Silk.NET.Direct3D11
2.16.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Direct3D11 --version 2.16.0
NuGet\Install-Package Silk.NET.Direct3D11 -Version 2.16.0
<PackageReference Include="Silk.NET.Direct3D11" Version="2.16.0" />
paket add Silk.NET.Direct3D11 --version 2.16.0
#r "nuget: Silk.NET.Direct3D11, 2.16.0"
// Install Silk.NET.Direct3D11 as a Cake Addin #addin nuget:?package=Silk.NET.Direct3D11&version=2.16.0 // Install Silk.NET.Direct3D11 as a Cake Tool #tool nuget:?package=Silk.NET.Direct3D11&version=2.16.0
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Proud to be an official project under the benevolent .NET Foundation umbrella.
About This Package
This package contains bindings to DirectX and the Windows SDK.
Features
Performance
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
Up-to-date
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.
High-level utilities
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Good-to-go
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
Funding
Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!
This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.
Further resources
- Several examples can be found in the examples folder
- Come chat with us on Discord!
Licensing and governance
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.16.0)
- Silk.NET.DXGI (>= 2.16.0)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.16.0)
- Silk.NET.DXGI (>= 2.16.0)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.16.0)
- Silk.NET.DXGI (>= 2.16.0)
-
net5.0
- Silk.NET.Core (>= 2.16.0)
- Silk.NET.DXGI (>= 2.16.0)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on Silk.NET.Direct3D11:
Package | Downloads |
---|---|
Tinman.AddOns.DirectX11
This is the "Tinman.AddOns.DirectX11" library component of the Tinman 3D SDK, released on: 2024-10-31 |
|
Molten.Graphics.DX11
The start of an open-source, cross-platform game engine, written in C# |
|
Silk.NET.Direct3D11.Extensions.D3D11On12
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
FLGX
FLGX (Flexible Lightweight Graphics Library) is an abstracted graphics library for rendering |
|
Maple2.ImGui.NET
A fork of ImGui.NET that adds DirectX11 & Win32 functions. ImGui.NET: A .NET wrapper for the Dear ImGui library. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Silk.NET.Direct3D11:
Repository | Stars |
---|---|
Richasy/Bili.Copilot
B站第三方 Windows 桌面客户端,使用 Windows App SDK 构建的原生应用
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 337 | 11/5/2024 |
2.21.0 | 4,149 | 4/23/2024 |
2.20.0 | 2,556 | 12/12/2023 |
2.19.0 | 1,055 | 11/14/2023 |
2.18.0 | 936 | 10/21/2023 |
2.17.1 | 5,552 | 4/9/2023 |
2.17.0 | 1,919 | 4/6/2023 |
2.16.0 | 1,942 | 8/2/2022 |
2.15.0 | 1,222 | 4/2/2022 |
2.14.0 | 613 | 3/15/2022 |
2.13.0 | 628 | 2/6/2022 |
2.12.0 | 508 | 1/7/2022 |
2.11.0 | 537 | 12/6/2021 |
2.10.1 | 461 | 11/10/2021 |
2.10.0 | 438 | 11/6/2021 |
2.9.0 | 493 | 10/5/2021 |
2.8.0 | 525 | 9/4/2021 |
2.7.0 | 449 | 8/9/2021 |
2.6.0 | 726 | 7/3/2021 |
2.5.0 | 460 | 6/8/2021 |
2.4.0 | 466 | 5/7/2021 |
2.3.0 | 452 | 4/3/2021 |
2.2.0 | 490 | 3/6/2021 |
2.1.0 | 468 | 2/16/2021 |
2.0.0 | 514 | 1/2/2021 |
2.0.0-preview5 | 357 | 12/29/2020 |
2.0.0-preview4 | 406 | 12/8/2020 |
Silk.NET Summer 2022 Update 1
- Massive project-wide bindings overhaul, making our bindings easier to use and higher quality than before.
- Added grouped OpenCL enums. (thanks @Alexx999)
- Added support for creation of contexts with versions prior to OpenGL 3.2. (thanks @Beyley)
- Added support for multiple ImGuiControllers. (thanks @Beyley)
- Added support for single-file mode. (thanks @kant2002)
- Added shorter names in enums used in bindings.
- Added AspectRatioEstimate API to VideoMode. (thanks @ohtrobinson)
- Update to latest OpenGL specifications
- Update to OpenXR 1.0.24
- Update to Vulkan 1.3.223
- Improved ImGuiController disposal. (thanks @Beyley)
- Fixed incorrect OpenCL functions. This is breaking, but if you were using these functions your code didn't work anyway. (thanks @Alexx999)
- Fixed IsVisible not being respected in some cases. (thanks @paralaxsd)
- Fixed window close events not being respected on the SDL backend. (thanks @paralaxsd)
This update may result in your projects having a lot of deprecation warnings. We believe this update contains much-needed improvements to both Silk.NET and code consuming it, but we appeciate migrating to this version may take time.