SadConsole.FNA
6.4.8
See the version list below for details.
dotnet add package SadConsole.FNA --version 6.4.8
NuGet\Install-Package SadConsole.FNA -Version 6.4.8
<PackageReference Include="SadConsole.FNA" Version="6.4.8" />
paket add SadConsole.FNA --version 6.4.8
#r "nuget: SadConsole.FNA, 6.4.8"
// Install SadConsole.FNA as a Cake Addin #addin nuget:?package=SadConsole.FNA&version=6.4.8 // Install SadConsole.FNA as a Cake Tool #tool nuget:?package=SadConsole.FNA&version=6.4.8
An FNA library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
8.0.0 | 1,767 | 2/24/2019 |
7.3.0 | 1,438 | 12/29/2018 |
7.2.0 | 1,243 | 11/20/2018 |
7.1.0 | 1,286 | 10/19/2018 |
7.0.4 | 1,351 | 9/8/2018 |
7.0.3 | 1,302 | 9/8/2018 |
7.0.2 | 1,318 | 8/31/2018 |
7.0.1 | 1,325 | 8/29/2018 |
7.0.0 | 1,290 | 8/29/2018 |
6.5.0 | 1,492 | 6/12/2018 |
6.4.11 | 1,533 | 4/13/2018 |
6.4.10 | 1,396 | 3/18/2018 |
6.4.9 | 1,473 | 3/18/2018 |
6.4.8 | 1,492 | 3/18/2018 |
6.4.7 | 1,493 | 3/16/2018 |
6.4.6 | 1,533 | 2/14/2018 |
6.4.5 | 1,502 | 2/3/2018 |
6.4.3 | 1,363 | 11/14/2017 |
6.4.2 | 1,413 | 9/27/2017 |
6.4.1 | 1,402 | 9/27/2017 |
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.8
- Added Settings.WindowMinimumSize.