WinUI3Localizer 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package WinUI3Localizer --version 1.0.0                
NuGet\Install-Package WinUI3Localizer -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="WinUI3Localizer" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add WinUI3Localizer --version 1.0.0                
#r "nuget: WinUI3Localizer, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install WinUI3Localizer as a Cake Addin
#addin nuget:?package=WinUI3Localizer&version=1.0.0

// Install WinUI3Localizer as a Cake Tool
#tool nuget:?package=WinUI3Localizer&version=1.0.0                

🌏WinUI3Localizer

WinUI3Localizer is a NuGet package that helps you localize your WinUI 3 app.

  • Switch languages without app restarting
  • You/users can edit localized strings even after deployment
  • You/users can add new languages even after deployment
  • Use standard Resources.resw (see Microsoft docs)

🙌 Quick Start

Note: This is a quick start guide. Check the sample app for details.

Install WinUI3Localizer

Install WinUI3Localizer from the NuGet Package Manager.

Create localized strings

Create a "Strings" folder in your app project and populate it with your string resources files for each language you need. For example, this is a basic structure for English (en-US), es-ES (Spanish) and Japanese (ja) resources files.

  • Strings
    • en-US
      • Resources.resw
    • es-ES
      • Resources.resw
    • ja
      • Resources.resw

Add this ItemGroup in the project file (*.csproj) of your app.


<ItemGroup>
  <Content Include="Strings\**\*.resw">
    <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  </Content>
</ItemGroup>

Note: The "Strings" folder can be anywhere as long the app can access it. Usually, aside the app executable for non-packaged apps, or in the "LocalFolder" for packaged-apps.

Build WinUI3Localizer

  • Non-packaged apps:

    In App.xaml.cs, build WinUI3Localizer like this:

    private async Task InitializeLocalizer()
    {
        // Initialize a "Strings" folder in the executables folder.
        StringsFolderPath = Path.Combine(Directory.GetCurrentDirectory(), "Strings");
        StorageFolder stringsFolder = await StorageFolder.GetFolderFromPathAsync(StringsFolderPath);
    
        ILocalizer localizer = await new LocalizerBuilder()
            .AddStringResourcesFolderForLanguageDictionaries(StringsFolderPath)
            .SetOptions(options =>
            {
                options.DefaultLanguage = "en-US";
                options.UseUidWhenLocalizedStringNotFound = true;
            })
            .Build();
    }
    
  • Packaged apps:

    In App.xaml.cs, build WinUI3Localizer like this:

    private async Task InitializeLocalizer()
    {
    
        // Initialize a "Strings" folder in the "LocalFolder" for the packaged app.
        StorageFolder localFolder = ApplicationData.Current.LocalFolder;
        StorageFolder stringsFolder = await localFolder.CreateFolderAsync(
          "Strings",
           CreationCollisionOption.OpenIfExists);
    
        // Create string resources file from app resources if doesn't exists.
        string resourceFileName = "Resources.resw";
        await CreateStringResourceFileIfNotExists(stringsFolder, "en-US", resourceFileName);
        await CreateStringResourceFileIfNotExists(stringsFolder, "es-ES", resourceFileName);
        await CreateStringResourceFileIfNotExists(stringsFolder, "ja", resourceFileName);
    
        ILocalizer localizer = await new LocalizerBuilder()
            .AddStringResourcesFolderForLanguageDictionaries(stringsFolder.Path)
            .SetOptions(options =>
            {
                options.DefaultLanguage = "en-US";
                options.UseUidWhenLocalizedStringNotFound = true;
            })
            .Build();
    }
    
    private static async Task CreateStringResourceFileIfNotExists(StorageFolder stringsFolder, string language, string resourceFileName)
    {
        StorageFolder languageFolder = await stringsFolder.CreateFolderAsync(
            language,
            CreationCollisionOption.OpenIfExists);
    
        if (await languageFolder.TryGetItemAsync(resourceFileName) is null)
        {
            string resourceFilePath = Path.Combine(stringsFolder.Name, language, resourceFileName);
            StorageFile resourceFile = await LoadStringResourcesFileFromAppResource(resourceFilePath);
            _ = await resourceFile.CopyAsync(languageFolder);
        }
    }
    
    private static async Task<StorageFile> LoadStringResourcesFileFromAppResource(string filePath)
    {
        Uri resourcesFileUri = new($"ms-appx:///{filePath}");
        return await StorageFile.GetFileFromApplicationUriAsync(resourcesFileUri);
    }
    

Localizing controls

This is an example of how to localize the Content of a Button.

First, we need to asign an Uid to the Button.

<Page
    x:Class="WinUI3Localizer.SampleApp.TestPage"
    ...
    xmlns:l="using:WinUI3Localizer">
    <StackPanel>
        <Button l:Uids.Uid="TestPage_Button" />
    </StackPanel>
</Page>

Then in each language resources file, we need to add an item that corresponds to the Uid.

  • en-US

    • Resources.resw

      Name Value
      TestPageButton.Content Awesome!
  • es-ES:

    • Resources.resw

      Name Value
      TestPageButton.Content ¡Increíble!
  • ja:

    • Resources.resw

      Name Value
      TestPageButton.Content 素晴らしい!

Getting localized strings

If we need to localize strings in code-behind or in ViewModels, we can use the GetLocalizedString() method.

List<string> colors = new()
{
    "Red",
    "Green",
    "Blue",
};

ILocalizer localizer = Localizer.Get();
List<string> localizedColors = colors
    .Select(x => localizer.GetLocalizedString(x))
    .ToList();

In this case, we just use the Uid as Name.

  • en-US

    • Resources.resw

      Name Value
      Red Red
      Green Green
      Blue Blue
  • es-ES:

    • Resources.resw

      Name Value
      Red Rojo
      Green Verde
      Blue Azul
  • ja:

    • Resources.resw

      Name Value
      Red
      Green
      Blue
Product Compatible and additional computed target framework versions.
.NET net6.0-windows10.0.19041 is compatible.  net7.0-windows was computed.  net7.0-windows10.0.19041 is compatible.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Just Another Skin Manager
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