 8/9/2024 |
5.0.0-pre.10 | 4,701 | 3/7/2024 |
5.0.0-pre.9 | 3,209 | 10/16/2023 |
5.0.0-pre.8 | 16,274 | 10/28/2022 |
5.0.0-pre.7 | 9,266 | 4/19/2022 |
5.0.0-pre.6 | 4,422 | 6/16/2021 |
5.0.0-pre.5 | 546 | 5/29/2021 |
5.0.0-pre.4 | 457 | 5/22/2021 |
5.0.0-pre.3 | 8,540 | 3/10/2021 |
5.0.0-pre.2 | 337 | 3/9/2021 |
5.0.0-pre.1 | 779 | 3/8/2021 |
4.9.3 | 16,871 | 12/10/2024 |
4.9.2 | 3,082 | 12/10/2024 |
4.9.1 | 4,227 | 12/2/2024 |
4.8.2 | 290,949 | 12/2/2023 |
4.8.1 | 38,857 | 9/27/2023 |
4.8.0 | 37,548 | 7/17/2023 |
4.7.7 | 111,949 | 2/23/2023 |
4.7.6 | 5,811 | 2/22/2023 |
4.7.5 | 99,846 | 9/8/2022 |
4.7.4 | 65,415 | 6/17/2022 |
4.7.3 | 5,333 | 6/17/2022 |
4.7.2 | 1,317,642 | 5/3/2022 |
4.7.1 | 31,842 | 2/17/2022 |
4.6.7 | 81,354 | 9/13/2021 |
4.6.6 | 5,157 | 9/13/2021 |
4.6.5 | 4,964 | 9/13/2021 |
4.6.4 | 79,617 | 5/28/2021 |
4.6.3 | 21,303 | 3/27/2021 |
4.6.2 | 7,370 | 3/19/2021 |
4.6.1 | 6,949 | 3/19/2021 |
4.6.0 | 7,762 | 3/18/2021 |
4.5.0 | 115,173 | 2/14/2021 |
4.4.0 | 27,778 | 12/16/2020 |
4.3.0 | 112,772 | 11/21/2020 |
4.2.0 | 6,640 | 11/12/2020 |
4.1.0 | 7,687 | 11/6/2020 |
4.0.6 | 11,274 | 10/18/2020 |
4.0.5 | 5,683 | 10/18/2020 |
4.0.4 | 5,902 | 10/17/2020 |
4.0.3 | 5,991 | 10/14/2020 |
4.0.2 | 6,013 | 10/11/2020 |
4.0.1 | 7,210 | 10/6/2020 |
4.0.0 | 14,843 | 10/2/2020 |
4.0.0-pre9.10 | 503 | 10/1/2020 |
4.0.0-pre9.9 | 431 | 9/30/2020 |
4.0.0-pre9.8 | 384 | 9/29/2020 |
4.0.0-pre9.7 | 845 | 9/20/2020 |
4.0.0-pre9.6 | 577 | 9/14/2020 |
4.0.0-pre9.5 | 373 | 9/14/2020 |
4.0.0-pre9.4 | 1,233 | 8/30/2020 |
BREAKING: Simplifications to the `Monitors` api, hopefully it's easier to work with now. Old functions are marked `[Obsolete]` with directions for equivalent operations with the new API. (@NogginBops)
BREAKING: Changed `Span<T>` to `ReadOnlySpan<T>` in OpenAL bindings where appropriate. (@NogginBops)
API: Add more information to `MonitorInfo` such as human-readable names and supported video modes. (@NogginBops, @utkumaden)
API: Added component-wise division operators for vector types (@NogginBops, @wildniklin)
API: Added missing `One` and `Zero` static readonly fields to `Vector3i` (@NogginBops, @wildniklin)
API: Implemented `AL_SOFT_loop_points` OpenAL extension. (@NogginBops)
Passing `ContextAPI.NoAPI` in `NativeWindowSettings.ContextAPI` will not create an OpenGL context. This allows you to use `NativeWindow` to create a vulkan context, see #1334. (@arakis, @NogginBops)
Added warning to documentation that `ClientSize` will not be guaranteed to have updated values in the `OnMaximized` and `OnMinimized` callbacks. (@NogginBops, @wo80)
Updated to GLFW 3.3.5. (@NogginBops)
FIX: Fix invalid IL generation for some edge case GL ES functions, AOT compiling OpenTK now works correctly!! (@NogginBops, thanks @jkotas for helping me understand the issue)
FIX: Fix `Box3` documentation referencing 2D concepts. (@CaiB)
FIX: Fixed `MathHelper.MapRange` so that it no longer always throws division by zero exceptions. (@jdmisek)
FIX: Fixed `OnUnload` so that it's acutally called in all cases when closing the window. (@NogginBops, @adfcf)
FIX: Wrap all callbacks in exception handlers that will then rethrow these exceptions at the end of `NativeWindow.ProcessEvents()` so that exceptions don't unwind into native calls which is a problem on non-windows platforms. (@NogginBops, @PJB3005)
FIX: Fix `NativeWindow.IsExiting` and `NativeWindow.Exists` so that they actually contain correct values. (@NogginBops)
FIX: Fix `Box2d.Translate` and `Box2i.Translate`, this fix also fixes setting the `Box2d.Center` and `Box2i.Center` properties. (@NogginBops, @yts233)
FIX: Made JoystickCallback still work when multiple windows are used. (@TheBlubb14)
FIX: The MonitorCallback no longer gets garbage collected and crashes the program when called. (@NogginBops, @)
Deprecated the `Closed` event and then `OnClosed` virtual method, they where never called and now we explicitly say so. (@NogginBops)
Deprecated `NativeWindowSettings.IsFullscreen`, use `NativeWindowSettings.WindowState` instead. (@NogginBops)
Deprecated `NativeWindowSettings.IsMultiThreaded`, Render/Update split isn't a great idea then multithreading and users can easily spin up an "update" thread themselves. (@NogginBops)