SadConsole.FNA 6.4.8

There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole.FNA --version 6.4.8                
NuGet\Install-Package SadConsole.FNA -Version 6.4.8                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole.FNA" Version="6.4.8" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole.FNA --version 6.4.8                
#r "nuget: SadConsole.FNA, 6.4.8"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole.FNA as a Cake Addin
#addin nuget:?package=SadConsole.FNA&version=6.4.8

// Install SadConsole.FNA as a Cake Tool
#tool nuget:?package=SadConsole.FNA&version=6.4.8                

An FNA library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
8.0.0 1,767 2/24/2019
7.3.0 1,438 12/29/2018
7.2.0 1,243 11/20/2018
7.1.0 1,286 10/19/2018
7.0.4 1,351 9/8/2018
7.0.3 1,302 9/8/2018
7.0.2 1,318 8/31/2018
7.0.1 1,325 8/29/2018
7.0.0 1,290 8/29/2018
6.5.0 1,492 6/12/2018
6.4.11 1,533 4/13/2018
6.4.10 1,396 3/18/2018
6.4.9 1,473 3/18/2018
6.4.8 1,492 3/18/2018
6.4.7 1,493 3/16/2018
6.4.6 1,533 2/14/2018
6.4.5 1,502 2/3/2018
6.4.3 1,363 11/14/2017
6.4.2 1,413 9/27/2017
6.4.1 1,402 9/27/2017

- Added new Palette and Timer classes.
     - Added extension method to ColorGradient that returns a Color[] based on the stops.
     - Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
     - Fixed effect manager remove methods.
     - Fixed mouse processing other consoles after it was found over the top-most
     - Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
     - MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
     - Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)
     ## 6.4.5
     - Added SadConsole.GameHelpers.Directions class and helpers.
     - SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
     - Lines can be auto connected through static SurfaceEditor.ConnectLines method.
     - Promoted a bunch of private members for the Window class to protected.
     - Window title row can be positioned by the class now. Use the protected titleLocationY variable.
     - ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
     ## 6.4.6
     - Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
     - Keyboard input was reversing '[' with '{' and ']' with '}'
     - Controls now refresh when you change the theme with Control.Theme = variable.
     ## 6.4.7
     - Fixed keyboard problem with selection button.
     - Font class now has a link back to the FontMaster instance.
     - Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
     - Added a Mouse.Clear to clear state (like keyboard has)
     - Game has a OnDestroy callback now for when the game starts to shut down.
     - VirtualCursor bugs fixed. Also supports print effects again.
     - DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
     - VirtualCursor uses the solid square character as default now instead of underscore.
     - FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
     - Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
     ## 6.4.8
     - Added Settings.WindowMinimumSize.