WinUI3Localizer 2.1.0
See the version list below for details.
dotnet add package WinUI3Localizer --version 2.1.0
NuGet\Install-Package WinUI3Localizer -Version 2.1.0
<PackageReference Include="WinUI3Localizer" Version="2.1.0" />
paket add WinUI3Localizer --version 2.1.0
#r "nuget: WinUI3Localizer, 2.1.0"
// Install WinUI3Localizer as a Cake Addin #addin nuget:?package=WinUI3Localizer&version=2.1.0 // Install WinUI3Localizer as a Cake Tool #tool nuget:?package=WinUI3Localizer&version=2.1.0
🌏WinUI3Localizer
WinUI3Localizer is a NuGet package that helps you localize your WinUI 3 app.
- Switch languages without app restarting
- You/users can edit localized strings even after deployment
- You/users can add new languages even after deployment
- Use standard Resources.resw (see Microsoft docs)
🙌 Quick Start
Note: This is a quick start guide. Check the sample app for details.
Install WinUI3Localizer
Install WinUI3Localizer from the NuGet Package Manager.
Create localized strings
Create a "Strings" folder in your app project and populate it with your string resources files for each language you need. For example, this is a basic structure for English (en-US), es-ES (Spanish) and Japanese (ja) resources files.
- Strings
- en-US
- Resources.resw
- es-ES
- Resources.resw
- ja
- Resources.resw
- en-US
Add this ItemGroup in the project file (*.csproj) of your app.
<ItemGroup>
<Content Include="Strings\**\*.resw">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
Note: The "Strings" folder can be anywhere as long the app can access it. Usually, aside the app executable for non-packaged apps, or in the "LocalFolder" for packaged-apps.
Build WinUI3Localizer
Non-packaged apps:
In App.xaml.cs, build WinUI3Localizer like this:
private async Task InitializeLocalizer() { // Initialize a "Strings" folder in the executables folder. StringsFolderPath StringsFolderPath = Path.Combine(AppContext.BaseDirectory, "Strings"); StorageFolder stringsFolder = await StorageFolder.GetFolderFromPathAsync(StringsFolderPath); ILocalizer localizer = await new LocalizerBuilder() .AddStringResourcesFolderForLanguageDictionaries(StringsFolderPath) .SetOptions(options => { options.DefaultLanguage = "en-US"; }) .Build(); }
Packaged apps:
In App.xaml.cs, build WinUI3Localizer like this:
private async Task InitializeLocalizer() { // Initialize a "Strings" folder in the "LocalFolder" for the packaged app. StorageFolder localFolder = ApplicationData.Current.LocalFolder; StorageFolder stringsFolder = await localFolder.CreateFolderAsync( "Strings", CreationCollisionOption.OpenIfExists); // Create string resources file from app resources if doesn't exists. string resourceFileName = "Resources.resw"; await CreateStringResourceFileIfNotExists(stringsFolder, "en-US", resourceFileName); await CreateStringResourceFileIfNotExists(stringsFolder, "es-ES", resourceFileName); await CreateStringResourceFileIfNotExists(stringsFolder, "ja", resourceFileName); ILocalizer localizer = await new LocalizerBuilder() .AddStringResourcesFolderForLanguageDictionaries(stringsFolder.Path) .SetOptions(options => { options.DefaultLanguage = "en-US"; }) .Build(); } private static async Task CreateStringResourceFileIfNotExists(StorageFolder stringsFolder, string language, string resourceFileName) { StorageFolder languageFolder = await stringsFolder.CreateFolderAsync( language, CreationCollisionOption.OpenIfExists); if (await languageFolder.TryGetItemAsync(resourceFileName) is null) { string resourceFilePath = Path.Combine(stringsFolder.Name, language, resourceFileName); StorageFile resourceFile = await LoadStringResourcesFileFromAppResource(resourceFilePath); _ = await resourceFile.CopyAsync(languageFolder); } } private static async Task<StorageFile> LoadStringResourcesFileFromAppResource(string filePath) { Uri resourcesFileUri = new($"ms-appx:///{filePath}"); return await StorageFile.GetFileFromApplicationUriAsync(resourcesFileUri); }
Localizing controls
This is an example of how to localize the Content
of a Button
.
First asign an Uid
to the Button
, then in each language resources file, add an item that corresponds to the Uid
.
You can also have multiple string resources files. For example, besides the default Resources.resw file, you can have a Messages.resw for your messages file.
To just need to include /<resources-file-name>/
before the string resource identifier.
<Page
x:Class="WinUI3Localizer.SampleApp.TestPage"
...
xmlns:l="using:WinUI3Localizer">
<StackPanel>
<Button l:Uids.Uid="TestPage_Button">
<Button.Flyout>
<Flyout>
<TextBlock l:Uids.Uid="/Messages/ButtonFlyoutMessage" />
</Flyout>
</Button.Flyout>
</Button>
</StackPanel>
</Page>
en-US
Resources.resw
Name Value TestPageButton.Content Awesome! Messages.resw
Name Value ButtonFlyoutMessage.Text This is an awesome message!
es-ES:
Resources.resw
Name Value TestPageButton.Content ¡Increíble! Messages.resw
Name Value ButtonFlyoutMessage.Text ¡Esto es un mensaje increíble!
ja:
Resources.resw
Name Value TestPageButton.Content 素晴らしい! Messages.resw
Name Value ButtonFlyoutMessage.Text これは素晴らしいメッセージです!
Getting localized strings
If we need to localize strings in code-behind or in ViewModels, we can use the GetLocalizedString()
method.
List<string> colors = new()
{
"Red",
"Green",
"Blue",
};
ILocalizer localizer = Localizer.Get();
List<string> localizedColors = colors
.Select(x => localizer.GetLocalizedString(x))
.ToList();
In this case, we just use the Uid
as Name
.
en-US
Resources.resw
Name Value Red Red Green Green Blue Blue
es-ES:
Resources.resw
Name Value Red Rojo Green Verde Blue Azul
ja:
Resources.resw
Name Value Red 赤 Green 緑 Blue 青
Minimal example
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0-windows10.0.19041 is compatible. net7.0-windows was computed. net7.0-windows10.0.19041 is compatible. net8.0-windows was computed. |
-
net6.0-windows10.0.19041
- Microsoft.Extensions.Logging.Abstractions (>= 7.0.1)
- Microsoft.Windows.SDK.BuildTools (>= 10.0.22621.756)
- Microsoft.WindowsAppSDK (>= 1.4.230822000)
-
net7.0-windows10.0.19041
- Microsoft.Extensions.Logging.Abstractions (>= 7.0.1)
- Microsoft.Windows.SDK.BuildTools (>= 10.0.22621.756)
- Microsoft.WindowsAppSDK (>= 1.4.230822000)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on WinUI3Localizer:
Package | Downloads |
---|---|
BeWidgets.Widget
Package Description |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on WinUI3Localizer:
Repository | Stars |
---|---|
Jorixon/JASM
Just Another Skin Manager
|