Silk.NET.Windowing.Sdl.iOS
2.0.0-preview5
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Windowing.Sdl.iOS --version 2.0.0-preview5
NuGet\Install-Package Silk.NET.Windowing.Sdl.iOS -Version 2.0.0-preview5
<PackageReference Include="Silk.NET.Windowing.Sdl.iOS" Version="2.0.0-preview5" />
<PackageVersion Include="Silk.NET.Windowing.Sdl.iOS" Version="2.0.0-preview5" />
<PackageReference Include="Silk.NET.Windowing.Sdl.iOS" />
paket add Silk.NET.Windowing.Sdl.iOS --version 2.0.0-preview5
#r "nuget: Silk.NET.Windowing.Sdl.iOS, 2.0.0-preview5"
#:package Silk.NET.Windowing.Sdl.iOS@2.0.0-preview5
#addin nuget:?package=Silk.NET.Windowing.Sdl.iOS&version=2.0.0-preview5&prerelease
#tool nuget:?package=Silk.NET.Windowing.Sdl.iOS&version=2.0.0-preview5&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| Xamarin.iOS | xamarinios10 is compatible. |
-
Xamarin.iOS 1.0
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Windowing.Sdl (>= 2.0.0-preview5)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.10.1 | 621 | 11/10/2021 |
| 2.10.0 | 480 | 11/6/2021 |
| 2.9.0 | 488 | 10/5/2021 |
| 2.8.0 | 503 | 9/4/2021 |
| 2.7.0 | 507 | 8/9/2021 |
| 2.6.0 | 613 | 7/3/2021 |
| 2.5.0 | 483 | 6/8/2021 |
| 2.4.0 | 528 | 5/7/2021 |
| 2.3.0 | 472 | 4/3/2021 |
| 2.2.0 | 568 | 3/6/2021 |
| 2.1.0 | 513 | 2/16/2021 |
| 2.0.0 | 687 | 1/2/2021 |
| 2.0.0-preview5 | 392 | 12/29/2020 |
| 2.0.0-preview4 | 503 | 12/8/2020 |
| 2.0.0-preview3 | 507 | 11/17/2020 |
Includes everything from the last previews, as well as:
- Maths packaging fixes
- Improved function pointer support
- Vulkan bug fixes
- OpenGL VSync fixes
- Miscellaneous Linux library loading improvements (#279)
- More OpenGL framebuffer bit-depth options (#286)
- Shared OpenGL contexts (#334)
- SDL windowing improvements (#350)
- Minor assembly size improvements (#374)
- Other miscellaneous fixes and improvements
This is the last 2.0 preview before full release, and is a production-ready "go live" release. Feel free to use this in new applications.