OpenTK.OpenAL
4.7.0
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.OpenAL --version 4.7.0
NuGet\Install-Package OpenTK.OpenAL -Version 4.7.0
<PackageReference Include="OpenTK.OpenAL" Version="4.7.0" />
paket add OpenTK.OpenAL --version 4.7.0
#r "nuget: OpenTK.OpenAL, 4.7.0"
// Install OpenTK.OpenAL as a Cake Addin #addin nuget:?package=OpenTK.OpenAL&version=4.7.0 // Install OpenTK.OpenAL as a Cake Tool #tool nuget:?package=OpenTK.OpenAL&version=4.7.0
OpenAL bindings for dotnet from the Khronos openAL c library.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.7.0 && < 4.8.0)
- OpenTK.Mathematics (>= 4.7.0 && < 4.8.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on OpenTK.OpenAL:
Package | Downloads |
---|---|
Garnet.Toolkit
Utility code for games, including graphics, audio, and integration with Garnet. |
|
RtkDotNetLinux
Package Description |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on OpenTK.OpenAL:
Repository | Stars |
---|---|
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
|
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b-editor/beutl
Cross-platform video editing (compositing) software.
|
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Helion-Engine/Helion
A modern fast paced Doom FPS engine
|
Version | Downloads | Last updated | |
---|---|---|---|
5.0.0-pre.8 | 24,714 | 10/28/2022 | |
5.0.0-pre.7 | 9,471 | 4/19/2022 | |
5.0.0-pre.6 | 4,224 | 6/16/2021 | |
5.0.0-pre.5 | 537 | 5/29/2021 | |
5.0.0-pre.4 | 466 | 5/22/2021 | |
5.0.0-pre.3 | 8,537 | 3/10/2021 | |
5.0.0-pre.2 | 345 | 3/9/2021 | |
5.0.0-pre.1 | 798 | 3/8/2021 | |
4.7.7 | 777,060 | 2/23/2023 | |
4.7.6 | 5,921 | 2/22/2023 | |
4.7.5 | 633,647 | 9/8/2022 | |
4.7.4 | 34,558 | 6/17/2022 | |
4.7.3 | 5,426 | 6/17/2022 | |
4.7.2 | 1,148,660 | 5/3/2022 | |
4.7.1 | 29,271 | 2/17/2022 | |
4.7.0 | 5,149 | 2/16/2022 | |
4.6.7 | 72,162 | 9/13/2021 | |
4.6.6 | 5,204 | 9/13/2021 | |
4.6.5 | 5,119 | 9/13/2021 | |
4.6.4 | 46,512 | 5/28/2021 | |
4.6.3 | 17,769 | 3/27/2021 | |
4.6.2 | 7,109 | 3/19/2021 | |
4.6.1 | 6,695 | 3/19/2021 | |
4.6.0 | 7,630 | 3/18/2021 | |
4.5.0 | 113,899 | 2/14/2021 | |
4.4.0 | 24,841 | 12/16/2020 | |
4.3.0 | 95,826 | 11/21/2020 | |
4.2.0 | 6,632 | 11/12/2020 | |
4.1.0 | 7,507 | 11/6/2020 | |
4.0.6 | 10,566 | 10/18/2020 | |
4.0.5 | 5,800 | 10/18/2020 | |
4.0.4 | 5,994 | 10/17/2020 | |
4.0.3 | 6,121 | 10/14/2020 | |
4.0.2 | 6,170 | 10/11/2020 | |
4.0.1 | 8,208 | 10/6/2020 | |
4.0.0 | 13,116 | 10/2/2020 | |
4.0.0-pre9.10 | 474 | 10/1/2020 | |
4.0.0-pre9.9 | 357 | 9/30/2020 | |
4.0.0-pre9.8 | 366 | 9/29/2020 | |
4.0.0-pre9.7 | 805 | 9/20/2020 | |
4.0.0-pre9.6 | 541 | 9/14/2020 | |
4.0.0-pre9.5 | 360 | 9/14/2020 | |
4.0.0-pre9.4 | 761 | 8/30/2020 |
BREAKING: Simplifications to the `Monitors` api, hopefully it's easier to work with now. Old functions are marked `[Obsolete]` with directions for equivalent operations with the new API. (@NogginBops)
BREAKING: Changed `Span<T>` to `ReadOnlySpan<T>` in OpenAL bindings where appropriate. (@NogginBops)
API: Add more information to `MonitorInfo` such as human-readable names and supported video modes. (@NogginBops, @utkumaden)
API: Added component-wise division operators for vector types (@NogginBops, @wildniklin)
API: Added missing `One` and `Zero` static readonly fields to `Vector3i` (@NogginBops, @wildniklin)
API: Implemented `AL_SOFT_loop_points` OpenAL extension. (@NogginBops)
Passing `ContextAPI.NoAPI` in `NativeWindowSettings.ContextAPI` will not create an OpenGL context. This allows you to use `NativeWindow` to create a vulkan context, see #1334. (@arakis, @NogginBops)
Added warning to documentation that `ClientSize` will not be guaranteed to have updated values in the `OnMaximized` and `OnMinimized` callbacks. (@NogginBops, @wo80)
Updated to GLFW 3.3.5. (@NogginBops)
FIX: Fix invalid IL generation for some edge case GL ES functions, AOT compiling OpenTK now works correctly!! (@NogginBops, thanks @jkotas for helping me understand the issue)
FIX: Fix `Box3` documentation referencing 2D concepts. (@CaiB)
FIX: Fixed `MathHelper.MapRange` so that it no longer always throws division by zero exceptions. (@jdmisek)
FIX: Fixed `OnUnload` so that it's acutally called in all cases when closing the window. (@NogginBops, @adfcf)
FIX: Wrap all callbacks in exception handlers that will then rethrow these exceptions at the end of `NativeWindow.ProcessEvents()` so that exceptions don't unwind into native calls which is a problem on non-windows platforms. (@NogginBops, @PJB3005)
FIX: Fix `NativeWindow.IsExiting` and `NativeWindow.Exists` so that they actually contain correct values. (@NogginBops)
FIX: Fix `Box2d.Translate` and `Box2i.Translate`, this fix also fixes setting the `Box2d.Center` and `Box2i.Center` properties. (@NogginBops, @yts233)
FIX: Made JoystickCallback still work when multiple windows are used. (@TheBlubb14)
FIX: The MonitorCallback no longer gets garbage collected and crashes the program when called. (@NogginBops, @)
Deprecated the `Closed` event and then `OnClosed` virtual method, they where never called and now we explicitly say so. (@NogginBops)
Deprecated `NativeWindowSettings.IsFullscreen`, use `NativeWindowSettings.WindowState` instead. (@NogginBops)
Deprecated `NativeWindowSettings.IsMultiThreaded`, Render/Update split isn't a great idea then multithreading and users can easily spin up an "update" thread themselves. (@NogginBops)