glm 0.9.8.4
See the version list below for details.
dotnet add package glm --version 0.9.8.4
NuGet\Install-Package glm -Version 0.9.8.4
<PackageReference Include="glm" Version="0.9.8.4" />
paket add glm --version 0.9.8.4
#r "nuget: glm, 0.9.8.4"
// Install glm as a Cake Addin #addin nuget:?package=glm&version=0.9.8.4 // Install glm as a Cake Tool #tool nuget:?package=glm&version=0.9.8.4
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc...
This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
- Clang 2.6 and higher
- CUDA 3.0 and higher
- GCC 3.4 and higher
- Intel C++ Composer XE 2013 and higher
- LLVM 2.3 through GCC 4.2 front-end and higher
- Visual Studio 2005 and higher
- Any conform C++98 or C++11 compiler
Product | Versions Compatible and additional computed target framework versions. |
---|---|
native | native is compatible. |
This package has no dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on glm:
Package | Downloads |
---|---|
gl_model_loader
please report any issues to the github repo disclaimer: this library uses glew to load opengl functions if you are using a loader like glad make sure to initialize glew or switch to it |
|
opengl_shader
please report any issues to the github repo, put shaders in "shaders/{shader name}/{type of shader}.shader |
|
minx
MINX is a C++ Game Development Framework that is designed to bring the simplicity that XNA once add for creating C# games to other languages. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.1 | 5,216 | 2/29/2024 |
1.0.1-prerelease | 209 | 2/27/2024 |
1.0.0 | 735 | 1/25/2024 |
0.9.9.800 | 33,262 | 4/17/2020 |
0.9.9.700 | 4,113 | 1/5/2020 |
0.9.9.600 | 3,896 | 9/14/2019 |
0.9.9.500 | 34,896 | 4/5/2019 |
0.9.9.400 | 2,452 | 3/19/2019 |
0.9.9.300 | 3,802 | 11/18/2018 |
0.9.9.200 | 2,583 | 10/20/2018 |
0.9.9.100 | 909 | 10/20/2018 |
0.9.9 | 3,160 | 7/11/2018 |
0.9.8.5 | 6,558 | 3/13/2018 |
0.9.8.4 | 5,149 | 6/20/2017 |
Summary of changes made in this release of the package.