Silk.NET.Windowing 2.18.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Windowing --version 2.18.0                
NuGet\Install-Package Silk.NET.Windowing -Version 2.18.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Windowing" Version="2.18.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Windowing --version 2.18.0                
#r "nuget: Silk.NET.Windowing, 2.18.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Windowing as a Cake Addin
#addin nuget:?package=Silk.NET.Windowing&version=2.18.0

// Install Silk.NET.Windowing as a Cake Tool
#tool nuget:?package=Silk.NET.Windowing&version=2.18.0                

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

This package contains Silk.NET's high-level, cross-platform windowing abstractions.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (14)

Showing the top 5 NuGet packages that depend on Silk.NET.Windowing:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Ahsoka.Core.Drawing

Package Description

Silk.NET.Windowing.Desktop

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

SimulationFramework.Desktop

The desktop environment for SimulationFramework.

GitHub repositories (11)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Windowing:

Repository Stars
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
Version Downloads Last updated
2.22.0 1,617 11/5/2024
2.21.0 25,536 4/23/2024
2.20.0 16,496 12/12/2023
2.19.0 3,533 11/14/2023
2.18.0 2,547 10/21/2023
2.17.1 16,020 4/9/2023
2.17.0 9,266 4/6/2023
2.16.0 20,835 8/2/2022
2.15.0 9,328 4/2/2022
2.14.0 3,302 3/15/2022
2.13.0 2,039 2/6/2022
2.12.0 6,727 1/7/2022
2.11.0 4,106 12/6/2021
2.10.1 976 11/10/2021
2.10.0 602 11/6/2021
2.9.0 1,335 10/5/2021
2.8.0 1,161 9/4/2021
2.7.0 1,114 8/9/2021
2.6.0 2,568 7/3/2021
2.5.0 2,111 6/8/2021
2.4.0 14,368 5/7/2021
2.3.0 842 4/3/2021
2.2.0 809 3/6/2021
2.1.0 749 2/16/2021
2.0.0 908 1/2/2021
2.0.0-preview5 303 12/29/2020
2.0.0-preview4 444 12/8/2020
2.0.0-preview3 448 11/17/2020
2.0.0-preview2 500 8/21/2020
2.0.0-preview 2,861 7/15/2020
1.9.0 1,063 12/4/2020
1.8.0 2,037 11/6/2020
1.7.0 1,362 10/2/2020
1.6.0 1,141 9/4/2020
1.5.0 1,154 8/7/2020
1.4.0 2,436 7/3/2020
1.3.0 1,081 6/5/2020
1.2.1 786 5/16/2020
1.2.0 783 5/1/2020
1.1.1 1,016 4/13/2020
1.1.0 1,271 4/5/2020
1.0.1 839 3/17/2020
1.0.0 1,096 3/6/2020
1.0.0-preview5 595 2/18/2020
1.0.0-preview4 518 2/8/2020
1.0.0-preview3 894 11/15/2019
1.0.0-preview2 488 8/10/2019
1.0.0-preview 5,348 8/4/2019

Silk.NET October 2023 Update

           - Added SPIR-V Reflect bindings
           - Added SPIR-V Cross bindings
           - Added Shaderc bindings
           - Added WIC/WindowsCodecs bindings (thanks @hez2010)
           - Added multi-channel formats support for OpenAL (thanks @aleksrutins)
           - Added EffectTarget support for OpenAL Soft (thanks @okaniku, @doobah)
           - Added MoltenVK support for iOS (massive thank you to @zvasya for contributing and testing)
           - Added macOS support for the CreateWebGPUSurface helper function (thanks @AsgardXIV)
           - Added the ability to load MoltenVK directly as a fallback should the Vulkan Loader be unavailable on macOS
           - Added trimming support with an option to enable/disable static-linking support at link time
           - Added WinRT interoperability support for Direct3D 11.
           - Added the ability to query extensions from specific Vulkan layers using the Silk.NET helpers
           - Added extension methods on IGamepad to return Thumbstick state instead of requiring use of the indexers (thanks @jvyden)
           - Added ref properties for Vulkan chain constituents (thanks @khitiara)
           - Added Apple Silicon binaries for Assimp (thanks @jschieck)
           - Added compatibility with Linux distributions using as early as glibc 2.16
           - Added equality operators and IEquatable to Bool32 (thanks @Syncaidius)
           - Added ToSystem/ToGeneric as extension methods (rather than plain static functions) to convert to/from Silk.NET.Maths types (thanks @Wafer-EX)
           - Added discriminant values to PinObjectMarshaller to tie pinned handles to state to which the pin pertains
           - Updated to Vulkan 1.3.266
           - Updated to OpenXR 1.0.30
           - Updated to SDL 2.28.1
           - Updated to MoltenVK 1.2.5
           - Updated to latest WebGPU headers
           - Updated to latest OpenCL specifications
           - Updated to latest OpenGL specifications
           - Improved allocations in the Silk.NET Loader (thanks @Youssef1313)
           - Improved robustness of HLU on AOT compilations
           - Fixed WGPU not loading with the correct filename on Windows
           - Fixed COM V-Table indices not matching the Clang-reported V-Table index in some cases (DirectWrite/D2D1/DComp)
           - Fixed OpenAL throwing when loading an extension prefixed with ALC_ instead AL_
           - Fixed WGL.GetApi throwing a NotImplementedException
           - Fixed library loading failing on platforms that do not have a libdl.so symlink (we are now using libdl.so.2, thanks @CasualPokePlayer)
           - Fixed a StackOverflowException when using SetWindowIcon in some cases with Silk.NET.Windowing
           - Fixed GLFW crashing in some cases where multiple windows are used
           - Fixed WebGPU using the incorrect size for booleans
           - Fixed a memory leak with some string marshalling functions

           If you are using Silk.NET with an iOS or Android application, please enable trimming and set TrimMode to full.