glm 0.9.9.400
See the version list below for details.
dotnet add package glm --version 0.9.9.400
NuGet\Install-Package glm -Version 0.9.9.400
<PackageReference Include="glm" Version="0.9.9.400" />
paket add glm --version 0.9.9.400
#r "nuget: glm, 0.9.9.400"
// Install glm as a Cake Addin #addin nuget:?package=glm&version=0.9.9.400 // Install glm as a Cake Tool #tool nuget:?package=glm&version=0.9.9.400
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
- Apple Clang 4.0 and higher
- GCC 4.2 and higher
- Intel C++ Composer XE 2013 and higher
- LLVM 3.0 and higher
- Visual C++ 2010 and higher
- CUDA 4.0 and higher (experimental)
- Any conform C++98 or C++11 compiler
Note: The last number of the version number differs in that respect, that the official fourth number is multiplied to 100. This way the nuget package can be updated for different packages. For example:
- glm 0.9.9.1 => package 0.9.9.100 (first package)
- glm 0.9.9.1 => package 0.9.9.101 (same content, but package updated, e.g. build scripts)
- glm 0.9.9.2 => package 0.9.9.200
- glm 0.9.9.3 => package 0.9.9.300
Product | Versions Compatible and additional computed target framework versions. |
---|---|
native | native is compatible. |
This package has no dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on glm:
Package | Downloads |
---|---|
gl_model_loader
please report any issues to the github repo disclaimer: this library uses glew to load opengl functions if you are using a loader like glad make sure to initialize glew or switch to it |
|
opengl_shader
please report any issues to the github repo, put shaders in "shaders/{shader name}/{type of shader}.shader |
|
minx
MINX is a C++ Game Development Framework that is designed to bring the simplicity that XNA once add for creating C# games to other languages. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.1 | 5,113 | 2/29/2024 |
1.0.1-prerelease | 209 | 2/27/2024 |
1.0.0 | 730 | 1/25/2024 |
0.9.9.800 | 33,205 | 4/17/2020 |
0.9.9.700 | 4,112 | 1/5/2020 |
0.9.9.600 | 3,893 | 9/14/2019 |
0.9.9.500 | 34,855 | 4/5/2019 |
0.9.9.400 | 2,449 | 3/19/2019 |
0.9.9.300 | 3,800 | 11/18/2018 |
0.9.9.200 | 2,580 | 10/20/2018 |
0.9.9.100 | 908 | 10/20/2018 |
0.9.9 | 3,160 | 7/11/2018 |
0.9.8.5 | 6,557 | 3/13/2018 |
0.9.8.4 | 5,149 | 6/20/2017 |
[GLM 0.9.9.4](https://github.com/g-truc/glm/releases/tag/0.9.9.4) - 2019-03-19
#### Features:
- Added mix implementation for matrices in EXT_matrix_common #842
- Added BUILD_SHARED_LIBS and BUILD_STATIC_LIBS build options #871
#### Improvements:
- Added GLM_FORCE_INTRINSICS to enable SIMD instruction code path. By default, it's disabled allowing constexpr support by default. #865
- Optimized inverseTransform #867
#### Fixes:
- Fixed in mat4x3 conversion #829
- Fixed constexpr issue on GCC #832 #865
- Fixed mix implementation to improve GLSL conformance #866
- Fixed int8 being defined as unsigned char with some compiler #839
- Fixed vec1 include #856
- Ignore .vscode #848