OpenTK.Windowing.Common
4.9.4
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Windowing.Common --version 4.9.4
NuGet\Install-Package OpenTK.Windowing.Common -Version 4.9.4
<PackageReference Include="OpenTK.Windowing.Common" Version="4.9.4" />
<PackageVersion Include="OpenTK.Windowing.Common" Version="4.9.4" />
<PackageReference Include="OpenTK.Windowing.Common" />
paket add OpenTK.Windowing.Common --version 4.9.4
#r "nuget: OpenTK.Windowing.Common, 4.9.4"
#addin nuget:?package=OpenTK.Windowing.Common&version=4.9.4
#tool nuget:?package=OpenTK.Windowing.Common&version=4.9.4
OpenTK.Windowing.Common
Common functionality for OpenTK.Windowing.* packages.
Read more about how to use OpenTK at: https://opentk.net/
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.9.4 && < 4.10.0)
- OpenTK.Mathematics (>= 4.9.4 && < 4.10.0)
-
.NETStandard 2.1
- OpenTK.Core (>= 4.9.4 && < 4.10.0)
- OpenTK.Mathematics (>= 4.9.4 && < 4.10.0)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.Common:
Package | Downloads |
---|---|
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
|
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
|
GLWidget
GLWigdet for GTKSharp, using Opentk. |
|
Bearded.UI
A UI framework with positioning, anchoring, event handling, navigation, and more. |
|
IFSEngine
3D IFS fractal rendering engine. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on OpenTK.Windowing.Common:
Repository | Stars |
---|---|
Helion-Engine/Helion
A modern fast paced Doom FPS engine
|
Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 4,322 | 5 months ago |
5.0.0-pre.12 | 1,765 | 7 months ago |
5.0.0-pre.11 | 1,364 | 8 months ago |
5.0.0-pre.10 | 4,494 | 3/7/2024 |
5.0.0-pre.9 | 3,034 | 10/16/2023 |
5.0.0-pre.8 | 16,124 | 10/28/2022 |
5.0.0-pre.7 | 9,270 | 4/19/2022 |
5.0.0-pre.6 | 4,256 | 6/16/2021 |
5.0.0-pre.5 | 577 | 5/29/2021 |
5.0.0-pre.4 | 498 | 5/22/2021 |
5.0.0-pre.3 | 8,545 | 3/10/2021 |
5.0.0-pre.2 | 361 | 3/9/2021 |
5.0.0-pre.1 | 841 | 3/8/2021 |
4.9.4 | 6,852 | a month ago |
4.9.3 | 31,311 | 4 months ago |
4.9.2 | 449 | 4 months ago |
4.9.1 | 2,885 | 4 months ago |
4.8.2 | 170,275 | 12/2/2023 |
4.8.1 | 30,687 | 9/27/2023 |
4.8.0 | 39,374 | 7/17/2023 |
4.7.7 | 65,349 | 2/23/2023 |
4.7.6 | 6,568 | 2/22/2023 |
4.7.5 | 83,204 | 9/8/2022 |
4.7.4 | 67,314 | 6/17/2022 |
4.7.3 | 6,130 | 6/17/2022 |
4.7.2 | 1,544,117 | 5/3/2022 |
4.7.1 | 33,688 | 2/17/2022 |
4.7.0 | 5,862 | 2/16/2022 |
4.6.7 | 80,171 | 9/13/2021 |
4.6.6 | 5,744 | 9/13/2021 |
4.6.5 | 5,526 | 9/13/2021 |
4.6.4 | 72,959 | 5/28/2021 |
4.6.3 | 17,934 | 3/27/2021 |
4.6.2 | 7,535 | 3/19/2021 |
4.6.1 | 7,198 | 3/19/2021 |
4.6.0 | 8,380 | 3/18/2021 |
4.5.0 | 81,233 | 2/14/2021 |
4.4.0 | 28,578 | 12/16/2020 |
4.3.0 | 132,135 | 11/21/2020 |
4.2.0 | 7,102 | 11/12/2020 |
4.1.0 | 8,152 | 11/6/2020 |
4.0.6 | 10,944 | 10/18/2020 |
4.0.5 | 6,279 | 10/18/2020 |
4.0.4 | 6,546 | 10/17/2020 |
4.0.3 | 6,551 | 10/14/2020 |
4.0.2 | 8,469 | 10/11/2020 |
4.0.1 | 7,775 | 10/6/2020 |
4.0.0 | 14,410 | 10/2/2020 |
4.0.0-pre9.10 | 528 | 10/1/2020 |
4.0.0-pre9.9 | 390 | 9/30/2020 |
4.0.0-pre9.8 | 402 | 9/29/2020 |
4.0.0-pre9.7 | 847 | 9/20/2020 |
4.0.0-pre9.6 | 607 | 9/14/2020 |
4.0.0-pre9.5 | 401 | 9/14/2020 |
4.0.0-pre9.4 | 865 | 8/30/2020 |
BREAKING: Made `Matrix3/4.CreateFromQuaternion` and `Matrix3x4/4x3.CreateFromQuaternion` produce idential results for non-normalized quaternions. (@NogginBops)
API: Add explicit casts to and from `System.Numerics` types. (@DamienIsPoggers, @NogginBops)
API: Added `VectorN.Round/Ceiling/Floor/Truncate` element-wise functions. (@NogginBops)
API: Add `ShaderStorageBufferBinding`, `ShaderStorageBufferStart`, and `ShaderStorageBufferSize` to `GetIndexedPName`. (@NogginBops)
API: Add `MathHelper.RadToDeg(d)` and `MathHelper.DegToRad(d)` constants for conversion between radians and degrees. (@DamienIsPoggers)
API: Add support for the `ALC_SOFT_loopback` OpenAL extension through `OpenTK.Audio.OpenAL.ALC.Loopback`. (@NogginBops)
FIX: Update `OpenTK.redist.glfw` to GLFW 3.4 so that the GLFW 3.4 apis work properly. (@NogginBops)
FIX: Optimized `VectorN.this[int i]` and `MatrixN.this[int row, int col]` indexers. (@NogginBops)
FIX: Made `Color4.FromHsv` and `Color4.FromHsl` work correctly when hue is `1`. (@NogginBops)
FIX: Updated OpenAL `DllNotFoundException` exception message to mention having to install OpenAL. (@NogginBops)
FIX: The documentation for `NativeWindowSettings.RenderFrequency` now correctly refers to `UpdateFrequency` instead of `UpdateFrame`. (@NogginBops)