RogueSharp 4.0.0-pre

This is a prerelease version of RogueSharp.
There is a newer version of this package available.
See the version list below for details.
dotnet add package RogueSharp --version 4.0.0-pre                
NuGet\Install-Package RogueSharp -Version 4.0.0-pre                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RogueSharp" Version="4.0.0-pre" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add RogueSharp --version 4.0.0-pre                
#r "nuget: RogueSharp, 4.0.0-pre"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install RogueSharp as a Cake Addin
#addin nuget:?package=RogueSharp&version=4.0.0-pre&prerelease

// Install RogueSharp as a Cake Tool
#tool nuget:?package=RogueSharp&version=4.0.0-pre&prerelease                

A portable class library for roguelike developers to provide utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

   New features:
      * Optimized cave map generator (Thanks to James Neal)
      * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update)
      * Multiple new "Try" methods which return null instead of throwing exceptions
      * Diagonal paths can be found by using new constructors on GoalMap and PathFinder
      * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius
   Breaking changes:
      * Point and Rectangle classes are now structs (Thanks to James Neal)
      * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan)
      * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void
      * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path
      * Map.GetCellsInArea was renamed to Map.GetCellsInSquare
      * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on RogueSharp:

Package Downloads
VL.RogueSharp

Pathfinding and line of sight functions on a 2D grid, originally intended for roguelike game development

GitHub repositories

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Version Downloads Last updated
5.0.0-pre4 1,875 5/25/2020
5.0.0-pre3 914 5/22/2020
5.0.0-pre2 1,138 1/14/2020
5.0.0-pre 1,130 6/30/2019
4.2.0 7,254 1/1/2019
4.1.0 2,399 8/4/2018
4.0.0 1,532 7/29/2018
4.0.0-pre 2,216 4/24/2017
3.0.0 6,253 2/19/2016
3.0.0-pre 2,104 10/4/2015
2.0.0 3,974 2/14/2015
1.2.0 2,171 1/15/2015
1.1.0 2,466 6/23/2014
1.0.1 2,322 5/5/2014
1.0.0 2,067 5/5/2014

New features:
      * Optimized cave map generator (Thanks to James Neal)
      * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update)
      * Multiple new "Try" methods which return null instead of throwing exceptions
      * Diagonal paths can be found by using new constructors on GoalMap and PathFinder
      * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius
   Breaking changes:
      * Point and Rectangle classes are now structs (Thanks to James Neal)
      * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan)
      * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void
      * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path
      * Map.GetCellsInArea was renamed to Map.GetCellsInSquare
      * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond