Silk.NET.Direct3D11 2.1.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Direct3D11 --version 2.1.0                
NuGet\Install-Package Silk.NET.Direct3D11 -Version 2.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Direct3D11" Version="2.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Direct3D11 --version 2.1.0                
#r "nuget: Silk.NET.Direct3D11, 2.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Direct3D11 as a Cake Addin
#addin nuget:?package=Silk.NET.Direct3D11&version=2.1.0

// Install Silk.NET.Direct3D11 as a Cake Tool
#tool nuget:?package=Silk.NET.Direct3D11&version=2.1.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on Silk.NET.Direct3D11:

Package Downloads
Tinman.AddOns.DirectX11

This is the "Tinman.AddOns.DirectX11" library component of the Tinman 3D SDK, released on: 2024-10-31

Molten.Graphics.DX11

The start of an open-source, cross-platform game engine, written in C#

Silk.NET.Direct3D11.Extensions.D3D11On12

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

FLGX

FLGX (Flexible Lightweight Graphics Library) is an abstracted graphics library for rendering

Maple2.ImGui.NET

A fork of ImGui.NET that adds DirectX11 & Win32 functions. ImGui.NET: A .NET wrapper for the Dear ImGui library.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Silk.NET.Direct3D11:

Repository Stars
Richasy/Bili.Copilot
B站第三方 Windows 桌面客户端,使用 Windows App SDK 构建的原生应用
Version Downloads Last updated
2.22.0 337 11/5/2024
2.21.0 4,149 4/23/2024
2.20.0 2,556 12/12/2023
2.19.0 1,055 11/14/2023
2.18.0 936 10/21/2023
2.17.1 5,552 4/9/2023
2.17.0 1,919 4/6/2023
2.16.0 1,942 8/2/2022
2.15.0 1,222 4/2/2022
2.14.0 613 3/15/2022
2.13.0 628 2/6/2022
2.12.0 508 1/7/2022
2.11.0 537 12/6/2021
2.10.1 461 11/10/2021
2.10.0 438 11/6/2021
2.9.0 493 10/5/2021
2.8.0 525 9/4/2021
2.7.0 449 8/9/2021
2.6.0 726 7/3/2021
2.5.0 460 6/8/2021
2.4.0 466 5/7/2021
2.3.0 452 4/3/2021
2.2.0 490 3/6/2021
2.1.0 468 2/16/2021
2.0.0 514 1/2/2021
2.0.0-preview5 357 12/29/2020
2.0.0-preview4 406 12/8/2020

Silk.NET February 2021 Update
           
           - Add native handles for Windowing
           - Add Veldrid support
           - Add support for macro constants
           - Add support for unnamed nested anonymous struct fields
           - Add better name hinting for anonymous types
           - Add support for OpenGL token reuse for tokens that had been previously deprecated and removed, fixing #400
           - Add nested anonymous struct "fusion" with their parent structs, allowing direct ref access on .NET Standard 2.1 platforms without going through the anonymous field
           - Add static Guid members for structs with a COM interface ID
           - Fix struct field size and type variation between 32-bit and 64-bit in generated C++ bindings
           - Fix calling convention detection, and actually respect the calling convention we detect
           - Fix being unable to specify calling convention using NativeApiAttribute
           - Fix some type issues
           - Fix accidental initialization of both platforms, resolving #407
           - Fix zero-length string allocation resulting in an IndexOutOfRangeException exception by clamping the allocation length to 1, resolving #396
           - Fix unreasonably small delta times when running a window with OpenGL V-Sync enabled
           - Fix faulty addition in Silk.NET.Maths where (u)ints were produced by (s)byte and (u)short addition, resulting in an invalid cast
           - Fix malformed XML in MSBuild targets included by Silk.NET.Windowing.Sdl.Android, resolving #405

           This should be treated as an "emergency patch" and you should update as soon as reasonably practicable. Some of the bugs in 2.0 are fatal in some workloads.