OpenTK.Windowing.Common 4.9.4

Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package OpenTK.Windowing.Common --version 4.9.4
                    
NuGet\Install-Package OpenTK.Windowing.Common -Version 4.9.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Windowing.Common" Version="4.9.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Windowing.Common" Version="4.9.4" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Windowing.Common" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Windowing.Common --version 4.9.4
                    
#r "nuget: OpenTK.Windowing.Common, 4.9.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=OpenTK.Windowing.Common&version=4.9.4
                    
Install OpenTK.Windowing.Common as a Cake Addin
#tool nuget:?package=OpenTK.Windowing.Common&version=4.9.4
                    
Install OpenTK.Windowing.Common as a Cake Tool

OpenTK.Windowing.Common

Common functionality for OpenTK.Windowing.* packages.

Read more about how to use OpenTK at: https://opentk.net/

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on OpenTK.Windowing.Common:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

OpenTK.Windowing.Desktop

An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.

GLWidget

GLWigdet for GTKSharp, using Opentk.

Bearded.UI

A UI framework with positioning, anchoring, event handling, navigation, and more.

IFSEngine

3D IFS fractal rendering engine.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on OpenTK.Windowing.Common:

Repository Stars
Helion-Engine/Helion
A modern fast paced Doom FPS engine
Version Downloads Last updated
5.0.0-pre.13 4,322 5 months ago
5.0.0-pre.12 1,765 7 months ago
5.0.0-pre.11 1,364 8 months ago
5.0.0-pre.10 4,494 3/7/2024
5.0.0-pre.9 3,034 10/16/2023
5.0.0-pre.8 16,124 10/28/2022
5.0.0-pre.7 9,270 4/19/2022
5.0.0-pre.6 4,256 6/16/2021
5.0.0-pre.5 577 5/29/2021
5.0.0-pre.4 498 5/22/2021
5.0.0-pre.3 8,545 3/10/2021
5.0.0-pre.2 361 3/9/2021
5.0.0-pre.1 841 3/8/2021
4.9.4 6,852 a month ago
4.9.3 31,311 4 months ago
4.9.2 449 4 months ago
4.9.1 2,885 4 months ago
4.8.2 170,275 12/2/2023
4.8.1 30,687 9/27/2023
4.8.0 39,374 7/17/2023
4.7.7 65,349 2/23/2023
4.7.6 6,568 2/22/2023
4.7.5 83,204 9/8/2022
4.7.4 67,314 6/17/2022
4.7.3 6,130 6/17/2022
4.7.2 1,544,117 5/3/2022
4.7.1 33,688 2/17/2022
4.7.0 5,862 2/16/2022
4.6.7 80,171 9/13/2021
4.6.6 5,744 9/13/2021
4.6.5 5,526 9/13/2021
4.6.4 72,959 5/28/2021
4.6.3 17,934 3/27/2021
4.6.2 7,535 3/19/2021
4.6.1 7,198 3/19/2021
4.6.0 8,380 3/18/2021
4.5.0 81,233 2/14/2021
4.4.0 28,578 12/16/2020
4.3.0 132,135 11/21/2020
4.2.0 7,102 11/12/2020
4.1.0 8,152 11/6/2020
4.0.6 10,944 10/18/2020
4.0.5 6,279 10/18/2020
4.0.4 6,546 10/17/2020
4.0.3 6,551 10/14/2020
4.0.2 8,469 10/11/2020
4.0.1 7,775 10/6/2020
4.0.0 14,410 10/2/2020
4.0.0-pre9.10 528 10/1/2020
4.0.0-pre9.9 390 9/30/2020
4.0.0-pre9.8 402 9/29/2020
4.0.0-pre9.7 847 9/20/2020
4.0.0-pre9.6 607 9/14/2020
4.0.0-pre9.5 401 9/14/2020
4.0.0-pre9.4 865 8/30/2020

BREAKING: Made `Matrix3/4.CreateFromQuaternion` and `Matrix3x4/4x3.CreateFromQuaternion` produce idential results for non-normalized quaternions. (@NogginBops)
API: Add explicit casts to and from `System.Numerics` types. (@DamienIsPoggers, @NogginBops)
API: Added `VectorN.Round/Ceiling/Floor/Truncate` element-wise functions. (@NogginBops)
API: Add `ShaderStorageBufferBinding`, `ShaderStorageBufferStart`, and `ShaderStorageBufferSize` to `GetIndexedPName`. (@NogginBops)
API: Add `MathHelper.RadToDeg(d)` and `MathHelper.DegToRad(d)` constants for conversion between radians and degrees. (@DamienIsPoggers)
API: Add support for the `ALC_SOFT_loopback` OpenAL extension through `OpenTK.Audio.OpenAL.ALC.Loopback`. (@NogginBops)
FIX: Update `OpenTK.redist.glfw` to GLFW 3.4 so that the GLFW 3.4 apis work properly. (@NogginBops)
FIX: Optimized `VectorN.this[int i]` and `MatrixN.this[int row, int col]` indexers. (@NogginBops)
FIX: Made `Color4.FromHsv` and `Color4.FromHsl` work correctly when hue is `1`. (@NogginBops)
FIX: Updated OpenAL `DllNotFoundException` exception message to mention having to install OpenAL. (@NogginBops)
FIX: The documentation for `NativeWindowSettings.RenderFrequency` now correctly refers to `UpdateFrequency` instead of `UpdateFrame`. (@NogginBops)