OpenTK.OpenAL
4.7.2
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.OpenAL --version 4.7.2
NuGet\Install-Package OpenTK.OpenAL -Version 4.7.2
<PackageReference Include="OpenTK.OpenAL" Version="4.7.2" />
paket add OpenTK.OpenAL --version 4.7.2
#r "nuget: OpenTK.OpenAL, 4.7.2"
// Install OpenTK.OpenAL as a Cake Addin #addin nuget:?package=OpenTK.OpenAL&version=4.7.2 // Install OpenTK.OpenAL as a Cake Tool #tool nuget:?package=OpenTK.OpenAL&version=4.7.2
OpenAL bindings for dotnet from the Khronos openAL c library.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.7.2 && < 4.8.0)
- OpenTK.Mathematics (>= 4.7.2 && < 4.8.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on OpenTK.OpenAL:
Package | Downloads |
---|---|
Garnet.Toolkit
Utility code for games, including graphics, audio, and integration with Garnet. |
|
RtkDotNetLinux
Package Description |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on OpenTK.OpenAL:
Repository | Stars |
---|---|
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
|
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b-editor/beutl
Cross-platform video editing (compositing) software.
|
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Helion-Engine/Helion
A modern fast paced Doom FPS engine
|
Version | Downloads | Last updated | |
---|---|---|---|
5.0.0-pre.8 | 24,714 | 10/28/2022 | |
5.0.0-pre.7 | 9,471 | 4/19/2022 | |
5.0.0-pre.6 | 4,224 | 6/16/2021 | |
5.0.0-pre.5 | 537 | 5/29/2021 | |
5.0.0-pre.4 | 466 | 5/22/2021 | |
5.0.0-pre.3 | 8,537 | 3/10/2021 | |
5.0.0-pre.2 | 345 | 3/9/2021 | |
5.0.0-pre.1 | 798 | 3/8/2021 | |
4.7.7 | 777,060 | 2/23/2023 | |
4.7.6 | 5,921 | 2/22/2023 | |
4.7.5 | 633,647 | 9/8/2022 | |
4.7.4 | 34,558 | 6/17/2022 | |
4.7.3 | 5,426 | 6/17/2022 | |
4.7.2 | 1,148,660 | 5/3/2022 | |
4.7.1 | 29,271 | 2/17/2022 | |
4.7.0 | 5,149 | 2/16/2022 | |
4.6.7 | 72,162 | 9/13/2021 | |
4.6.6 | 5,204 | 9/13/2021 | |
4.6.5 | 5,119 | 9/13/2021 | |
4.6.4 | 46,512 | 5/28/2021 | |
4.6.3 | 17,769 | 3/27/2021 | |
4.6.2 | 7,109 | 3/19/2021 | |
4.6.1 | 6,695 | 3/19/2021 | |
4.6.0 | 7,630 | 3/18/2021 | |
4.5.0 | 113,899 | 2/14/2021 | |
4.4.0 | 24,841 | 12/16/2020 | |
4.3.0 | 95,826 | 11/21/2020 | |
4.2.0 | 6,632 | 11/12/2020 | |
4.1.0 | 7,507 | 11/6/2020 | |
4.0.6 | 10,566 | 10/18/2020 | |
4.0.5 | 5,800 | 10/18/2020 | |
4.0.4 | 5,994 | 10/17/2020 | |
4.0.3 | 6,121 | 10/14/2020 | |
4.0.2 | 6,170 | 10/11/2020 | |
4.0.1 | 8,208 | 10/6/2020 | |
4.0.0 | 13,116 | 10/2/2020 | |
4.0.0-pre9.10 | 474 | 10/1/2020 | |
4.0.0-pre9.9 | 357 | 9/30/2020 | |
4.0.0-pre9.8 | 366 | 9/29/2020 | |
4.0.0-pre9.7 | 805 | 9/20/2020 | |
4.0.0-pre9.6 | 541 | 9/14/2020 | |
4.0.0-pre9.5 | 360 | 9/14/2020 | |
4.0.0-pre9.4 | 761 | 8/30/2020 |
BREAKING: Fixed issue where the `QuaternionD(double, double, double)` ctor produced the wrong quaternion. It now produces the same quaternion as `Quaterion(float, float, float)`. (@NogginBops)
BREAKING: Fixed `QuaterionD.ToEulerAngles` to now produce the correct result. It now matches the result from `Quaterion.ToEulerAngles`. (@NogginBops)
API: Deprecated `NativeWindow.CursorVisible` and `NativeWindow.CursorGrabbed` in favor of a unified `NativeWindow.CursorState` that disallows invalid combinations. (@NogginBops)
API: Added `NativeWindowSettings.SrgbCapable` to be able to create a default framebuffer with sRGB capabilities. (@NogginBops)
API: Added glfw native access funtions added in glfw 3.1. (@NogginBops)
API: Added `MinimumSize` and `MaximumSize` properties to `NativeWindow` and `NativeWindowSettings`. (@toasty1307)
API: Added `NativeWindow.ProcessWindowEvents` static function for processing events manually. Prefer this function (with `NativeWindow.ProcessInputEvents`) in a multi-window setup. (@NogginBops)
API: Exposed `NativeWindow.ProcessInputEvents()` so multi-window setups can update input state of all windows before handling events (using `NativeWindow.ProcessWindowEvents`). (@NogginBops)
API: Added a proper "main thread" check for glfw. To turn this off, `GLFWProvider.CheckForMainThread` can be set to false. (@NogginBops)
API: Added all missing enums to `SizedInternalFormat`. (@NogginBops)
API: Added `TextureCubeMapArray` to `TextureTarget3d`. (@NogginBops)
API: Added `ParameterBuffer` to `BufferTarget`. (@NogginBops)
API: Added overloads to `MultiDrawElementsIndirectCount` that takes the proper `DrawElementsType` enum as an argument. (@NogginBops)
API: Added overloads to `VertexAttribIFormat` and `VertexAttribLFormat` that take `VertexAttribIntegerType` and `VertexAttributeDoubleType` respectively. (@BoyBaykiller)
API: Added bindings for `NV_mesh_shader`, `NV_shading_rate`, `NV_primitive_shading_rate`, `NV_representative_fragment_test` and `NV_scissor_exclusive` extensions. (@BoyBaykiller)
API: Enums should now be documented with their minimum version or extension requirements. These are not guaranteed to be 100% accurate but should mostly correct. (@NogginBops)
API: Added `RawMouseMotionAttribute` enum, to be able to control raw mouse motion from GLFW.
Fix issue where limiting framerate would cause issues with input functions like `JoystickState.WasButtonPressed` whould have an incorrect value (@NogginBops).
Updated GLFW to 3.3.7. This should fix an issue where UTF-16 code points where sent to OnTextInput causing it to crash. (@NogginBops, @g7ChoGXh)
If the update loop gets too far behind it no longer tries to make up for lost time. This was typically caused by resizing the window, and or closing the lid of a laptop. (@daerogami)
OpenTK no longer put an upper limit on the `System.Runtime.CompilerServices.Unsafe` package. (@NogginBops)
Fixed so `NativeWindowSettings.DepthBits` and `NativeWindowSettings.StencilBits` actually affect the resulting backbuffer format. (@NogginBops)
Fixed an issue in `Box3i.Contains(Vector3i)` where one of the comparisons where wrong, causing incorrect results. (@BlakkM9)
Fixed an issue where `Vector3i.ComponentMin` returned one of the input arguments instead of the proper result. (@Oribow)
Fixed OpenAL `Buffer(int, BufferLoopPoint, ReadOnlySpan<int>)` overload to no longer crash. (@NogginBops)